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An educational game on the theories of driver education curriculum: An evaluation

International Journal of Evaluation and Research in Education (IJERE) · Vol. 9 No. 4 (2020) · hlm. 1088–1095

DOI
10.11591/ijere.v9i4.20659
ISSN
2620-5440, 2252-8822
Terbit
2020-12-01
Penerbit
Institute of Advanced Engineering and Science
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-nc/4.0

Abstrak

The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.

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  • Universiti Teknologi MARA
  • Indonesia University of Education
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Rekan penulisOrganisasiArtikel bersama
Siti Rahayu Abdul AzizUniversiti Teknologi MARA4
Norshahidatul Hasana IshakUniversiti Teknologi MARA4
Siti Nuramalina JohariUniversiti Teknologi MARA3
Nor Aiza MoketarUniversiti Teknologi MARA1
Heny HendrayatiIndonesia University of Education1

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Sumber metadata: OAI-PMH (metadata jurnal) http://ijere.iaescore.com/index.php/IJERE/oai, pertama di-harvest 8 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">An educational game on the theories of driver education curriculum: An evaluation</dc:title>
	<dc:creator>Othman, Zainab</dc:creator>
	<dc:creator>Zain, Nurul Hidayah Mat</dc:creator>
	<dc:creator>Ismail, Ismassabah</dc:creator>
	<dc:creator>Affandi, Sharifah</dc:creator>
	<dc:creator>Noh, Nor Azida Mohamed</dc:creator>
	<dc:creator>Yasin, Anita Mohd</dc:creator>
	<dc:subject xml:lang="en-US">Driver education curriculum; Educational game; Game-based learning</dc:subject>
	<dc:description xml:lang="en-US">The purpose of this study was to evaluate the effectiveness of using an educational game application among driving school students on their understanding of driving rules and regulations. The application was developed and named as An Educational Game on the Theories of Driver Education Curriculum (DEC) to help students improve their visualization, understanding and memorization of the theories of driving rules and regulations as well as to be more prepared before taking the driving theory test. A preliminary study was conducted and it indicated that students had a hard time in visualizing, understanding and memorizing the theories of driving. The Game Development Life Cycle (GDLC) was implemented as a methodology to develop the DEC application which consists of initiation, pre-production, production, testing, beta, and release phases. The effectiveness of the DEC application was measured by Game-Based Learning Evaluation Model (GEM). The findings indicated that educational game helped students to visualize, memorize and understand the theories of driving easily.</dc:description>
	<dc:publisher xml:lang="en-US">Institute of Advanced Engineering and Science</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2020-12-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US"></dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ijere.iaescore.com/index.php/IJERE/article/view/20659</dc:identifier>
	<dc:identifier>10.11591/ijere.v9i4.20659</dc:identifier>
	<dc:source xml:lang="en-US">International Journal of Evaluation and Research in Education (IJERE); Vol 9, No 4: December 2020; 1088-1095</dc:source>
	<dc:source>2620-5440</dc:source>
	<dc:source>2252-8822</dc:source>
	<dc:source>10.11591/ijere.v9i4</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ijere.iaescore.com/index.php/IJERE/article/view/20659/13077</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2020 Institute of Advanced Engineering and Science</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
</oai_dc:dc>