Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan
Language
eng
Abstract
English
This study aims to describe the perceptions of Mathematics Education students at Universitas PGRI Yogyakarta (UPY) from the 2023 and 2024 cohorts, as pre-service teachers, regarding the relevance of Game-Based Learning (GBL) in enhancing students’ learning motivation in the digital era. The study employed a descriptive qualitative approach, with pre-service teacher students selected through purposive sampling as research subjects. Data were collected through in-depth interviews, observations, and documentation, and analyzed using interactive techniques consisting of data reduction, data display, and conclusion drawing. The findings indicate that the students possess a fairly good initial understanding and positive perceptions of GBL implementation. GBL is perceived as capable of fostering learning motivation, increasing perseverance, helping students cope with learning difficulties more adaptively, and aligning with the characteristics of 21st-century learning. However, the readiness of pre-service teachers to implement GBL still requires strengthening, particularly in pedagogical aspects and technical skills. This study underscores the importance of enhancing pre-service teacher competencies through training and practice-based experiences grounded in the TPACK framework to ensure that the implementation of Game-Based Learning can be effective and sustainable.
Bahasa Indonesia
Penelitian ini bertujuan untuk mendeskripsikan persepsi mahasiswa Pendidikan Matematika Universitas PGRI Yogyakarta (UPY) angkatan 2023 dan 2024 sebagai calon guru terhadap relevansi Game-Based Learning (GBL) dalam meningkatkan motivasi belajar siswa di era digital. Penelitian menggunakan pendekatan kualitatif deskriptif dengan subjek penelitian mahasiswa calon guru yang dipilih secara purposive. Teknik pengumpulan data meliputi wawancara mendalam, observasi, dan dokumentasi, yang dianalisis melalui tahapan reduksi data, penyajian data, dan penarikan kesimpulan secara interaktif. Hasil penelitian menunjukkan bahwa mahasiswa memiliki pemahaman awal yang cukup baik dan persepsi positif terhadap penerapan GBL. GBL dipersepsikan mampu mendorong motivasi belajar, meningkatkan ketekunan, membantu siswa menghadapi kesulitan belajar secara lebih adaptif, serta relevan dengan karakteristik pembelajaran abad ke-21. Namun demikian, kesiapan mahasiswa calon guru dalam menerapkan GBL masih memerlukan penguatan, khususnya pada aspek pedagogis dan keterampilan teknis. Penelitian ini menegaskan pentingnya penguatan kompetensi calon guru melalui pelatihan dan pengalaman praktik berbasis kerangka TPACK agar implementasi Game-Based Learning dapat berjalan secara efektif dan berkelanjutan
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Universitas PGRI Yogyakarta
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