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Problems of Muslim Society in Southeast Asia: A Study of the Impact of Online Games from an Islamic Law Perspective

Samarah: Jurnal Hukum Keluarga dan Hukum Islam · Vol. 9 No. 2 (2025) · hlm. 737–757

DOI
10.22373/sjhk.v9i2.26385
ISSN
2549-3167, 2549-3132
Terbit
2025-07-31
Penerbit
Islamic Family Law Department, Sharia and Law Faculty, Universitas Islam Negeri Ar-Raniry
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

One of the problems of Islamic law in Southeast Asia and even the world today is the emergence of online games in Muslim society. Therefore, concerns have arisen about the game, how it impacts Muslim society, whether it is in accordance with Islamic law or not. This study aims to examine the impact of online games on Muslim society and how Islamic law views it. This qualitative study applies content analysis related to Islamic legal analysis. Reference terms have been compiled as a guideline, taken from the main opinions of three schools of thought, namely al-Syafi'iyyah, al-Malikiyyah, and al-Hanabilah according to their main references. Interviews with sharia experts provide information on the assessment of this third item. Finally, Islamic legal analysis determines the decision on these items related to justice according to the opinions of the previously mentioned schools of thought with their reference terms. This study reveals that the mystery box and unlimited purchase features in dare and esports games are compared to the requirements of justice according to sharia. Online games are not only contrary to Islamic law because they contain elements of gambling, fraud and speculation. Online games can also have negative impacts on the perpetrators such as psychological, health, economic, social and mental disorders, so that the perpetrators can behave abnormally both physically and psychologically. In addition, it also goes against Malay cultural values ​​that uphold strong Islamic teachings in society. This study also recommends that the government strictly control and grant permits to institutions that create online games that are more educational and beneficial for people in Southeast Asia, especially Malaysia and Indonesia.

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  • Universitas Islam Negeri Ar-Raniry
  • National University of Malaysia
  • Institut Agama Islam Negeri Bone
  • Malikussaleh University
  • National Research and Innovation Agency
  • Universitas Syiah Kuala
  • Sekolah Tinggi Agama Islam Negeri Majene
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Rekan penulisOrganisasiArtikel bersama
Dedy SumardiUniversitas Islam Negeri Ar-Raniry4
Abidin NurdinMalikussaleh University2
Andi SugirmanInstitut Agama Islam Negeri Bone2
Soraya DevyUniversitas Islam Negeri Ar-Raniry2
Idham IdhamNational Research and Innovation Agency1
Muslim ZainuddinUniversitas Islam Negeri Ar-Raniry1
Zahratul IdamiUniversitas Syiah Kuala1
Ratna YusdianaUniversitas Islam Negeri Ar-Raniry1
Atika NabilaUniversitas Islam Negeri Ar-Raniry1
Cut Najwa Safa YumnaUniversitas Islam Negeri Ar-Raniry1
Nida HaniUniversitas Islam Negeri Ar-Raniry1
Mulyadi MulyadiUniversitas Islam Negeri Ar-Raniry1
Agustin HanapiUniversitas Islam Negeri Ar-Raniry1
Muhammad Yahya Muhammad YahyaUniversitas Islam Negeri Ar-Raniry1
Nurzakia NurzakiaUniversitas Islam Negeri Ar-Raniry1
Riska FajrinaUniversitas Islam Negeri Ar-Raniry1
Sri Astuti A. SamadUniversitas Islam Negeri Ar-Raniry1
Nursyirwan Bustanul ArifinAfiliasi tidak diketahui1
Gamal AchyarUniversitas Islam Negeri Ar-Raniry1
Masri RezaUniversitas Islam Negeri Ar-Raniry1
Baharuddin Umar YakubSekolah Tinggi Agama Islam Negeri Majene1
Iffah Abd RazakNational University of Malaysia1
Amrullah AmrullahUniversitas Islam Negeri Ar-Raniry1
Fawwaz Bin AdenanUniversitas Islam Negeri Ar-Raniry1
Misran MisranUniversitas Islam Negeri Ar-Raniry1
Cut Putrau UjongUniversitas Islam Negeri Ar-Raniry1
Azka Amalia JihadUniversitas Islam Negeri Ar-Raniry1
Kemala DewiUniversitas Islam Negeri Ar-Raniry1
Faisal FauzanUniversitas Islam Negeri Ar-Raniry1
Nahara EriyantiUniversitas Islam Negeri Ar-Raniry1
Anita YuliaUniversitas Islam Negeri Ar-Raniry1
Muhammad IqbalUniversitas Islam Negeri Ar-Raniry1
Nazrina Julika SariUniversitas Islam Negeri Ar-Raniry1
Aulil AmriUniversitas Islam Negeri Ar-Raniry1
Siti Dian Natasya SolinUniversitas Islam Negeri Ar-Raniry1
Asni ZubairInstitut Agama Islam Negeri Bone1
Muhammad HusnulUniversitas Islam Negeri Ar-Raniry1
Nella AgustinUniversitas Islam Negeri Ar-Raniry1

