Jurnal
SINTA 1
Empowering Students' Ethnomedicine Literacy through Augmented Reality-Assisted Project-Based Ethnobotany Learning
Jurnal Pendidikan IPA Indonesia · Vol. 13 No. 4 (2024)
ISSN 2089-4392, 2339-1286
Terbit 2024-11-30
Penerbit Universitas Negeri Semarang
Bahasa eng
Abstrak
This research trains the students’ ethnomedicine literacy by using project-based learning and augmented reality assistance and evaluating the learning effectiveness. The research method used was a non-randomized control group pretest-posttest design, and a problem-based learning model was used as a control class. This research evaluates students' ethnomedicine literacy using descriptive statistical data analysis, n-gain scores, and ANCOVA tests. The research results showed differences in ethnomedicine literacy with an ANCOVA significance value of 0.08 between the experimental and control classes. Both classes showed increased ethnomedicine literacy, but the n-gain score for the experimental class was greater than that of the control class. Students' ethnomedicine literacy is higher in the experimental class because there are learning activities that empower ethnomedicine literacy, such as students are trained to be broad-minded, have positive attitudes and behavior related to ethnomedicine studies, working on simple manufacturing projects based on student research to get closer to the environment and society, and using AR as a simulation for testing the antibacterial power of medicinal plants. This research concludes that AR-assisted project-based ethnobotany learning is proven to be able to increase students' ethnomedicine literacy. This research can be helpful as a learning design reference to empower ethnomedicine or other literacy in biology.
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State University of Malang National Research and Innovation Agency Universitas Muhammadiyah Palangkaraya Lampung University National Taiwan Normal University Afiliasi tidak diketahui
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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/jpii/oai, pertama di-harvest 29 Okt 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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<dc:title xml:lang="en">Empowering Students' Ethnomedicine Literacy through Augmented Reality-Assisted Project-Based Ethnobotany Learning</dc:title>
<dc:creator xml:lang="en">Gani, Abdul Rasyid Fakhrun</dc:creator>
<dc:creator xml:lang="en">Hastuti, Utami Sri</dc:creator>
<dc:creator xml:lang="en">Sulisetijono, Sulisetijono</dc:creator>
<dc:creator xml:lang="en">Setiowati, Frida Kunti</dc:creator>
<dc:subject xml:lang="en">augmented reality</dc:subject>
<dc:subject xml:lang="en">ethnobotany learning</dc:subject>
<dc:subject xml:lang="en">ethnomedicine literacy</dc:subject>
<dc:subject xml:lang="en">project-based learning</dc:subject>
<dc:description xml:lang="en">This research trains the students’ ethnomedicine literacy by using project-based learning and augmented reality assistance and evaluating the learning effectiveness. The research method used was a non-randomized control group pretest-posttest design, and a problem-based learning model was used as a control class. This research evaluates students' ethnomedicine literacy using descriptive statistical data analysis, n-gain scores, and ANCOVA tests. The research results showed differences in ethnomedicine literacy with an ANCOVA significance value of 0.08 between the experimental and control classes. Both classes showed increased ethnomedicine literacy, but the n-gain score for the experimental class was greater than that of the control class. Students' ethnomedicine literacy is higher in the experimental class because there are learning activities that empower ethnomedicine literacy, such as students are trained to be broad-minded, have positive attitudes and behavior related to ethnomedicine studies, working on simple manufacturing projects based on student research to get closer to the environment and society, and using AR as a simulation for testing the antibacterial power of medicinal plants. This research concludes that AR-assisted project-based ethnobotany learning is proven to be able to increase students' ethnomedicine literacy. This research can be helpful as a learning design reference to empower ethnomedicine or other literacy in biology.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2024-11-30</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/jpii/article/view/16895</dc:identifier>
<dc:identifier>10.15294/23cy0m52</dc:identifier>
<dc:source xml:lang="en">Jurnal Pendidikan IPA Indonesia; Vol. 13 No. 4 (2024): December 2024</dc:source>
<dc:source>2089-4392</dc:source>
<dc:source>2339-1286</dc:source>
<dc:source>10.15294/jpii.v13i4</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/jpii/article/view/16895/2852</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2024 Jurnal Pendidikan IPA Indonesia</dc:rights>
</oai_dc:dc>
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APA 7
Gani, A. R. F., Hastuti, U. S., Sulisetijono, S., & Setiowati, F. K. (2024). Empowering Students' Ethnomedicine Literacy through Augmented Reality-Assisted Project-Based Ethnobotany Learning. Jurnal Pendidikan IPA Indonesia, 13(4). https://doi.org/10.15294/23cy0m52
Salin
IEEE
A. R. F. Gani, U. S. Hastuti, S. Sulisetijono, and F. K. Setiowati, “Empowering Students' Ethnomedicine Literacy through Augmented Reality-Assisted Project-Based Ethnobotany Learning,” Jurnal Pendidikan IPA Indonesia, vol. 13, no. 4, 2024, doi: 10.15294/23cy0m52.
Salin
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