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SYSTEMATIC LITERATURE REVIEW: PENERAPAN GAME EDUKASI DIGITAL DALAM PEMBELAJARAN MATEMATIKA

TINJAUAN LITERATUR SISTEMATIS: APLIKASI PERMAINAN PENDIDIKAN DIGITAL DALAM PEMBELAJARAN MATEMATIKA

De Fermat: Jurnal Pendidikan Matematika · Vol. 9 No. 1 (2026) · pp. 438–447

DOI
10.36277/defermat.v9i1.2463
ISSN
2621-7309, 2621-6078
Published
2026-06-26
Publisher
Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan
Language
eng

Abstract

English

Research on the use of educational games in mathematics instruction has grown significantly in recent years, in line with the increasing integration of technology in education. However, existing research findings remain scattered across various publications, necessitating a systematic review to obtain a comprehensive overview. This study aims to analyze research trends regarding the use of educational games to enhance mathematical concept understanding using the Systematic Literature Review (SLR) method. Articles were retrieved from several databases, namely Scopus, Sciedu Press, Google Scholar, DOAJ, and SINTA. A total of 50 articles published between 2018 and 2026 were analyzed based on predetermined inclusion and exclusion criteria. The results indicate that the majority of studies employed experimental and Research and Development (R&D) methods and were conducted at the Junior High School and Elementary School levels. Additionally, the dominant variables studied include learning motivation, learning outcomes, and mathematical concept understanding. The aim of this study is to analyse the development trends of research on the application of digital educational games in mathematics education; (2) to examine the effectiveness of the application of digital educational games in various contexts of mathematics education; and (3) to identify research gaps as a basis for the development of future research in the field of mathematics education

Bahasa Indonesia

Research on the use of educational games in mathematics instruction has grownsignificantly in recent years, in line with the increasing integration of technology in education.However, existing research findings remain scattered across various publications, necessitatinga systematic review to obtain a comprehensive overview. This study aims to analyze researchtrends regarding the use of educational games to enhance mathematical concept understandingusing the Systematic Literature Review (SLR) method. Articles were retrieved from severaldatabases, namely Scopus, Sciedu Press, Google Scholar, DOAJ, and SINTA. A total of 50articles published between 2018 and 2026 were analyzed based on predetermined inclusion andexclusion criteria. The results indicate that the majority of studies employed experimental andResearch and Development (R&D) methods and were conducted at the Junior High School (SMP)and Elementary School (SD) levels. Additionally, the dominant variables examined includedlearning motivation, learning outcomes, and mathematical concept understanding. This studyalso identified several research gaps, particularly regarding specific educational levels and theuse of more diverse research methods. The findings of this review are expected to provide anoverview of the development of research on the use of educational games in mathematicseducation and to offer recommendations for future research.

Keywords

Collaboration network of the authors

3 authors · 3 co-authorship links

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  • Universitas Bhinneka PGRI
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  • Same organisation
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Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/oai, first harvested 29 Okt 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">SYSTEMATIC LITERATURE REVIEW: PENERAPAN GAME EDUKASI DIGITAL DALAM PEMBELAJARAN MATEMATIKA</dc:title>
	<dc:title xml:lang="id">TINJAUAN LITERATUR SISTEMATIS: APLIKASI PERMAINAN PENDIDIKAN DIGITAL DALAM PEMBELAJARAN MATEMATIKA</dc:title>
	<dc:creator xml:lang="en">Fadlilah, Siti Ni’matul Ummi</dc:creator>
	<dc:creator xml:lang="en">Afifah, Dian Septi Nur</dc:creator>
	<dc:creator xml:lang="en">Nugraha, Aldila Wanda</dc:creator>
	<dc:subject xml:lang="en">mathematics learning</dc:subject>
	<dc:subject xml:lang="en">learning motivation</dc:subject>
	<dc:subject xml:lang="en">learning outcomes</dc:subject>
	<dc:subject xml:lang="en">systematic literature review (SLR)</dc:subject>
	<dc:subject xml:lang="en">game-based learning</dc:subject>
	<dc:subject xml:lang="id">Pembelajaran Matematika</dc:subject>
	<dc:subject xml:lang="id">Motivasi Belajar</dc:subject>
	<dc:subject xml:lang="id">Hasil Belajar</dc:subject>
	<dc:subject xml:lang="id">Systematic Literature Review (SLR)</dc:subject>
	<dc:subject xml:lang="id">Digital Game-Based Learning</dc:subject>
	<dc:description xml:lang="en">Research on the use of educational games in mathematics instruction has grown significantly in recent years, in line with the increasing integration of technology in education. However, existing research findings remain scattered across various publications, necessitating a systematic review to obtain a comprehensive overview. This study aims to analyze research trends regarding the use of educational games to enhance mathematical concept understanding using the Systematic Literature Review (SLR) method. Articles were retrieved from several databases, namely Scopus, Sciedu Press, Google Scholar, DOAJ, and SINTA. A total of 50 articles published between 2018 and 2026 were analyzed based on predetermined inclusion and exclusion criteria. The results indicate that the majority of studies employed experimental and Research and Development (R&amp;amp;D) methods and were conducted at the Junior High School and Elementary School levels. Additionally, the dominant variables studied include learning motivation, learning outcomes, and mathematical concept understanding. The aim of this study is to analyse the development trends of research on the application of digital educational games in mathematics education; (2) to examine the effectiveness of the application of digital educational games in various contexts of mathematics education; and (3) to identify research gaps as a basis for the development of future research in the field of mathematics education</dc:description>
	<dc:description xml:lang="id">Research on the use of educational games in mathematics instruction has grownsignificantly in recent years, in line with the increasing integration of technology in education.However, existing research findings remain scattered across various publications, necessitatinga systematic review to obtain a comprehensive overview. This study aims to analyze researchtrends regarding the use of educational games to enhance mathematical concept understandingusing the Systematic Literature Review (SLR) method. Articles were retrieved from severaldatabases, namely Scopus, Sciedu Press, Google Scholar, DOAJ, and SINTA. A total of 50articles published between 2018 and 2026 were analyzed based on predetermined inclusion andexclusion criteria. The results indicate that the majority of studies employed experimental andResearch and Development (R&amp;amp;D) methods and were conducted at the Junior High School (SMP)and Elementary School (SD) levels. Additionally, the dominant variables examined includedlearning motivation, learning outcomes, and mathematical concept understanding. This studyalso identified several research gaps, particularly regarding specific educational levels and theuse of more diverse research methods. The findings of this review are expected to provide anoverview of the development of research on the use of educational games in mathematicseducation and to offer recommendations for future research.</dc:description>
	<dc:publisher xml:lang="en">Program Studi Pendidikan Matematika, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Balikpapan</dc:publisher>
	<dc:date>2026-06-26</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/2463</dc:identifier>
	<dc:identifier>10.36277/defermat.v9i1.2463</dc:identifier>
	<dc:source xml:lang="en">De Fermat : Jurnal Pendidikan Matematika; Vol. 9 No. 1 (2026); 438-447</dc:source>
	<dc:source>2621-7309</dc:source>
	<dc:source>2621-6078</dc:source>
	<dc:source>10.36277/defermat.v9i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jurnal.pmat.uniba-bpn.ac.id/index.php/DEFERMAT/article/view/2463/247</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 De Fermat : Jurnal Pendidikan Matematika</dc:rights>
</oai_dc:dc>