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Sumber metadata: OAI-PMH (metadata jurnal) https://jurnal.ar-raniry.ac.id/index.php/samarah/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 7 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Problems of Muslim Society in Southeast Asia: A Study of the Impact of Online Games from an Islamic Law Perspective</dc:title>
	<dc:creator xml:lang="en">Jusoh Yusoff, Amir Fazlim</dc:creator>
	<dc:creator xml:lang="en">Djawas, Mursyid</dc:creator>
	<dc:subject xml:lang="en">Online games</dc:subject>
	<dc:subject xml:lang="en">muslim society</dc:subject>
	<dc:subject xml:lang="en">fairness</dc:subject>
	<dc:subject xml:lang="en">impact</dc:subject>
	<dc:subject xml:lang="en">Southeast Asia</dc:subject>
	<dc:subject xml:lang="en">Islamic Law</dc:subject>
	<dc:description xml:lang="en">One of the problems of Islamic law in Southeast Asia and even the world today is the emergence of online games in Muslim society. Therefore, concerns have arisen about the game, how it impacts Muslim society, whether it is in accordance with Islamic law or not. This study aims to examine the impact of online games on Muslim society and how Islamic law views it. This qualitative study applies content analysis related to Islamic legal analysis. Reference terms have been compiled as a guideline, taken from the main opinions of three schools of thought, namely al-Syafi'iyyah, al-Malikiyyah, and al-Hanabilah according to their main references. Interviews with sharia experts provide information on the assessment of this third item. Finally, Islamic legal analysis determines the decision on these items related to justice according to the opinions of the previously mentioned schools of thought with their reference terms. This study reveals that the mystery box and unlimited purchase features in dare and esports games are compared to the requirements of justice according to sharia. Online games are not only contrary to Islamic law because they contain elements of gambling, fraud and speculation. Online games can also have negative impacts on the perpetrators such as psychological, health, economic, social and mental disorders, so that the perpetrators can behave abnormally both physically and psychologically. In addition, it also goes against Malay cultural values ​​that uphold strong Islamic teachings in society. This study also recommends that the government strictly control and grant permits to institutions that create online games that are more educational and beneficial for people in Southeast Asia, especially Malaysia and Indonesia.</dc:description>
	<dc:publisher xml:lang="en">Islamic Family Law Department, Sharia and Law Faculty, Universitas Islam Negeri Ar-Raniry</dc:publisher>
	<dc:date>2025-07-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.ar-raniry.ac.id/index.php/samarah/article/view/26385</dc:identifier>
	<dc:identifier>10.22373/sjhk.v9i2.26385</dc:identifier>
	<dc:source xml:lang="en">Samarah: Jurnal Hukum Keluarga dan Hukum Islam; Vol. 9 No. 2 (2025): Samarah: Jurnal Hukum Keluarga dan Hukum Islam; 737-757</dc:source>
	<dc:source>2549-3167</dc:source>
	<dc:source>2549-3132</dc:source>
	<dc:source>10.22373/5mv1xz30</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.ar-raniry.ac.id/index.php/samarah/article/view/26385/pdf</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Amir Fazlim Jusoh Yusoff, Mursyid Djawas</dc:rights>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>