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Exploring the relationship of learning engagement, learning interaction, and learning outcomes in gamified massive open online courses

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 16 No. 3 (2026)

DOI
10.11591/ijece.v16i3.pp1329-1338
ISSN
2722-2578, 2088-8708
Published
2026-06-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-sa/4.0

Abstract

This study investigates the interplay between learning engagement, interaction, and outcomes within the context of gamified massive open online courses (G-MOOCs). By synthesizing literature on MOOCs, gamification, and user engagement, the research identifies significant correlations among these variables. Utilizing a structural equation model partial least squares (SEM-PLS) approach, the study analyzes data from a survey of Bachelor of Computer Science students at a technical and vocational education and training (TVET) public university. Results indicate that both learning engagement and interaction significantly influence learning outcomes, with optimal results achieved when both factors are high. These findings highlight the potential of gamification to enhance educational experiences and suggest directions for future research in gamified learning environments.

Collaboration network of the authors

9 authors · 20 co-authorship links · 12 across different organisations

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  • Universiti Teknikal Malaysia Melaka
  • Telkom University
  • Warsaw University of Life Sciences
  • Universitas Amikom Purwokerto
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Rickman RoedavanTelkom University3
Rujianto Eko SaputroUniversitas Amikom Purwokerto3
Yahdi SiradjTelkom University2
BQ Desy HardiantiWarsaw University of Life Sciences2
Abdullah Pirus LemanAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Exploring the relationship of learning engagement, learning interaction, and learning outcomes in gamified massive open online courses</dc:title><dc:creator>Yusoff, Azizul Mohd</dc:creator><dc:creator>Salam, Sazilah</dc:creator><dc:creator>Mohamad, Siti Nurul Mahfuzah</dc:creator><dc:creator>Pudjoatmodjo, Bambang</dc:creator><dc:description>&lt;jats:p&gt;This study investigates the interplay between learning engagement, interaction, and outcomes within the context of gamified massive open online courses (G-MOOCs). By synthesizing literature on MOOCs, gamification, and user engagement, the research identifies significant correlations among these variables. Utilizing a structural equation model partial least squares (SEM-PLS) approach, the study analyzes data from a survey of Bachelor of Computer Science students at a technical and vocational education and training (TVET) public university. Results indicate that both learning engagement and interaction significantly influence learning outcomes, with optimal results achieved when both factors are high. These findings highlight the potential of gamification to enhance educational experiences and suggest directions for future research in gamified learning environments.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2026-06-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v16i3.pp1329-1338</dc:identifier><dc:identifier>10.11591/ijece.v16i3.pp1329-1338</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 16 No 3 (2026); 1329</dc:source><dc:source>2722-2578</dc:source><dc:source>2088-8708</dc:source><dc:relation>https://ijece.iaescore.com/index.php/IJECE/article/viewFile/36777/18752</dc:relation><dc:rights>http://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>