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RELEVANSI GAME-BASED LEARNING DALAM PEMBELAJARAN MATEMATIKA: PERSEPSI MAHASISWA CALON GURU DI ERA DIGITAL

De Fermat: Jurnal Pendidikan Matematika · Vol. 9 No. 1 (2026) · pp. 144–157

DOI
10.36277/defermat.v9i1.2418
ISSN
2621-7309, 2621-6078
Published
2026-06-26
Publisher
Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan
Language
eng

Abstract

English

This study aims to describe the perceptions of Mathematics Education students at Universitas PGRI Yogyakarta (UPY) from the 2023 and 2024 cohorts, as pre-service teachers, regarding the relevance of Game-Based Learning (GBL) in enhancing students’ learning motivation in the digital era. The study employed a descriptive qualitative approach, with pre-service teacher students selected through purposive sampling as research subjects. Data were collected through in-depth interviews, observations, and documentation, and analyzed using interactive techniques consisting of data reduction, data display, and conclusion drawing. The findings indicate that the students possess a fairly good initial understanding and positive perceptions of GBL implementation. GBL is perceived as capable of fostering learning motivation, increasing perseverance, helping students cope with learning difficulties more adaptively, and aligning with the characteristics of 21st-century learning. However, the readiness of pre-service teachers to implement GBL still requires strengthening, particularly in pedagogical aspects and technical skills. This study underscores the importance of enhancing pre-service teacher competencies through training and practice-based experiences grounded in the TPACK framework to ensure that the implementation of Game-Based Learning can be effective and sustainable.

Bahasa Indonesia

Penelitian ini bertujuan untuk mendeskripsikan persepsi mahasiswa Pendidikan Matematika Universitas PGRI Yogyakarta (UPY) angkatan 2023 dan 2024 sebagai calon guru terhadap relevansi Game-Based Learning (GBL) dalam meningkatkan motivasi belajar siswa di era digital. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian mahasiswa calon guru yang dipilih secara purposive. Teknik pengumpulan data meliputi wawancara mendalam, observasi, dan dokumentasi, yang dianalisis melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan secara interaktif. Hasil penelitian menunjukkan bahwa mahasiswa memiliki pemahaman awal yang cukup baik dan persepsi positif terhadap penerapan GBL. GBL dipersepsikan mampu mendorong motivasi belajar, meningkatkan ketekunan, membantu siswa menghadapi kesulitan belajar secara lebih adaptif, serta relevan dengan karakteristik pembelajaran abad ke-21. Namun demikian, kesiapan mahasiswa calon guru dalam menerapkan GBL masih memerlukan penguatan, khususnya pada aspek pedagogis dan keterampilan teknis. Penelitian ini menegaskan pentingnya penguatan kompetensi calon guru melalui pelatihan dan pengalaman praktik berbasis kerangka TPACK agar implementasi Game-Based Learning dapat berjalan secara efektif dan berkelanjutan

Keywords

Collaboration network of the authors

4 authors · 6 co-authorship links

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  • Universitas PGRI Yogyakarta
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
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Co-authorOrganisationJoint articles

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/oai, first harvested 29 Okt 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">RELEVANSI GAME-BASED LEARNING DALAM PEMBELAJARAN MATEMATIKA: PERSEPSI MAHASISWA CALON GURU DI ERA DIGITAL</dc:title>
	<dc:creator xml:lang="en">Triyulia, Ghea Nanda</dc:creator>
	<dc:creator xml:lang="en">Kintoko, Kintoko</dc:creator>
	<dc:creator xml:lang="en">Sulistyowati, Ani</dc:creator>
	<dc:creator xml:lang="en">Siswanto, Deny Hadi</dc:creator>
	<dc:subject xml:lang="en">Game-Based Learning</dc:subject>
	<dc:subject xml:lang="en">learning motivation</dc:subject>
	<dc:subject xml:lang="en">pre-service teachers</dc:subject>
	<dc:subject xml:lang="en">mathematics learning</dc:subject>
	<dc:subject xml:lang="id">Game-Based Learning</dc:subject>
	<dc:subject xml:lang="id">motivasi belajar</dc:subject>
	<dc:subject xml:lang="id">calon guru</dc:subject>
	<dc:subject xml:lang="id">pembelajaran matematika</dc:subject>
	<dc:description xml:lang="en">This study aims to describe the perceptions of Mathematics Education students at Universitas PGRI Yogyakarta (UPY) from the 2023 and 2024 cohorts, as pre-service teachers, regarding the relevance of Game-Based Learning (GBL) in enhancing students’ learning motivation in the digital era. The study employed a descriptive qualitative approach, with pre-service teacher students selected through purposive sampling as research subjects. Data were collected through in-depth interviews, observations, and documentation, and analyzed using interactive techniques consisting of data reduction, data display, and conclusion drawing. The findings indicate that the students possess a fairly good initial understanding and positive perceptions of GBL implementation. GBL is perceived as capable of fostering learning motivation, increasing perseverance, helping students cope with learning difficulties more adaptively, and aligning with the characteristics of 21st-century learning. However, the readiness of pre-service teachers to implement GBL still requires strengthening, particularly in pedagogical aspects and technical skills. This study underscores the importance of enhancing pre-service teacher competencies through training and practice-based experiences grounded in the TPACK framework to ensure that the implementation of Game-Based Learning can be effective and sustainable.</dc:description>
	<dc:description xml:lang="id">Penelitian ini bertujuan untuk mendeskripsikan persepsi mahasiswa Pendidikan Matematika Universitas PGRI Yogyakarta (UPY) angkatan 2023 dan 2024 sebagai calon guru terhadap relevansi Game-Based Learning (GBL) dalam meningkatkan motivasi belajar siswa di era digital. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian mahasiswa calon guru yang dipilih secara purposive. Teknik pengumpulan data meliputi wawancara mendalam, observasi, dan dokumentasi, yang dianalisis melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan secara interaktif. Hasil penelitian menunjukkan bahwa mahasiswa memiliki pemahaman awal yang cukup baik dan persepsi positif terhadap penerapan GBL. GBL dipersepsikan mampu mendorong motivasi belajar, meningkatkan ketekunan, membantu siswa menghadapi kesulitan belajar secara lebih adaptif, serta relevan dengan karakteristik pembelajaran abad ke-21. Namun demikian, kesiapan mahasiswa calon guru dalam menerapkan GBL masih memerlukan penguatan, khususnya pada aspek pedagogis dan keterampilan teknis. Penelitian ini menegaskan pentingnya penguatan kompetensi calon guru melalui pelatihan dan pengalaman praktik berbasis kerangka TPACK agar implementasi Game-Based Learning dapat berjalan secara efektif dan berkelanjutan</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan</dc:publisher>
	<dc:date>2026-06-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/2418</dc:identifier>
	<dc:identifier>10.36277/defermat.v9i1.2418</dc:identifier>
	<dc:source xml:lang="en">De Fermat : Jurnal Pendidikan Matematika; Vol. 9 No. 1 (2026); 144-157</dc:source>
	<dc:source>2621-7309</dc:source>
	<dc:source>2621-6078</dc:source>
	<dc:source>10.36277/defermat.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/2418/221</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 De Fermat : Jurnal Pendidikan Matematika</dc:rights>
</oai_dc:dc>