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Open access Jurnal SINTA 2

The usefulness of an Augmented Reality-based Interactive 3D Furniture Catalog as a Tool to Aid Furniture Store Sales Operations

IJCCS (Indonesian Journal of Computing and Cybernetics Systems) · Vol. 16 No. 4 (2022) · pp. 345–356

DOI
10.22146/ijccs.69570
ISSN
2460-7258, 1978-1520
Published
2022-10-31
Publisher
IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.
Language
eng
License
creativecommons.org/licenses/by-sa/4.0

Abstract

The global crisis, that has resulted from the outbreak of Covid-19, influences all aspects of daily life. Due to the people's poor purchasing power, several major stores, such as Furniture Store-XYZ, were forced to close several branches. To counter this, it will be required to adopt unique initiatives that will assist attract visitors and enhance sales while still adhering to the established health protocols. AR-Furniture is the ideal technology to solve this problem. AR-Furniture is an Augmented Reality-based technology that enables a 3D furniture catalog to present a complete picture of a piece of furniture in a virtual form that appears natural and identical to the original. The MDLC development process used in the AR-Furniture Mobile App. According to the study's findings, 100% of respondents agree that AR-Furniture helps to sell and to buy process be done effectively and productively and gives the users innovative ideas. 70% of respondents strongly agree that AR-Furniture makes it easier for users to reach their goals and that AR-Furniture allows users to do whatever they want. 100% of respondents strongly believe that AR-Furniture is helpful and that shoppers can save time while picking the right furniture. Furthermore, AR-Furniture makes it simple for consumers to select preferred furniture without engaging with shopkeeper workers.

Keywords

Collaboration network of the authors

17 authors · 56 co-authorship links · 34 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Bandung Institute of Technology
  • Andalas University
  • Sultan Idris Education University
  • Institut Teknologi Batam
  • Universitas Riau Kepulauan
  • University of Anbar
  • Tanjungpura University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Pratiwi Hendro WahyudionoAndalas University1
Ahmad Syafruddin IndrapriyatnaAndalas University1
Nurus SabahTanjungpura University1
Achmad YaniAffiliation unknown1
Abdi ManafAffiliation unknown1
Nur IksanBandung Institute of Technology1
Suhono Harso SupangkatBandung Institute of Technology1
Hendrawan HendrawanBandung Institute of Technology1
Basuki Y. IskandarAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.ugm.ac.id/ijccs/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">The usefulness of an Augmented Reality-based Interactive 3D Furniture Catalog as a Tool to Aid Furniture Store Sales Operations</dc:title>
	<dc:creator>Ismail, Ismail</dc:creator>
	<dc:creator>Syaputra, Evan</dc:creator>
	<dc:creator>Leonanda, Benny Dwika</dc:creator>
	<dc:creator>Iksan, Nur</dc:creator>
	<dc:creator>Abdulbaqie, Azmi Shawkat</dc:creator>
	<dc:creator>Husin, Mohd Razimi</dc:creator>
	<dc:creator>Ahmad, Hishamuddin</dc:creator>
	<dc:creator>Panessai, Ismail Yusuf</dc:creator>
	<dc:subject xml:lang="en-US">Computer Science - Industrial Applications (Augmented Reality)</dc:subject>
	<dc:subject xml:lang="en-US">Augmented Reality; Catalog 3D Based; Usefulness</dc:subject>
	<dc:description xml:lang="en-US">The global crisis, that has resulted from the outbreak of Covid-19, influences all aspects of daily life. Due to the people's poor purchasing power, several major stores, such as Furniture Store-XYZ, were forced to close several branches. To counter this, it will be required to adopt unique initiatives that will assist attract visitors and enhance sales while still adhering to the established health protocols. AR-Furniture is the ideal technology to solve this problem. AR-Furniture is an Augmented Reality-based technology that enables a 3D furniture catalog to present a complete picture of a piece of furniture in a virtual form that appears natural and identical to the original. The MDLC development process used in the AR-Furniture Mobile App. According to the study's findings, 100% of respondents agree that AR-Furniture helps to sell and to buy process be done effectively and productively and gives the users innovative ideas. 70% of respondents strongly agree that AR-Furniture makes it easier for users to reach their goals and that AR-Furniture allows users to do whatever they want. 100% of respondents strongly believe that AR-Furniture is helpful and that shoppers can save time while picking the right furniture. Furthermore, AR-Furniture makes it simple for consumers to select preferred furniture without engaging with shopkeeper workers.</dc:description>
	<dc:publisher xml:lang="en-US">IndoCEISS in colaboration with Universitas Gadjah Mada, Indonesia.</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2022-10-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.ugm.ac.id/ijccs/article/view/69570</dc:identifier>
	<dc:identifier>10.22146/ijccs.69570</dc:identifier>
	<dc:source xml:lang="en-US">IJCCS (Indonesian Journal of Computing and Cybernetics Systems); Vol 16, No 4 (2022): October; 345-356</dc:source>
	<dc:source>2460-7258</dc:source>
	<dc:source>1978-1520</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.ugm.ac.id/ijccs/article/view/69570/34984</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 IJCCS (Indonesian Journal of Computing and Cybernetics Systems)</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>