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Gamification with self-determination theory to foster intercultural communicative competence and intrinsic motivation

International Journal of Evaluation and Research in Education (IJERE) · Vol. 14 No. 3 (2025) · hlm. 1985–1994

DOI
10.11591/ijere.v14i3.29858
ISSN
2620-5440, 2252-8822
Terbit
2025-06-01
Penerbit
Institute of Advanced Engineering and Science
Bahasa
eng
Lisensi
creativecommons.org/licenses/by-nc/4.0

Abstrak

In globalization, possessing intercultural communicative competence (ICC) is essential for individuals’ success. However, students face motivational barriers in online intercultural learning. Thus, this study aims to explore the effectiveness of integrating gamification with self-determination theory (SDT) to enhance the intrinsic motivation, ultimately aiding in the development of intercultural communication competence among Chinese vocational college students enrolled in online English intercultural learning. Employing a mixed-methods approach involving pre-post questionnaires and interviews, the study engaged 38 vocational college students from the automobile and rail transit faculty in a four-week online English intercultural learning module enriched with gamified elements such as points, badges, leaderboards, levels, and quests. The findings indicate that gamified learning effectively fulfills students’ needs for competence and autonomy, partially addressing their needs for relatedness and consequently fostering an upsurge in intrinsic motivation. Additionally, improvements were observed in knowledge, attitude, and skill, with marginal changes noted in awareness. It is concluded that gamified learning approaches based on SDT can positively contribute to the development of intrinsic motivation and intercultural communication competence. These findings hold practical implications for educational institutions and researchers to cultivate intrinsic motivation and ICC through online gamified learning.

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19 penulis · 47 tautan kepenulisan bersama · 24 lintas organisasi

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  • Universitas Jambi
  • University of Technology Malaysia
  • Universiti Utara Malaysia
  • University of Malaya
  • Sultan Zainal Abidin University
  • Universiti Brunei Darussalam
  • Jazan University
  • Organisasi lain
  • Organisasi berbeda
  • Organisasi sama
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Rekan penulisOrganisasiArtikel bersama
Muhammad SofwanUniversitas Jambi3
Dian AndriadiUniversitas Jambi2
Urip SulistyoUniversitas Jambi2
Sofyan SofyanUniversitas Jambi2
Mohd Faiz Mohd YaakobUniversiti Utara Malaysia2
Asrial AsrialUniversitas Jambi1
Destrinelli DestrinelliUniversitas Jambi1
Alirmansyah AlirmansyahUniversitas Jambi1
Akhmad Fikri RosyadiUniversitas Jambi1
Pajar Sindi Latipatul HoiroUniversitas Jambi1
M Raditya Rizky PratamaUniversitas Jambi1
Siti Hajar HaliliUniversity of Malaya1
Lalu Nurul YaqinUniversiti Brunei Darussalam1
Mohd Sofian Omar FauzeeINTI International University1
Hamdy AbdullahSultan Zainal Abidin University1
Turki Mesfer AlqahtaniJazan University1

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Sumber metadata: OAI-PMH (metadata jurnal) http://ijere.iaescore.com/index.php/IJERE/oai, pertama di-harvest 8 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Gamification with self-determination theory to foster intercultural communicative competence and intrinsic motivation</dc:title>
	<dc:creator>Min, Su</dc:creator>
	<dc:creator>Azean Atan, Noor</dc:creator>
	<dc:creator>Habibi, Akhmad</dc:creator>
	<dc:subject xml:lang="en-US">Gamification; Intercultural communicative competence; Intrinsic motivation; Online learning; Self-determination theory</dc:subject>
	<dc:description xml:lang="en-US">In globalization, possessing intercultural communicative competence (ICC) is essential for individuals’ success. However, students face motivational barriers in online intercultural learning. Thus, this study aims to explore the effectiveness of integrating gamification with self-determination theory (SDT) to enhance the intrinsic motivation, ultimately aiding in the development of intercultural communication competence among Chinese vocational college students enrolled in online English intercultural learning. Employing a mixed-methods approach involving pre-post questionnaires and interviews, the study engaged 38 vocational college students from the automobile and rail transit faculty in a four-week online English intercultural learning module enriched with gamified elements such as points, badges, leaderboards, levels, and quests. The findings indicate that gamified learning effectively fulfills students’ needs for competence and autonomy, partially addressing their needs for relatedness and consequently fostering an upsurge in intrinsic motivation. Additionally, improvements were observed in knowledge, attitude, and skill, with marginal changes noted in awareness. It is concluded that gamified learning approaches based on SDT can positively contribute to the development of intrinsic motivation and intercultural communication competence. These findings hold practical implications for educational institutions and researchers to cultivate intrinsic motivation and ICC through online gamified learning.</dc:description>
	<dc:publisher xml:lang="en-US">Institute of Advanced Engineering and Science</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2025-06-01</dc:date>
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	<dc:identifier>https://ijere.iaescore.com/index.php/IJERE/article/view/29858</dc:identifier>
	<dc:identifier>10.11591/ijere.v14i3.29858</dc:identifier>
	<dc:source xml:lang="en-US">International Journal of Evaluation and Research in Education (IJERE); Vol 14, No 3: June 2025; 1985-1994</dc:source>
	<dc:source>2620-5440</dc:source>
	<dc:source>2252-8822</dc:source>
	<dc:source>10.11591/ijere.v14i3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ijere.iaescore.com/index.php/IJERE/article/view/29858/14467</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2025 Institute of Advanced Engineering and Science</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
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