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The Use of Monopoly-Like Game (MLG) to Promote Qualified Scores for Three Student Competencies

Jurnal Pendidikan IPA Indonesia · Vol. 7 No. 3 (2018) · pp. 280–285

DOI
10.15294/jpii.v7i3.8183
ISSN
2089-4392, 2339-1286
Published
2018-09-21
Publisher
Program Studi Pendidikan IPA Fakultas Matematika dan Ilmu Pengetahuan Alam (FMIPA)
Language
eng
License
creativecommons.org/licenses/by/4.0

Abstract

Learning ideally accommodate to not only improve cognitive competencies but also social and psychomotor as well. In fact, many practices are still lack of aforementioned concern, learning about thermal energy and its flow for instance. It focuses mainly on cognitive scores which indicate whether students can pass the exam or not. Hence, this research aimed at describing the use of MLG to promote qualified scores for competencies students have to achieve based on curriculum 2013, namely, social attitude, psychomotor and cognitive competencies altogether. In doing so, one shoot case study design was employed and involved 15 students of grade 7th. The research results showed that the students gained scores for those competencies. Each of which was 3.50 – 3.85, 3.60 – 4.00, and 3.60 – 3.80 respectively. As such, it indicated that the game was successfully promoting qualifying scores for student competencies.

Keywords

Collaboration network of the authors

10 authors · 27 co-authorship links · 7 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Negeri Surabaya
  • State University of Malang
  • The University of Adelaide
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Ahmad Fauzi HendratmokoUniversitas Negeri Surabaya1
WasisAffiliation unknown1
Muhamad Arif MahdiannurUniversitas Negeri Surabaya1
Mochammad Zumar Firdaus ErmawanUniversitas Negeri Surabaya1
Edi SuwandiAffiliation unknown1
Safitri Yosita RatriThe University of Adelaide1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/nju/index.php/jpii/oai, first harvested 29 Okt 2026, last seen 29 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">The Use of Monopoly-Like Game (MLG) to Promote Qualified Scores for Three Student Competencies</dc:title>
	<dc:creator>Fauziah, A. N. M.</dc:creator>
	<dc:creator>Purnomo, A. R.</dc:creator>
	<dc:creator>Fathonah, N.</dc:creator>
	<dc:creator>Khusaini, K.</dc:creator>
	<dc:subject xml:lang="en-US">monopoly-like game, student competencies, and science learning.</dc:subject>
	<dc:description xml:lang="en-US">Learning ideally accommodate to not only improve cognitive competencies but also social and psychomotor as well. In fact, many practices are still lack of aforementioned concern, learning about thermal energy and its flow for instance. It focuses mainly on cognitive scores which indicate whether students can pass the exam or not. Hence, this research aimed at describing the use of MLG to promote qualified scores for competencies students have to achieve based on curriculum 2013, namely, social attitude, psychomotor and cognitive competencies altogether. In doing so, one shoot case study design was employed and involved 15 students of grade 7th. The research results showed that the students gained scores for those competencies. Each of which was 3.50 – 3.85, 3.60 – 4.00, and 3.60 – 3.80 respectively. As such, it indicated that the game was successfully promoting qualifying scores for student competencies.</dc:description>
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	<dc:date>2018-09-21</dc:date>
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	<dc:source xml:lang="en-US">Jurnal Pendidikan IPA Indonesia; Vol 7, No 3 (2018): September 2018; 280-285</dc:source>
	<dc:source>2089-4392</dc:source>
	<dc:source>2339-1286</dc:source>
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	<dc:language>eng</dc:language>
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	<dc:rights xml:lang="en-US">Copyright (c) 2018 Jurnal Pendidikan IPA Indonesia</dc:rights>
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