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MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) PADA MATERI ARITMATIKA SOSIAL DI SMP NEGERI 3 BOLAANG

De Fermat: Jurnal Pendidikan Matematika · Vol. 8 No. 1 (2025) · pp. 104–110

DOI
10.36277/defermat.v8i1.2267
ISSN
2621-7309, 2621-6078
Published
2025-07-16
Publisher
Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan
Language
eng

Abstract

English

Penelitian ini dilakukan untuk meneliti rata-rata hasil belajar matematika siswa dengan menerapkan model Pembelajaran Teams Games Tournament (TGT) pada materi Aritmatika Sosial. Desain penelitian yang digunakan adalah: Posttest Only Control Group Design. Populasi dalam penelitian ini adalah seluruh kelas VII di SMP Negeri 3 Bolaang sedangkan sampel yang diambil dalam penelitian ini yaitu kelas VII C dengan jumlah siswa 20 orang sebagai kelas eksperimen dan kelas VII A sebagai kelas kontrol dengan jumlah siswa 20 orang. Hasil analisis dari penelitian ini menunjukkan rata-rata skor posttest kelas eksperimen adalah 84,2 sedangkan untuk rata-rata skor posttest kelas kontrol yaitu 72. Hal ini dibuktikan dengan dilakukannya uji hipotesis dengan menggunakan uji-t dengan α = 0,05 dimana diperoleh thitung > ttabel yakni 8.562 > 1.729 dengan nilai signifikan (2 tailed) 0,000 < 0,05. Sehingga H0 ditolak dan H1 diterima. Sehingga dapat disimpulkan bahwa berdasarkan hasil tersebut maka model Pembelajaran Teams Games Tournament (TGT) dapat meningkatkan hasil belajar siswa.

Bahasa Indonesia

This study was conducted to examine the average learning outcomes of students' mathematics when applied. Teams Games Tournament (TGT) Learning Model in learning mathematics Social Arithmetic material. The research design used is: Posttest Only Control Group Design. The population in this study were all VII grade classes at SMP Negeri 3 Bolaang while the samples taken in this study were VII C class with 20 students as the experimental class and VII A class as the control class with 20 students. The results of the analysis of this study showed that the average posttest score of the experimental class was 84.2 while the average posttest score of the control class was 72. This is evidenced by the hypothesis test using the t-test with α = 0.05 where tcount> ttable is obtained, namely 8.562> 1.729 with a significant value (2 tailed) 0.000 <0.05. So that H0 is rejected and H1 is accepted. So that H0 is rejected and H1 is accepted. So it can be concluded that based on these results, the Teams Games Tournament (TGT) Learning model can improve student learning outcomes.

Keywords

Collaboration network of the authors

12 authors · 19 co-authorship links

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  • Manado State University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Vivian Eleonara RegarAffiliation unknown1
Marcelino Gabriel TongkelesManado State University1
Derel Filandy KaunangManado State University1
Revandy Emilio DaudManado State University1
Ulita Yemima Oktavia GultomManado State University1
John Robby WenasManado State University1
Vivian Eleonora RegarManado State University1
Greiselah ManokaManado State University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/oai, first harvested 29 Okt 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) PADA MATERI ARITMATIKA SOSIAL DI SMP NEGERI 3 BOLAANG</dc:title>
	<dc:title xml:lang="id">MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) PADA MATERI ARITMATIKA SOSIAL DI SMP NEGERI 3 BOLAANG</dc:title>
	<dc:creator xml:lang="en">Iskandar, Moh. Algifari</dc:creator>
	<dc:creator xml:lang="id">Iskandar, Moh. Algifari</dc:creator>
	<dc:creator xml:lang="id">Pesik, Anekke</dc:creator>
	<dc:creator xml:lang="id">Kumesan, Selfie</dc:creator>
	<dc:subject xml:lang="en">Model Teams Games Tournament (TGT)</dc:subject>
	<dc:subject xml:lang="en">Hasil belajar siswa</dc:subject>
	<dc:subject xml:lang="en">Aritmatika sosial</dc:subject>
	<dc:subject xml:lang="id">Teams Games Tournament</dc:subject>
	<dc:subject xml:lang="id">Student learning outcomes</dc:subject>
	<dc:subject xml:lang="id">Social arithmetic</dc:subject>
	<dc:description xml:lang="en">Penelitian ini dilakukan untuk meneliti rata-rata hasil belajar matematika siswa dengan menerapkan model Pembelajaran Teams Games Tournament (TGT) pada materi Aritmatika Sosial. Desain penelitian yang digunakan adalah: Posttest Only Control Group Design. Populasi dalam penelitian ini adalah seluruh kelas VII di SMP Negeri 3 Bolaang sedangkan sampel yang diambil dalam penelitian ini yaitu kelas VII C dengan jumlah siswa 20 orang sebagai kelas eksperimen dan kelas VII A sebagai kelas kontrol dengan jumlah siswa 20 orang. Hasil analisis dari penelitian ini menunjukkan rata-rata skor posttest kelas eksperimen adalah 84,2 sedangkan untuk rata-rata skor posttest kelas kontrol yaitu 72. Hal ini dibuktikan dengan dilakukannya uji hipotesis dengan menggunakan uji-t dengan α = 0,05 dimana diperoleh thitung &amp;gt; ttabel  yakni 8.562 &amp;gt; 1.729 dengan nilai signifikan (2 tailed) 0,000 &amp;lt; 0,05. Sehingga H0 ditolak dan H1 diterima. Sehingga dapat disimpulkan bahwa berdasarkan hasil tersebut maka model Pembelajaran Teams Games Tournament (TGT) dapat meningkatkan hasil belajar siswa.</dc:description>
	<dc:description xml:lang="id">This study was conducted to examine the average learning outcomes of students' mathematics when applied. Teams Games Tournament (TGT) Learning Model in learning mathematics Social Arithmetic material. The research design used is: Posttest Only Control Group Design. The population in this study were all VII grade classes at SMP Negeri 3 Bolaang while the samples taken in this study were VII C class with 20 students as the experimental class and VII A class as the control class with 20 students. The results of the analysis of this study showed that the average posttest score of the experimental class was 84.2 while the average posttest score of the control class was 72. This is evidenced by the hypothesis test using the t-test with α = 0.05 where tcount&amp;gt; ttable is obtained, namely 8.562&amp;gt; 1.729 with a significant value (2 tailed) 0.000 &amp;lt;0.05. So that H0 is rejected and H1 is accepted. So that H0 is rejected and H1 is accepted. So it can be concluded that based on these results, the Teams Games Tournament (TGT) Learning model can improve student learning outcomes.</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan</dc:publisher>
	<dc:date>2025-07-16</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/2267</dc:identifier>
	<dc:identifier>10.36277/defermat.v8i1.2267</dc:identifier>
	<dc:source xml:lang="en">De Fermat : Jurnal Pendidikan Matematika; Vol. 8 No. 1 (2025); 104-110</dc:source>
	<dc:source>2621-7309</dc:source>
	<dc:source>2621-6078</dc:source>
	<dc:source>10.36277/defermat.v8i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/2267/117</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 De Fermat : Jurnal Pendidikan Matematika</dc:rights>
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