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The use of augmented reality to improve students' geometry concept problem-solving skills through the STEAM approach

Infinity Journal · Vol. 13 No. 1 (2024) · hlm. 119–138

DOI
10.22460/infinity.v13i1.p119-138
ISSN
2460-9285, 2089-6867
Terbit
2024-01-27
Penerbit
IKIP Siliwangi Bandung
Lisensi
creativecommons.org/licenses/by-sa/4.0

Abstrak

This research develops learning media with a Science, Technology, Engineering, Art, Mathematics (STEAM) approach based on Augmented Reality (AR) to improve students' mathematical problem-solving abilities on geometric concepts. This method uses design-based research (DBR). The development stages consist of needs assessment and literature review, design and development, user testing to analyze user responses and evaluation and examination of the media devices being developed. The research subjects for expert tests included media experts and education experts, practicality tests for teachers, response tests for ten high school students, and examination stage tests for 30 high schools in Indonesia. The instruments used were media expert questionnaires, education expert questionnaires, practicality questionnaires, and tests. The media developed is called Augmented Reality Mathematics (ARM). The results of this research are 1) ARM media expert test in the very good category, 2) ARM educational media expert test in the very good category, 3) ARM media practicality test in the good category, 4) responses from students who use ARM media in the very good category, and 5) ARM media can improve mathematical problem-solving abilities in the moderate category. The findings of this research are that AR media is effectively used to improve students' problem-solving abilities in medium-category geometry concepts using the STEAM approach. This research concludes that using ARM media with STEAM learning can improve problem-solving abilities in geometric concepts.

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  • Sultan Ageng Tirtayasa University
  • Yogyakarta State University
  • Universitas Muhammadiyah Tangerang
  • Siliwangi University
  • Indonesia University of Education
  • Universitas Ahmad Dahlan
  • Aichi University of Education
  • Organisasi lain
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Rofiroh RofirohSultan Ageng Tirtayasa University3
Dinar NirmalasariSultan Ageng Tirtayasa University3
Heris HendrianaIKIP Siliwangi3
Nia Kania KurniawatiSultan Ageng Tirtayasa University3
Dedi MuhtadiSiliwangi University2
Warsito WarsitoUniversitas Muhammadiyah Tangerang2
Syamsuri SyamsuriAfiliasi tidak diketahui2
Ilmiyati RahayuSultan Ageng Tirtayasa University2
Yaya Sukjaya KusumahIndonesia University of Education1
Rully Charitas Indra PrahmanaUniversitas Ahmad Dahlan1
Nisiyatussani NisiyatussaniSultan Ageng Tirtayasa University1
Vidya AyuningtyasSultan Ageng Tirtayasa University1
Nurul AnrianiSultan Ageng Tirtayasa University1
Heri RetnawatiYogyakarta State University1
Ariyadi WijayaYogyakarta State University1
Wahyu SetyaningrumYogyakarta State University1
Kazuhiro AoyamaAichi University of Education1
Hairul SalehUniversitas Muhammadiyah Tangerang1
Eka Fitria NingsihYogyakarta State University1
C. Asri BudiningsihYogyakarta State University1
Dita SurwantiUtrecht University1
Nia DahliaSultan Ageng Tirtayasa University1
Anisa AnisaSultan Ageng Tirtayasa University1
Heni PujiastutiSultan Ageng Tirtayasa University1
R. Ahmad Zaky El IslamiSultan Ageng Tirtayasa University1
Sjaifuddin SjaifuddinSultan Ageng Tirtayasa University1
S. HidayatSultan Ageng Tirtayasa University1
Romli ArdieSultan Ageng Tirtayasa University1
IpatAfiliasi tidak diketahui1
SyamsuriAfiliasi tidak diketahui1
Endah IsnaintriAfiliasi tidak diketahui1
Abdul FatahAfiliasi tidak diketahui1
Imam GozaliAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

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Sumber metadata: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2460-9285/works, pertama di-harvest 28 Okt 2026, terakhir terlihat 8 Nov 2026.
Metadata sebagai oai_dc, dikonversi dari Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>The use of augmented reality to improve students' geometry concept problem-solving skills through the STEAM approach</dc:title><dc:creator>Nindiasari, Hepsi</dc:creator><dc:creator>Pranata, Muhammad Farhan</dc:creator><dc:creator>Sukirwan, Sukirwan</dc:creator><dc:creator>Sugiman, Sugiman</dc:creator><dc:creator>Fathurrohman, Maman</dc:creator><dc:creator>Ruhimat, Agus</dc:creator><dc:creator>Yuhana, Yuyu</dc:creator><dc:description>&lt;jats:p&gt;This research develops learning media with a Science, Technology, Engineering, Art, Mathematics (STEAM) approach based on Augmented Reality (AR) to improve students' mathematical problem-solving abilities on geometric concepts. This method uses design-based research (DBR). The development stages consist of needs assessment and literature review, design and development, user testing to analyze user responses and evaluation and examination of the media devices being developed. The research subjects for expert tests included media experts and education experts, practicality tests for teachers, response tests for ten high school students, and examination stage tests for 30 high schools in Indonesia. The instruments used were media expert questionnaires, education expert questionnaires, practicality questionnaires, and tests. The media developed is called Augmented Reality Mathematics (ARM). The results of this research are 1) ARM media expert test in the very good category, 2) ARM educational media expert test in the very good category, 3) ARM media practicality test in the good category, 4) responses from students who use ARM media in the very good category, and 5) ARM media can improve mathematical problem-solving abilities in the moderate category. The findings of this research are that AR media is effectively used to improve students' problem-solving abilities in medium-category geometry concepts using the STEAM approach. This research concludes that using ARM media with STEAM learning can improve problem-solving abilities in geometric concepts.&lt;/jats:p&gt;</dc:description><dc:publisher>IKIP Siliwangi Bandung</dc:publisher><dc:date>2024-01-27</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:identifier>https://doi.org/10.22460/infinity.v13i1.p119-138</dc:identifier><dc:identifier>10.22460/infinity.v13i1.p119-138</dc:identifier><dc:source>Infinity Journal; Vol 13 No 1 (2024); 119-138</dc:source><dc:source>2460-9285</dc:source><dc:source>2089-6867</dc:source><dc:rights>https://creativecommons.org/licenses/by-sa/4.0</dc:rights></oai_dc:dc>