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Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data

Journal of Information Systems Engineering and Business Intelligence · Vol. 4 No. 2 (2018) · pp. 162–168

DOI
10.20473/jisebi.4.2.162-168
ISSN
2443-2555, 2598-6333
Published
2018-10-28
Publisher
Universitas Airlangga
Language
eng

Abstract

Games and 3D movies are mostly supported by realistic character animation performance. The behaviour of the humanoid character it is depend on the motion data itself. Therefore the complexity of character movement will determine the realism of their behaviour. Generally, Motion Capture device will provide the raw data that previously recorded from human/actor movement. However there are some problems remains challenges such as controller, physic effect, or motion combination. Our proposed approach will read the data from motion capture device then transformed into realistic behaviour in virtual environment. However, there are few difficulties on realizing this idea, such as user objective and the appropriate behaviour of virtual human. Therefore, we solve this issue by providing the biped control to overcome the complexity of motion synthesis data when it will be applied into character animation. The controller is capable to perform motion blending with inverse and forward kinematics, as a result it able to generate the realistic behaviour along with user intention. There is three main behaviour walking, steady and jogging that has value 0-100. As a result of experiment, the biped interface control is able to read data from motion capture then load and control the virtual human by manipulating the joint forces power in every movement of the characters. As future works, the external physical forces can be added as additional forces in humanoid model to provide certain effect such as: falling down, jumping or kicking and punching to generate realistic motion synthesis.

Keywords

Collaboration network of the authors

19 authors · 40 co-authorship links · 18 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • King Abdulaziz University
  • Universitas Airlangga
  • Institut Teknologi Sepuluh Nopember
  • Universitas Halu Oleo
  • Saudi Arabia Basic Industries (Saudi Arabia)
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Andi Besse Firdausiah MansurKing Abdulaziz University3
Norazah YusofKing Abdulaziz University2
Omar BarukabKing Abdulaziz University2
Indra Kharisma RaharjanaUniversitas Airlangga2
Sarwosri SarwosriInstitut Teknologi Sepuluh Nopember1
Wahyu Budi SurastyoAffiliation unknown1
Andi TenriawaruUniversitas Halu Oleo1
Fajar BaskoroInstitut Teknologi Sepuluh Nopember1
Darlis Heru MurtiInstitut Teknologi Sepuluh Nopember1
Abdullah M. Al-Ghalib Al-SharifSaudi Arabia Basic Industries (Saudi Arabia)1
Atiah O. Faraj AL-OufiAffiliation unknown1
Alaa Omran AlmagrabiKing Abdulaziz University1
Halim Wildan AwalurahmanUniversitas Airlangga1
Ibrahim Hafizhan WitsqaUniversitas Airlangga1
Taufik TaufikUniversitas Airlangga1
Ersalina TrisnawatiUniversitas Airlangga1
Nouf Atiahallah AlghanmiKing Abdulaziz University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://e-journal.unair.ac.id/JISEBI/oai, first harvested 29 Okt 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Performance Driven-biped Control for Animated Human Model with Motion Synthesis Data</dc:title>
	<dc:creator>Basori, Ahmad Hoirul</dc:creator>
	<dc:creator>AlJahdali, Hani Moaiteq Abdullah</dc:creator>
	<dc:subject xml:lang="en-US">motion synthesis</dc:subject>
	<dc:subject xml:lang="en-US">human behaviour</dc:subject>
	<dc:description xml:lang="en-US">Games and 3D movies are mostly supported by realistic character animation performance. The behaviour of the humanoid character it is depend on the motion data itself. Therefore the complexity of character movement will determine the realism of their behaviour. Generally, Motion Capture device will provide the raw data that previously recorded from human/actor movement. However there are some problems remains challenges such as controller, physic effect, or motion combination. Our proposed approach will read the data from motion capture device then transformed into realistic behaviour in virtual environment. However, there are few difficulties on realizing this idea, such as user objective and the appropriate behaviour of virtual human. Therefore, we solve this issue by providing the biped control to overcome the complexity of motion synthesis data when it will be applied into character animation. The controller is capable to perform motion blending with inverse and forward kinematics, as a result it able to generate the realistic behaviour along with user intention. There is three main behaviour walking, steady and jogging that has value 0-100. As a result of experiment, the biped interface control is able to read data from motion capture then load and control the virtual human by manipulating the joint forces power in every movement of the characters. As future works, the external physical forces can be added as additional forces in humanoid model to provide certain effect such as: falling down, jumping or kicking and punching to generate realistic motion synthesis.</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Airlangga</dc:publisher>
	<dc:date>2018-10-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://e-journal.unair.ac.id/JISEBI/article/view/9467</dc:identifier>
	<dc:identifier>10.20473/jisebi.4.2.162-168</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Information Systems Engineering and Business Intelligence; Vol. 4 No. 2 (2018): October; 162-168</dc:source>
	<dc:source>2443-2555</dc:source>
	<dc:source>2598-6333</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://e-journal.unair.ac.id/JISEBI/article/view/9467/5672</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 The Authors. Published by Universitas Airlangga.</dc:rights>
</oai_dc:dc>