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The Influence of Truth or Dare Games on Shaping Students' Character

Proceedings International Conference: Education, Science, and Technology · Vol. 1 No. 1 (2024) · hlm. 93–103

DOI
10.22374/es.v1i1.26509
Terbit
2024-10-09
Penerbit
Universitas Islam Negeri Ar-Raniry Banda Aceh, Aceh, Indonesia.
Bahasa
eng

Abstrak

Honest character is defined as admitting, saying or providing information that is in accordance with reality and truth. Field phenomena related to students' honest character based on the results of interviews with guidance and counseling teachers both in class and outside of class, such as students cheating on tests, not paying when taking food from the canteen, not confessing when taking things, permission to go to the bathroom but not actually going to the bathroom. to the canteen, throwing rubbish carelessly. The condition of student dishonesty at school cannot be left alone, but efforts are needed to instill that dishonest character is bad behavior. The research aims to find out the influence of group guidance services using the Truth or Dare game media in shaping student character. The research method used in this study is a qualitative method. The subjects in this research were 1 teacher and 8 students. Data collection techniques are observation, interviews and documentation. The research results show that honest character can be formed through truth or dare media. This is marked by changes in behavior in students, such as students who do not lie, are able to admit mistakes, and no longer cheat in class.

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28 penulis · 57 tautan kepenulisan bersama · 11 lintas organisasi

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  • Malikussaleh University
  • Kementerian Kesehatan Republik Indonesia
  • Universitas Islam Negeri Ar-Raniry
  • Hasanuddin University
  • Universitas Halu Oleo
  • Leiden University
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Wahyuni WahyuniHasanuddin University1
Zainuddin MukhsinAfiliasi tidak diketahui1
Fitra PerdanaAfiliasi tidak diketahui1
Fiona AuliaAfiliasi tidak diketahui1
Emrizal Mahidin TamboesaiAfiliasi tidak diketahui1
Silvera DeviAfiliasi tidak diketahui1
Heralda FawrinAfiliasi tidak diketahui1
Yusran YusranUniversitas Halu Oleo1
Basrul BasrulAfiliasi tidak diketahui1
Fakhri FakhriAfiliasi tidak diketahui1
Muslima MuslimaAfiliasi tidak diketahui1
Evi ZuharaAfiliasi tidak diketahui1
Rizka AgustinAfiliasi tidak diketahui1
Faisal FaisalMalikussaleh University1
Nanda AmaliaLeiden University1
Eko Gani PGMalikussaleh University1
Muksalmina MuksalminaMalikussaleh University1
Yuli LestariAfiliasi tidak diketahui1
Mahaza MahazaKementerian Kesehatan Republik Indonesia1
Sari ArlindaKementerian Kesehatan Republik Indonesia1
Suksmerri SuksmerriKementerian Kesehatan Republik Indonesia1
Uyuni WidiastutiAfiliasi tidak diketahui1
Lanang RiyadiAfiliasi tidak diketahui1
Adina Sastra SembiringAfiliasi tidak diketahui1
Akbar BagaskaraAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/estetic/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 7 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">The Influence of Truth or Dare Games on Shaping Students' Character</dc:title>
	<dc:creator xml:lang="en">Insani, Maghfirati</dc:creator>
	<dc:creator xml:lang="en">Mukhlis, Mukhlis</dc:creator>
	<dc:creator xml:lang="en">Zuhara, Evi</dc:creator>
	<dc:description xml:lang="en">Honest character is defined as admitting, saying or providing information that is in accordance with reality and truth. Field phenomena related to students' honest character based on the results of interviews with guidance and counseling teachers both in class and outside of class, such as students cheating on tests, not paying when taking food from the canteen, not confessing when taking things, permission to go to the bathroom but not actually going to the bathroom. to the canteen, throwing rubbish carelessly. The condition of student dishonesty at school cannot be left alone, but efforts are needed to instill that dishonest character is bad behavior. The research aims to find out the influence of group guidance services using the Truth or Dare game media in shaping student character. The research method used in this study is a qualitative method. The subjects in this research were 1 teacher and 8 students. Data collection techniques are observation, interviews and documentation. The research results show that honest character can be formed through truth or dare media. This is marked by changes in behavior in students, such as students who do not lie, are able to admit mistakes, and no longer cheat in class.</dc:description>
	<dc:publisher xml:lang="en">Universitas Islam Negeri Ar-Raniry Banda Aceh, Aceh, Indonesia.</dc:publisher>
	<dc:date>2024-10-09</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/estetic/article/view/26509</dc:identifier>
	<dc:identifier>10.22374/es.v1i1.26509</dc:identifier>
	<dc:source xml:lang="en">Proceedings International Conference: Education, Science, and Technology; Vol. 1 No. 1 (2024): Proceedings International Conference : Education, Science, and Technology; 93-103</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/estetic/article/view/26509/pdf</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 ESTETIC : Education, Science, and Technology International Conference</dc:rights>
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