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Project-Based Learning Via Traditional Game in Physics Learning: Its Impact on Critical Thinking, Creative Thinking, and Collaborative Skills

Jurnal Pendidikan IPA Indonesia · Vol. 12 No. 2 (2023) · pp. 286–292

DOI
10.15294/jpii.v12i2.43198
ISSN
2089-4392, 2339-1286
Published
2023-06-27
Publisher
Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)
Language
eng

Abstract

This study aims to investigate how PjBL via traditional games impact students’ critical thinking, creative thinking, and collaborative skills. The research sample is a local school in Semarang. The research design was a quantitative study using the pre-experimental design type one group pretest-posttest method. There is only one predetermined group in this design. The theme of the game that the project will create was revealed following the pre-test. The research results show students’ creative thinking skills in applying the PjBL model via game techniques are 61.53% in high criteria and 38.46% in medium criteria. The study results also show a fair increase in the N-Gain value for the four indicators of creative thinking skills: improvisation, elaboration, creativity, vision, effectiveness, and efficiency. The results show it is effective for six students (25%), fairly effective for 13 students (54.16%), and less effective for five students (20.83%). The study’s results also show that the Mann-Whitney U statistical test is 69. It means that the PjBL model impacts students’ collaborative skills. This research has a big impact on increasing students’ creative thinking skills and collaboration.

Keywords

Collaboration network of the authors

14 authors · 31 co-authorship links · 20 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas PGRI Semarang
  • State University of Semarang
  • University of Szeged
  • Universitas Islam Negeri Sultan Syarif Kasim Riau
  • National University of Laos
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Joko SiswantoAffiliation unknown1
Hanandita Veda SaphiraAffiliation unknown1
Wiyanto WiyantoState University of Semarang1
Ani RusilowatiState University of Semarang1
Choirul HudaUniversitas PGRI Semarang1
S. SulhadiState University of Semarang1
Azizul Ghofar Candra WicaksonoUniversity of Szeged1
S. SusilawatiUniversitas Islam Negeri Sultan Syarif Kasim Riau1
Wahyudi WijayantoUniversitas PGRI Semarang1
Masturi MasturiState University of Semarang1
S. XaphakdyNational University of Laos1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/nju/index.php/jpii/oai, first harvested 29 Okt 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Project-Based Learning Via Traditional Game in Physics Learning:  Its Impact on Critical Thinking, Creative Thinking, and Collaborative Skills</dc:title>
	<dc:creator>Khoiri, N.</dc:creator>
	<dc:creator>Ristanto, S.</dc:creator>
	<dc:creator>Kurniawan, A. F.</dc:creator>
	<dc:subject xml:lang="en-US">creative thinking; critical thinking; collaboration; PjBL; traditional games</dc:subject>
	<dc:description xml:lang="en-US">This study aims to investigate how PjBL via traditional games impact students’ critical thinking, creative thinking, and collaborative skills. The research sample is a local school in Semarang. The research design was a quantitative study using the pre-experimental design type one group pretest-posttest method. There is only one predetermined group in this design. The theme of the game that the project will create was revealed following the pre-test. The research results show students’ creative thinking skills in applying the PjBL model via game techniques are 61.53% in high criteria and 38.46% in medium criteria. The study results also show a fair increase in the N-Gain value for the four indicators of creative thinking skills: improvisation, elaboration, creativity, vision, effectiveness, and efficiency. The results show it is effective for six students (25%), fairly effective for 13 students (54.16%), and less effective for five students (20.83%). The study’s results also show that the Mann-Whitney U statistical test is 69. It means that the PjBL model impacts students’ collaborative skills. This research has a big impact on increasing students’ creative thinking skills and collaboration.</dc:description>
	<dc:publisher xml:lang="en-US">Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2023-06-27</dc:date>
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	<dc:identifier>https://journal.unnes.ac.id/nju/jpii/article/view/43198</dc:identifier>
	<dc:identifier>10.15294/jpii.v12i2.43198</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Pendidikan IPA Indonesia; Vol 12, No 2 (2023): June 2023; 286-292</dc:source>
	<dc:source>2089-4392</dc:source>
	<dc:source>2339-1286</dc:source>
	<dc:source>10.15294/jpii.v12i2</dc:source>
	<dc:language>eng</dc:language>
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	<dc:rights xml:lang="en-US">Copyright (c) 2023 Jurnal Pendidikan IPA Indonesia</dc:rights>
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