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Design and Development of EcoSense: Android-Based Incentivized Environmental Campaign App

Jurnal Ilmu Komputer dan Informasi (JIKI) · Vol. 16 No. 2 (2023) · pp. 89–101

DOI
10.21609/jiki.v16i2.1144
ISSN
2502-9274, 2088-7051
Published
2023-07-03
Publisher
Faculty of Computer Science - Universitas Indonesia
Language
eng

Abstract

This research paper presents the design and development of EcoSense, an Android-based incentivized environmental campaign app, using the Design Science Research Methodology (DSRM). The DSRM approach involved six steps: problem identification, objective definition, design and development, demonstration, and evaluation. The problem of insufficient participation in environmental activities in Indonesia was identified using the Five Whys method, and user requirements were collected through an online survey. Various design artifacts were created to ensure the app is user-friendly, and the app was evaluated based on user engagement and participation. The results suggested that the app has the potential to effectively engage users in environmental campaigns, as evidenced by the relatively high retention and conversion rates. The study has some limitations, such as a small sample size and limited evaluation metrics, but future research can address these limitations and expand on the findings.

Collaboration network of the authors

15 authors · 42 co-authorship links · 21 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • University of Indonesia
  • Pelita Harapan University
  • Universitas Jambi
  • Universitas Pembangunan Nasional Veteran Yogyakarta
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Adrika NovrialdiUniversity of Indonesia1
Daya AdiantoUniversity of Indonesia1
Aulia RosyidaUniversity of Indonesia1
Priambudi Lintang BagaskaraUniversity of Indonesia1
Falah Prasetyo WaluyoUniversity of Indonesia1
Maya Retno Ayu SetyautamiUniversity of Indonesia1
Ilma Ainur RohmaUniversity of Indonesia1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jiki.cs.ui.ac.id/index.php/jiki/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Design and Development of EcoSense: Android-Based Incentivized Environmental Campaign App</dc:title>
	<dc:creator>Rumapea, Deddy Romnan</dc:creator>
	<dc:creator>Tandrian, Kenrick</dc:creator>
	<dc:creator>Kurniawan, Rivano Ardiyan Taufiq</dc:creator>
	<dc:creator>Salsabila, Mirsa</dc:creator>
	<dc:creator>Ngoh, Darren</dc:creator>
	<dc:creator>Marwies, Kenji</dc:creator>
	<dc:creator>Aqid, Bukhori Muhammad</dc:creator>
	<dc:creator>Azurat, Ade</dc:creator>
	<dc:description xml:lang="en-US">This research paper presents the design and development of EcoSense, an Android-based incentivized environmental campaign app, using the Design Science Research Methodology (DSRM). The DSRM approach involved six steps: problem identification, objective definition, design and development, demonstration, and evaluation. The problem of insufficient participation in environmental activities in Indonesia was identified using the Five Whys method, and user requirements were collected through an online survey. Various design artifacts were created to ensure the app is user-friendly, and the app was evaluated based on user engagement and participation. The results suggested that the app has the potential to effectively engage users in environmental campaigns, as evidenced by the relatively high retention and conversion rates. The study has some limitations, such as a small sample size and limited evaluation metrics, but future research can address these limitations and expand on the findings.</dc:description>
	<dc:publisher xml:lang="en-US">Faculty of Computer Science  - Universitas Indonesia</dc:publisher>
	<dc:date>2023-07-03</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
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	<dc:identifier>https://jiki.cs.ui.ac.id/index.php/jiki/article/view/1144</dc:identifier>
	<dc:identifier>10.21609/jiki.v16i2.1144</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Ilmu Komputer dan Informasi; Vol. 16 No. 2 (2023): Jurnal Ilmu Komputer dan Informasi (Journal of Computer Science and Information); 89-101</dc:source>
	<dc:source>2502-9274</dc:source>
	<dc:source>2088-7051</dc:source>
	<dc:source>10.21609/jiki.v16i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://jiki.cs.ui.ac.id/index.php/jiki/article/view/1144/491</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Jurnal Ilmu Komputer dan Informasi</dc:rights>
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