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DEVELOPMENT OF MATHEMATICS LEARNING MEDIA BASED ON AUGMENTED REALITY TECHNOLOGY ON DIMENSION THREE AT SMK NEGERI 11 MALANG

PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS TEKNOLOGI AUGMENTED REALITY PADA DIMENSI TIGA DI SMK NEGERI 11 MALANG

De Fermat: Jurnal Pendidikan Matematika · Vol. 5 No. 2 (2022) · pp. 160–166

DOI
10.36277/defermat.v5i2.289
ISSN
2621-7309, 2621-6078
Published
2022-12-31
Publisher
Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan
Language
eng

Abstract

English

This study uses the ADDIE Model development model through 5 stages: Analysis, Design, Development, Implementation and Evaluation. This study aims to produce learning media that meet the criteria of valid, effective, and practical. At SMK Negeri 11 Malang, the majority of IT majors, so for the learning model, you can use PjBL (Project Based Learning). Learning media can use augmented reality-based applications. This media received very valid criteria with a percentage of 3.8 from design experts, 3.7 from material experts, 3.3 from learning experts. The average validity test result is 3.6 in the conclusion that this media is very valid. The quality of the media produced met the criteria of being very practical with a percentage of 3.58 in the small group test and the large group test of 3.62. The average practicality test result is 3.6 concluded that this medium is very practical. The results of the effectiveness trial with the percentage of student completion scores during small group trials and large group trials were 100%. Based on these results, it can be concluded that the augmented reality-based media developed is valid, practical, and effectively used in learning three-dimensional material at SMK Negeri 11 Malang.

Bahasa Indonesia

Penelitian ini menggunakan model pengembangan ADDIE Model melalui 5 tahapan: Analysis, Design, Development, Implementation dan Evaluation. Penelitian ini bertujuan untuk menghasilkan media pembelajaran yang memenuhi kriteria valid, efektif, dan praktis. Di SMK Negeri 11 Malang mayoritas jurusan IT, maka untuk model pembelajaran dapat menggunakan PjBL (Project Based Learning). Media pembelajaran bisa menggunakan aplikasi berbasis augmented reality. Media ini mendapatkan kriteria sangat valid dengan presentase 3,8 dari ahli media, 3,7 dari ahli materi, 3,3 dari ahli pembelajaran. Rata - rata hasil uji kevalidan adalah 3,6 di simpulkan media ini sangat valid. Kualitas media yang dihasilkan memenuhi kriteria sangat praktis dengan presentase 3,58 pada uji kelompok kecil dan uji kelompok besar sebesar 3,62. Rata - rata hasil uji kepraktisan adalah 3,6 disimpulkan media ini sangat praktis. Hasil uji coba keefektifan dengan presentase skor ketuntasan peserta didik saat uji coba kelompok kecil dan uji coba kelompok besar adalah 100%. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media berbasis augmented reality yang dikembangkan ini valid, praktis, dan efektif digunakan dalam pembelajaran materi dimensi tiga di SMK Negeri 11 Malang.

Keywords

Collaboration network of the authors

4 authors · 6 co-authorship links

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  • Universitas Kanjuruhan
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
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Co-authorOrganisationJoint articles

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/oai, first harvested 29 Okt 2026, last seen 29 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">DEVELOPMENT OF MATHEMATICS LEARNING MEDIA BASED ON AUGMENTED REALITY TECHNOLOGY ON DIMENSION THREE AT SMK NEGERI 11 MALANG</dc:title>
	<dc:title xml:lang="id">PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS TEKNOLOGI AUGMENTED REALITY PADA DIMENSI TIGA DI SMK NEGERI 11 MALANG</dc:title>
	<dc:creator xml:lang="id">Suliyono, Bellariksa</dc:creator>
	<dc:creator xml:lang="id">Pranyata, Yuniar Ika Putri</dc:creator>
	<dc:creator xml:lang="id">Yuwono, Timbul</dc:creator>
	<dc:creator xml:lang="en">Pranyata, Yuniar Ika Putri</dc:creator>
	<dc:subject xml:lang="id">Pengembangan, media pembelajaran berbasis augmented reality</dc:subject>
	<dc:description xml:lang="en">This study uses the ADDIE Model development model through 5 stages: Analysis, Design, Development, Implementation and Evaluation. This study aims to produce learning media that meet the criteria of valid, effective, and practical. At SMK Negeri 11 Malang, the majority of IT majors, so for the learning model, you can use PjBL (Project Based Learning). Learning media can use augmented reality-based applications. This media received very valid criteria with a percentage of 3.8 from design experts, 3.7 from material experts, 3.3 from learning experts. The average validity test result is 3.6 in the conclusion that this media is very valid. The quality of the media produced met the criteria of being very practical with a percentage of 3.58 in the small group test and the large group test of 3.62. The average practicality test result is 3.6 concluded that this medium is very practical. The results of the effectiveness trial with the percentage of student completion scores during small group trials and large group trials were 100%. Based on these results, it can be concluded that the augmented reality-based media developed is valid, practical, and effectively used in learning three-dimensional material at SMK Negeri 11 Malang.</dc:description>
	<dc:description xml:lang="id">Penelitian ini menggunakan model pengembangan ADDIE Model melalui 5 tahapan: Analysis, Design, Development, Implementation dan Evaluation. Penelitian ini bertujuan untuk menghasilkan media pembelajaran yang memenuhi kriteria valid, efektif, dan praktis. Di SMK Negeri 11 Malang mayoritas jurusan IT, maka untuk model pembelajaran dapat menggunakan PjBL (Project Based Learning). Media pembelajaran bisa menggunakan aplikasi berbasis augmented reality. Media ini mendapatkan kriteria sangat valid dengan presentase 3,8 dari ahli media, 3,7 dari ahli materi, 3,3 dari ahli pembelajaran. Rata - rata hasil uji kevalidan adalah 3,6 di simpulkan media ini sangat valid. Kualitas media yang dihasilkan memenuhi kriteria sangat praktis dengan presentase 3,58 pada uji kelompok kecil dan uji kelompok besar sebesar 3,62. Rata - rata hasil uji kepraktisan  adalah 3,6 disimpulkan media ini sangat praktis. Hasil uji coba keefektifan dengan presentase skor ketuntasan peserta didik saat uji coba kelompok kecil dan uji coba kelompok besar adalah 100%. Berdasarkan hasil tersebut, dapat disimpulkan bahwa media berbasis augmented reality yang dikembangkan ini valid, praktis, dan efektif digunakan dalam pembelajaran materi dimensi tiga di SMK Negeri 11 Malang.</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan</dc:publisher>
	<dc:date>2022-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/289</dc:identifier>
	<dc:identifier>10.36277/defermat.v5i2.289</dc:identifier>
	<dc:source xml:lang="en">De Fermat : Jurnal Pendidikan Matematika; Vol. 5 No. 2 (2022); 160-166</dc:source>
	<dc:source>2621-7309</dc:source>
	<dc:source>2621-6078</dc:source>
	<dc:source>10.36277/defermat.v5i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/289/75</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2022 De Fermat : Jurnal Pendidikan Matematika</dc:rights>
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