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Platforma: a modular and agile framework for simplified platformer game development

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 15 No. 6 (2025)

DOI
10.11591/ijece.v15i6.pp5535-5542
ISSN
2722-2578, 2088-8708
Published
2025-12-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

Research on game development frameworks has been extensively conducted; however, most frameworks are still too general. Conventional game frameworks are challenging for students who are new to game development, especially with their limited information and skills. Beginner game developers should ideally be guided by a practical and specific framework to help them better understand the structure of game development in a more directed manner. This paper proposes platformer modular and agile framework (Platforma) that specifically designed for platformer game development. The framework is built based on the atomic design model, breaking down each minor feature of a platformer game element and grouping these features into more specific modules. The framework was tested on three teams of students. Each team was tasked with developing a platformer game with a minimum of 15 levels of the reach game goals typology. Testing results involving 100 respondents using the game experience questionnaire (GEQ) indicated that the games developed had a positive aspect score of 3.48 and a negative aspect score of 2.65. Overall, these results suggest that the Platforma can serve as an effective guide for beginners in developing platformer games.

Collaboration network of the authors

8 authors · 17 co-authorship links · 9 across different organisations

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  • Telkom University
  • Universiti Teknikal Malaysia Melaka
  • Warsaw University of Life Sciences
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
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Co-authorOrganisationJoint articles
Sazilah SalamUniversiti Teknikal Malaysia Melaka3
Yahdi SiradjTelkom University2
BQ Desy HardiantiWarsaw University of Life Sciences2
Azizul Mohd YusoffUniversiti Teknikal Malaysia Melaka1
Siti Nurul Mahfuzah MohamadUniversiti Teknikal Malaysia Melaka1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Platforma: a modular and agile framework for simplified platformer game development</dc:title><dc:creator>Roedavan, Rickman</dc:creator><dc:creator>Leman, Abdullah Pirus</dc:creator><dc:creator>Pudjoatmodjo, Bambang</dc:creator><dc:description>&lt;jats:p&gt;Research on game development frameworks has been extensively conducted; however, most frameworks are still too general. Conventional game frameworks are challenging for students who are new to game development, especially with their limited information and skills. Beginner game developers should ideally be guided by a practical and specific framework to help them better understand the structure of game development in a more directed manner. This paper proposes platformer modular and agile framework (Platforma) that specifically designed for platformer game development. The framework is built based on the atomic design model, breaking down each minor feature of a platformer game element and grouping these features into more specific modules. The framework was tested on three teams of students. Each team was tasked with developing a platformer game with a minimum of 15 levels of the reach game goals typology. Testing results involving 100 respondents using the game experience questionnaire (GEQ) indicated that the games developed had a positive aspect score of 3.48 and a negative aspect score of 2.65. Overall, these results suggest that the Platforma can serve as an effective guide for beginners in developing platformer games.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2025-12-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v15i6.pp5535-5542</dc:identifier><dc:identifier>10.11591/ijece.v15i6.pp5535-5542</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 15 No 6 (2025); 5535</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>https://ijece.iaescore.com/index.php/IJECE/article/viewFile/38366/18542</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>