Melola Discovery

← Melola Discovery

Akses terbuka Jurnal

Design and Development of NeuroAR Media in Nervous System for High School Biology Learning

Jurnal BIOEDUIN · Vol. 15 No. 2 (2025) · hlm. 24–37

DOI
10.15575/bioeduin.v15i2.47340
ISSN
2615-0417, 2338-7173
Terbit
2025-08-25
Penerbit
Department of Biology Education UIN Sunan Gunung Djati Bandung
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

Inggris

Nervous system material is often considered difficult by students due to its abstract and complex nature. Augmented Reality (AR) emerges as a technology capable of effectively visualizing objects, particularly in presenting 3D objects interactively and dynamically for abstract and complex concepts. This study aims to develop AR based learning media in the nervous system material that is feasible for use in classroom learning through interactive and dynamic visualizations. The type of research used is research and development (R&D) with research steps referring to the 4D Models, which include the stages of Define, Design, Development, and Dissemination. This study was limited to the Development stage because focusing solely on developing and validating the feasibility of NeuroAR without including the Dissemination stage. This study includes an explanation of the identification of learning challenges, and potential use of AR, which is conducted through teacher interviews, classroom observations, and student questionnaires. Then, it explains how planning the content structure, visualizing 3D organs and bioprocesses, designing audio elements, and designing AR-based learning activities and explains how the development stage includes media development using Unity3D, Assemblr Edu, Blender, Canva, and Solidworks. Validation by media and material experts, and readability test by students. The result of this research is the producted of NeuroAR media on nervous system material that has been declared feasible and valid for use in learning, as indicated by the results of material and media expert validation categorized as very valid and the readability test by students which showed a positive response.

Bahasa Indonesia

Nervous system material is often considered difficult by students due to its abstract and complex nature. Augmented Reality (AR) emerges as a technology capable of effectively visualizing objects, particularly in presenting 3D objects interactively and dynamically for abstract and complex concepts. This study aims to develop AR based learning media in the nervous system material that is feasible for use in classroom learning through interactive and dynamic visualizations. The type of research used is research and development (R&D) with research steps referring to the 4D Models, which include the stages of Define, Design, Development, and Dissemination. This study was limited to the Development stage because focusing solely on developing and validating the feasibility of NeuroAR without including the Dissemination stage. This study includes an explanation of the identification of learning challenges, and potential use of AR, which is conducted through teacher interviews, classroom observations, and student questionnaires. Then, it explains how planning the content structure, visualizing 3D organs and bioprocesses, designing audio elements, and designing AR-based learning activities and explains how the development stage includes media development using Unity3D, Assemblr Edu, Blender, Canva, and Solidworks. Validation by media and material experts, and readability test by students. The result of this research is the producted of NeuroAR media on nervous system material that has been declared feasible and valid for use in learning, as indicated by the results of material and media expert validation categorized as very valid and the readability test by students which showed a positive response.

Jaringan kolaborasi para penulis

30 penulis · 71 tautan kepenulisan bersama · 4 lintas organisasi

Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.

