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Jurnal SINTA 4

PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH CS3 PROFESSIONAL PADA MATERI PENYAJIAN DATA

De Fermat: Jurnal Pendidikan Matematika · Vol. 2 No. 2 (2020) · pp. 70–76

DOI
10.36277/defermat.v2i2.43
ISSN
2621-7309, 2621-6078
Published
2020-01-27
Publisher
Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan
Language
eng

Abstract

The purpose of this research are: 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R & D) with One-Group Pretest-Posttest. The research was conducted at Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)> T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies, interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.

Keywords

Collaboration network of the authors

15 authors · 27 co-authorship links

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  • Universitas Muhammadiyah Sukabumi
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Yanti MulyantiUniversitas Muhammadiyah Sukabumi2
Siti Fitriyani SartikaUniversitas Muhammadiyah Sukabumi2
Sindi Maharani MaujiAffiliation unknown1
Badianjah Anisa AfifahUniversitas Muhammadiyah Sukabumi1
Aritsya ImswatamaUniversitas Muhammadiyah Sukabumi1
Sumiati SaniAffiliation unknown1
Pujia Siti BalkistUniversitas Muhammadiyah Sukabumi1
Nina MirawatiAffiliation unknown1
Meida Zulpah Zakiah NesaUniversitas Muhammadiyah Sukabumi1
Hamidah Suryani LukmanUniversitas Muhammadiyah Sukabumi1
Imat SopiahAffiliation unknown1
Imat SopiahUniversitas Muhammadiyah Sukabumi1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/oai, first harvested 29 Okt 2026, last seen 29 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH CS3 PROFESSIONAL PADA MATERI PENYAJIAN DATA</dc:title>
	<dc:creator xml:lang="en">Pratiwi, Savitri Septiara</dc:creator>
	<dc:creator xml:lang="en">Setiani, Ana</dc:creator>
	<dc:creator xml:lang="en">Nurcahyono, Novi Andri</dc:creator>
	<dc:subject xml:lang="en">interactive learning media, adobe flash CS3 professional, mathematical understanding of students</dc:subject>
	<dc:description xml:lang="en">The purpose of this research are : 1) knowing the process of developing interactive with using Adobe Flash CS3 Professional media, 2) knowing the effectiveness of interactive learning with using Adobe Flash CS3 Professional media, 3). knowing the ability of students' mathematical understanding after using the Adobe Flash CS3 Professional media. The type of research is Research and Development (R &amp;amp; D) with One-Group Pretest-Posttest. The research was conducted at&amp;nbsp; Mardi Waluya 2 Sukabumi Junior High School in the 2018/2019 semester event. The writer take the population of this study is on VII class. The sample used simple random sampling and for the instruments used were validation questionnaires media and tests. Data analysis techniques are using the Likert scale for validation questionnaires media, using the T test to determine effectiveness, and N-Gain to determine the increase in students' mathematical understanding skills. Interactive learning media are valued by media experts and material experts, with the results obtained that are valid so that they can be used in learning. The results of the effectiveness test are Thit (8.78)&amp;gt; T table (1,699) with a significant level used which is 5%. With high criteria of N-Gain test results are 75.61. Based on the results of these studies,  interactive learning with using Adobe Flash CS3 Professional media can be effective in learning and can improve students' of mathematical understanding skills.</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan</dc:publisher>
	<dc:date>2020-01-27</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/43</dc:identifier>
	<dc:identifier>10.36277/defermat.v2i2.43</dc:identifier>
	<dc:source xml:lang="en">De Fermat : Jurnal Pendidikan Matematika; Vol. 2 No. 2 (2019); 70-76</dc:source>
	<dc:source>2621-7309</dc:source>
	<dc:source>2621-6078</dc:source>
	<dc:source>10.36277/defermat.v2i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/43/28</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2019 De Fermat : Jurnal Pendidikan Matematika</dc:rights>
</oai_dc:dc>