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Development of a Roblox-Based Interactive Game for Arabic Vocabulary Learning in Islamic Senior High Schools

Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban · Vol. 10 No. 1 (2026) · hlm. 1–16

DOI
10.15575/jta.v10i1.55124
ISSN
2721-5237, 2549-208X
Terbit
2026-06-30
Penerbit
UIN Sunan Gunung Djati Bandung
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

Arabic vocabulary mastery is essential for language proficiency, yet many Islamic senior high school students still struggle with conventional memorization-based instruction. Although immersive game-based learning has gained attention, empirical studies on Roblox for Arabic vocabulary instruction remain scarce, particularly in formal Islamic senior high schools. This study aimed to develop and evaluate an interactive Roblox game as a supplementary learning medium for Arabic vocabulary instruction. A Research and Development (R&D) approach employing the Four-D model (define, design, develop, and disseminate) was adopted. The participants consisted of 21 eleventh-grade students of Islamic Senior High School As-Syafi’iyah 02, Bekasi, and two expert validators. Data were collected through observations, interviews, questionnaires, and validation sheets, and analyzed using descriptive qualitative and quantitative techniques. The needs analysis revealed a strong demand for interactive learning media, with students expressing positive attitudes toward digital game-based learning. Based on these findings, a Roblox-based game, Pocket Arabic, was developed by integrating curriculum-aligned vocabulary materials, contextual learning tasks, challenges, rewards, and immediate feedback. Expert evaluation demonstrated high feasibility, with scores of 100% for content validity and 86% for media quality. Student responses reached 66.29%, indicating generally positive acceptance despite technical limitations. These findings suggest that Roblox is a feasible supplementary medium for Arabic vocabulary learning and offers practical contributions to technology-enhanced Arabic language education in Islamic Senior High Schools.

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  • State University of Jakarta
  • Universitas Islam Negeri Ar-Raniry
  • Sunan Gunung Djati State Islamic University Bandung
  • Universitas Islam Negeri Sumatera Utara
  • Centre Universitaire Nour Bachir El Bayadh
  • University of Jordan
  • Universitas Islam Negeri Raden Fatah Palembang
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Rekan penulisOrganisasiArtikel bersama
Muhammad Muzaki AdnanSunan Gunung Djati State Islamic University Bandung2
Andri IlhamState University of Jakarta2
Khotimatun Nafi’ahState University of Jakarta2
Mia MutmainahState University of Jakarta2
Silmi Malina BintaUniversity of Jordan2
Mustapa Khamal RokanUniversitas Islam Negeri Sumatera Utara1
Budi Eka DharmaUniversitas Islam Negeri Sumatera Utara1
Odang OdangSunan Gunung Djati State Islamic University Bandung1
Rifda HaniefaState University of Jakarta1
Ihwan Rahman BahtiarState University of Jakarta1
Nur ChalisUniversitas Islam Negeri Ar-Raniry1
Suraiya SuraiyaUniversitas Islam Negeri Ar-Raniry1
T. Mulkan SafriUniversitas Islam Negeri Ar-Raniry1
Anshar ZulhelmiUniversitas Islam Negeri Ar-Raniry1
Achmad SyarifuddinUniversitas Islam Negeri Raden Fatah Palembang1
Nuruddin NuruddinState University of Jakarta1
Fatwa ArifahState University of Jakarta1
Puti ZulharbyState University of Jakarta1
Ahmad MarzuqState University of Jakarta1
Waldi Awali SyahQatar University1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.uinsgd.ac.id/index.php/Talim/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Development of a Roblox-Based Interactive Game for Arabic Vocabulary Learning in Islamic Senior High Schools</dc:title>
	<dc:creator>Jubaidah, Siti</dc:creator>
	<dc:creator>Sarip, Mohamad</dc:creator>
	<dc:creator>Masyitoh, Siti</dc:creator>
	<dc:creator>Rafif, Ahmad Rasyadan</dc:creator>
	<dc:creator>Menasri, Wafa</dc:creator>
	<dc:subject xml:lang="en-US">Arabic language education</dc:subject>
	<dc:subject xml:lang="en-US">Arabic vocabulary</dc:subject>
	<dc:subject xml:lang="en-US">Game-based learning</dc:subject>
	<dc:subject xml:lang="en-US">Interactive media</dc:subject>
	<dc:subject xml:lang="en-US">Roblox</dc:subject>
	<dc:description xml:lang="en-US">Arabic vocabulary mastery is essential for language proficiency, yet many Islamic senior high school students still struggle with conventional memorization-based instruction. Although immersive game-based learning has gained attention, empirical studies on Roblox for Arabic vocabulary instruction remain scarce, particularly in formal Islamic senior high schools. This study aimed to develop and evaluate an interactive Roblox game as a supplementary learning medium for Arabic vocabulary instruction. A Research and Development (R&amp;amp;D) approach employing the Four-D model (define, design, develop, and disseminate) was adopted. The participants consisted of 21 eleventh-grade students of Islamic Senior High School As-Syafi’iyah 02, Bekasi, and two expert validators. Data were collected through observations, interviews, questionnaires, and validation sheets, and analyzed using descriptive qualitative and quantitative techniques. The needs analysis revealed a strong demand for interactive learning media, with students expressing positive attitudes toward digital game-based learning. Based on these findings, a Roblox-based game, Pocket Arabic, was developed by integrating curriculum-aligned vocabulary materials, contextual learning tasks, challenges, rewards, and immediate feedback. Expert evaluation demonstrated high feasibility, with scores of 100% for content validity and 86% for media quality. Student responses reached 66.29%, indicating generally positive acceptance despite technical limitations. These findings suggest that Roblox is a feasible supplementary medium for Arabic vocabulary learning and offers practical contributions to technology-enhanced Arabic language education in Islamic Senior High Schools.</dc:description>
	<dc:publisher xml:lang="en-US">UIN Sunan Gunung Djati Bandung</dc:publisher>
	<dc:date>2026-06-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.uinsgd.ac.id/index.php/Talim/article/view/55124</dc:identifier>
	<dc:identifier>10.15575/jta.v10i1.55124</dc:identifier>
	<dc:source xml:lang="en-US">Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab &amp; Kebahasaaraban; Vol. 10 No. 1 (2026): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban; 1-16</dc:source>
	<dc:source>2721-5237</dc:source>
	<dc:source>2549-208X</dc:source>
	<dc:source>10.15575/jta.v10i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.uinsgd.ac.id/index.php/Talim/article/view/55124/16681</dc:relation>
	<dc:relation>https://journal.uinsgd.ac.id/index.php/Talim/article/view/55124/16682</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 Siti Jubaidah, Mohamad Sarip, Siti Masyitoh, Ahmad Rasyadan Rafif, Wafa Menasri</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>