Jurnal
SINTA 1
Project-Based Learning Via Traditional Game in Physics Learning: Its Impact on Critical Thinking, Creative Thinking, and Collaborative Skills
Jurnal Pendidikan IPA Indonesia · Vol. 12 No. 2 (2023) · pp. 286–292
ISSN 2089-4392, 2339-1286
Published 2023-06-27
Publisher Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)
Language eng
Abstract
This study aims to investigate how PjBL via traditional games impact students’ critical thinking, creative thinking, and collaborative skills. The research sample is a local school in Semarang. The research design was a quantitative study using the pre-experimental design type one group pretest-posttest method. There is only one predetermined group in this design. The theme of the game that the project will create was revealed following the pre-test. The research results show students’ creative thinking skills in applying the PjBL model via game techniques are 61.53% in high criteria and 38.46% in medium criteria. The study results also show a fair increase in the N-Gain value for the four indicators of creative thinking skills: improvisation, elaboration, creativity, vision, effectiveness, and efficiency. The results show it is effective for six students (25%), fairly effective for 13 students (54.16%), and less effective for five students (20.83%). The study’s results also show that the Mann-Whitney U statistical test is 69. It means that the PjBL model impacts students’ collaborative skills. This research has a big impact on increasing students’ creative thinking skills and collaboration.
Collaboration network of the authors
14 authors ·
31 co-authorship links
· 20 across different organisations
Hover or tap a name to highlight its co-authors. Double-click to open the author's page.
Universitas PGRI Semarang State University of Semarang University of Szeged Universitas Islam Negeri Sultan Syarif Kasim Riau National University of Laos Affiliation unknown
Different organisations
Same organisation
Affiliation unknown
Thicker line = more joint articles · bigger circle = more articles
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Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/nju/index.php/jpii/oai,
first harvested 29 Okt 2026,
last seen 1 Nov 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en-US">Project-Based Learning Via Traditional Game in Physics Learning: Its Impact on Critical Thinking, Creative Thinking, and Collaborative Skills</dc:title>
<dc:creator>Khoiri, N.</dc:creator>
<dc:creator>Ristanto, S.</dc:creator>
<dc:creator>Kurniawan, A. F.</dc:creator>
<dc:subject xml:lang="en-US">creative thinking; critical thinking; collaboration; PjBL; traditional games</dc:subject>
<dc:description xml:lang="en-US">This study aims to investigate how PjBL via traditional games impact students’ critical thinking, creative thinking, and collaborative skills. The research sample is a local school in Semarang. The research design was a quantitative study using the pre-experimental design type one group pretest-posttest method. There is only one predetermined group in this design. The theme of the game that the project will create was revealed following the pre-test. The research results show students’ creative thinking skills in applying the PjBL model via game techniques are 61.53% in high criteria and 38.46% in medium criteria. The study results also show a fair increase in the N-Gain value for the four indicators of creative thinking skills: improvisation, elaboration, creativity, vision, effectiveness, and efficiency. The results show it is effective for six students (25%), fairly effective for 13 students (54.16%), and less effective for five students (20.83%). The study’s results also show that the Mann-Whitney U statistical test is 69. It means that the PjBL model impacts students’ collaborative skills. This research has a big impact on increasing students’ creative thinking skills and collaboration.</dc:description>
<dc:publisher xml:lang="en-US">Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)</dc:publisher>
<dc:contributor xml:lang="en-US"></dc:contributor>
<dc:date>2023-06-27</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
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<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/nju/jpii/article/view/43198</dc:identifier>
<dc:identifier>10.15294/jpii.v12i2.43198</dc:identifier>
<dc:source xml:lang="en-US">Jurnal Pendidikan IPA Indonesia; Vol 12, No 2 (2023): June 2023; 286-292</dc:source>
<dc:source>2089-4392</dc:source>
<dc:source>2339-1286</dc:source>
<dc:source>10.15294/jpii.v12i2</dc:source>
<dc:language>eng</dc:language>
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<dc:rights xml:lang="en-US">Copyright (c) 2023 Jurnal Pendidikan IPA Indonesia</dc:rights>
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Citations and indexing
OpenAlex
Indexed
via DOI
30 citations
Crossref
Indexed
via DOI
19 citations
Counts as reported by each index on 29 Okt 2026; indexes count citations differently.
OpenAlex also lists this work in: crossref, doaj.
Cite this article
APA 7
Khoiri, N., Ristanto, S., & Kurniawan, A. F. (2023). Project-Based Learning Via Traditional Game in Physics Learning: Its Impact on Critical Thinking, Creative Thinking, and Collaborative Skills. Jurnal Pendidikan IPA Indonesia, 12(2), 286–292. https://doi.org/10.15294/jpii.v12i2.43198
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IEEE
N. Khoiri, S. Ristanto, and A. F. Kurniawan, “Project-Based Learning Via Traditional Game in Physics Learning: Its Impact on Critical Thinking, Creative Thinking, and Collaborative Skills,” Jurnal Pendidikan IPA Indonesia, vol. 12, no. 2, pp. 286–292, 2023, doi: 10.15294/jpii.v12i2.43198.
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