  • Indonesia University of Education
  • North Carolina State University
  • Indonesia Open University
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Bambang SupriatnoIndonesia University of Education2
Bambang SupritanoIndonesia University of Education2
Fransisca SudargoIndonesia University of Education1
A. FitrianiAfiliasi tidak diketahui1
Arif RachmatullahNorth Carolina State University1
Rani Siti KhoerunnisaIndonesia University of Education1
Anugrah Ayumaharani WidianingsihIndonesia University of Education1
Fitri Husni MardiyahIndonesia University of Education1
Dita AstriningrumIndonesia University of Education1
Dewi SusantiIndonesia University of Education1
Nanang WinarnoIndonesia University of Education1
Adi RahmatIndonesia University of Education1
Nabila Putri SholahudinIndonesia University of Education1
Nimas Ayu LestariIndonesia University of Education1
Shofa NabilahIndonesia University of Education1
Puan Helwa Rezha SorayaIndonesia University of Education1
Tasya Oktavia Regita CahyaniAfiliasi tidak diketahui1
Aulia KhairunnisaIndonesia University of Education1
Titin SupriatinIndonesia University of Education1
Frinsma LisziaIndonesia University of Education1
Shynta Ayinda PuspaIndonesia University of Education1
Amelia Savitri ZairulIndonesia University of Education1
Uridia UlyaIndonesia University of Education1
Kusnadi KusnadiIndonesia Open University1
Agi azkyaIndonesia University of Education1
Widi PurwianingsihIndonesia University of Education1
Asmi Nur AzizahIndonesia University of Education1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.uinsgd.ac.id/index.php/bioeduin/oai, pertama di-harvest 7 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Design and Development of NeuroAR Media in Nervous System for High School Biology Learning</dc:title>
	<dc:title xml:lang="id-ID">Design and Development of NeuroAR Media in Nervous System for High School Biology Learning</dc:title>
	<dc:creator>Annisa Syafigha Putri</dc:creator>
	<dc:creator>Yanti Hamdiyati</dc:creator>
	<dc:creator>Eni Nuraeni</dc:creator>
	<dc:description xml:lang="en-US">Nervous system material is often considered difficult by students due to its abstract and complex nature. Augmented Reality (AR) emerges as a technology capable of effectively visualizing objects, particularly in presenting 3D objects interactively and dynamically for abstract and complex concepts. This study aims to develop AR based learning media in the nervous system material that is feasible for use in classroom learning through interactive and dynamic visualizations. The type of research used is research and development (R&amp;amp;D) with research steps referring to the 4D Models, which include the stages of Define, Design, Development, and Dissemination. This study was limited to the Development stage because focusing solely on developing and validating the feasibility of NeuroAR without including the Dissemination stage. This study includes an explanation of the identification of learning challenges, and potential use of AR, which is conducted through teacher interviews, classroom observations, and student questionnaires. Then, it explains how planning the content structure, visualizing 3D organs and bioprocesses, designing audio elements, and designing AR-based learning activities and explains how the development stage includes media development using Unity3D, Assemblr Edu, Blender, Canva, and Solidworks. Validation by media and material experts, and readability test by students. The result of this research is the producted of NeuroAR media on nervous system material that has been declared feasible and valid for use in learning, as indicated by the results of material and media expert validation categorized as very valid and the readability test by students which showed a positive response.</dc:description>
	<dc:description xml:lang="id-ID">Nervous system material is often considered difficult by students due to its abstract and complex nature. Augmented Reality (AR) emerges as a technology capable of effectively visualizing objects, particularly in presenting 3D objects interactively and dynamically for abstract and complex concepts. This study aims to develop AR based learning media in the nervous system material that is feasible for use in classroom learning through interactive and dynamic visualizations. The type of research used is research and development (R&amp;amp;D) with research steps referring to the 4D Models, which include the stages of Define, Design, Development, and Dissemination. This study was limited to the Development stage because focusing solely on developing and validating the feasibility of NeuroAR without including the Dissemination stage. This study includes an explanation of the identification of learning challenges, and potential use of AR, which is conducted through teacher interviews, classroom observations, and student questionnaires. Then, it explains how planning the content structure, visualizing 3D organs and bioprocesses, designing audio elements, and designing AR-based learning activities and explains how the development stage includes media development using Unity3D, Assemblr Edu, Blender, Canva, and Solidworks. Validation by media and material experts, and readability test by students. The result of this research is the producted of NeuroAR media on nervous system material that has been declared feasible and valid for use in learning, as indicated by the results of material and media expert validation categorized as very valid and the readability test by students which showed a positive response.</dc:description>
	<dc:publisher xml:lang="en-US">Department of Biology Education UIN Sunan Gunung Djati Bandung</dc:publisher>
	<dc:date>2025-08-25</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/47340</dc:identifier>
	<dc:identifier>10.15575/bioeduin.v15i2.47340</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal BIOEDUIN; Vol. 15 No. 2 (2025): Bioeduin Agustus; 24-37</dc:source>
	<dc:source xml:lang="id-ID">Jurnal BIOEDUIN : Program Studi Pendidikan Biologi; Vol 15 No 2 (2025): Bioeduin Agustus; 24-37</dc:source>
	<dc:source>2615-0417</dc:source>
	<dc:source>2338-7173</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.uinsgd.ac.id/index.php/bioeduin/article/view/47340/15086</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Annisa Syafigha Putri, Yanti Hamdiyati, Eni Nuraeni</dc:rights>
	<dc:rights xml:lang="en-US">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>