Melola Discovery

← Melola Discovery

Open access Jurnal SINTA 1

Augmented reality for ancient attractions

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 15 No. 6 (2025)

DOI
10.11591/ijece.v15i6.pp5717-5727
ISSN
2722-2578, 2088-8708
Published
2025-12-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

The study focuses on augmented reality (AR) understanding, development and evaluation. For evaluation, this paper assesses the role of multimedia types in perceived enjoyment, and investing in how perceived usefulness, ease-of-use, and enjoyment affect the adoption of AR by tourists. A quantitative approach was employed to collect data from 115 participants who experienced an AR application designed for 14 ancient attractions in Songkhla, Thailand. The multimedia content included 3D models, historical videos, drone videos, billboard navigations, and text animations. Structural equation modeling (SEM) was used to test the proposed relationships. The findings revealed that perceived ease-of-use and enjoyment significantly influence behavioral intention (BI) as significant factors at 0.01, while perceived usefulness did not affect BI in the context of ancient attractions. Moreover, the multimedia types directly impacted the perceived enjoyment at a significant level of 0.05, and indirectly impacted BI. This study contributes to the theoretical understanding of AR adoption in tourism by integrating multimedia types with tourist perceptions and BI. Practically, it provides insights for designing AR applications that enhance visitor engagement and satisfaction in heritage tourism.

Collaboration network of the authors

7 authors · 12 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Prince of Songkla University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Chidchanok ChoksuchatPrince of Songkla University1
Korakot Wichitsa-nguan JetwannaPrince of Songkla University1
Kochakorn Sukjan InthanuchitPrince of Songkla University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Augmented reality for ancient attractions</dc:title><dc:creator>Trakulmaykee, Numtip</dc:creator><dc:creator>Janpetch, Katchaphon</dc:creator><dc:creator>Ladawong, Patchanee</dc:creator><dc:creator>Khamouam, Atitaya</dc:creator><dc:description>&lt;jats:p&gt;The study focuses on augmented reality (AR) understanding, development and evaluation. For evaluation, this paper assesses the role of multimedia types in perceived enjoyment, and investing in how perceived usefulness, ease-of-use, and enjoyment affect the adoption of AR by tourists. A quantitative approach was employed to collect data from 115 participants who experienced an AR application designed for 14 ancient attractions in Songkhla, Thailand. The multimedia content included 3D models, historical videos, drone videos, billboard navigations, and text animations. Structural equation modeling (SEM) was used to test the proposed relationships. The findings revealed that perceived ease-of-use and enjoyment significantly influence behavioral intention (BI) as significant factors at 0.01, while perceived usefulness did not affect BI in the context of ancient attractions. Moreover, the multimedia types directly impacted the perceived enjoyment at a significant level of 0.05, and indirectly impacted BI. This study contributes to the theoretical understanding of AR adoption in tourism by integrating multimedia types with tourist perceptions and BI. Practically, it provides insights for designing AR applications that enhance visitor engagement and satisfaction in heritage tourism.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2025-12-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v15i6.pp5717-5727</dc:identifier><dc:identifier>10.11591/ijece.v15i6.pp5717-5727</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 15 No 6 (2025); 5717</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>https://ijece.iaescore.com/index.php/IJECE/article/viewFile/38793/18557</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>