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Lightweight Skeleton–Based Hand Gesture Recognition Using Machine Learning for Human-Robot Interaction

Journal of Information Systems Engineering and Business Intelligence · Vol. 12 No. 2 (2026) · hlm. 223–235

DOI
10.20473/jisebi.12.2.223-235
ISSN
2443-2555, 2598-6333
Terbit
2026-07-07
Penerbit
Universitas Airlangga
Bahasa
eng
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

Background: Gesture-based control has emerged as a natural and intuitive approach for human–robot interaction (HRI). Advances in computer vision, particularly skeletal pose estimation, provide robust solutions to hand gesture recognition that are independent of lighting conditions and other sensor dependencies. However, most previous studies have relied heavily on deep neural network approaches, such as graph convolutional networks (GCN) and transformer-based architectures, which require substantial computational resources, making them less suitable for real-time robotic system applications. Objective: This study aims to develop a lightweight skeleton pose-based gesture recognition framework for human – robot interaction, focusing on accuracy, robustness, and computational efficiency. Methods: In this experiment, hand movement reference points were extracted using skeleton pose estimation. From these reference points, referred to as joint coordinates, feature vectors are constructed. These feature vectors are then used as input to the ML model, including SVMs, RF, GBM, and LGBM. The machine learning models were comparatively evaluated in terms of F1-score recognition, latency, and robustness in dynamic environments. Results: The SVM classifier consistently outperformed RF, GBM, and LGBM, achieving an F1-score of 91.3%. Real-time processing with an average latency of 44 ms per frame (≈22.7 FPS) and demonstrated stable performance under dynamic operating conditions. These results indicate that the selected skeleton keypoints and feature representation are effective in capturing discriminative hand-gesture patterns while maintaining low computational overhead. Conclusion: When combined with conventional machine learning classifiers, this study demonstrates that efficient skeleton pose-based feature construction offers a viable alternative for lightweight computation in gesture-based human – robot interaction. This study’s findings indicate that reliable and responsive gesture-based control supports practical deployment on embedded humanoid robot platforms. Keywords: Skeleton-based gesture recognition, human – robot interaction, machine learning, computer vision, embedded robotics

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  • University of Brawijaya
  • Kyushu Institute of Technology
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Rekan penulisOrganisasiArtikel bersama
Eko Sakti P.Afiliasi tidak diketahui1
Ari KusyantiUniversity of Brawijaya1
Issa ArwaniUniversity of Brawijaya1
Satrio Agung WicaksonoUniversity of Brawijaya1
Admaja Dwi HerlambangUniversity of Brawijaya1
Wahyu PebriantoUniversity of Brawijaya1
Sholeh Hadi PramonoUniversity of Brawijaya1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://e-journal.unair.ac.id/JISEBI/oai, pertama di-harvest 29 Okt 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Lightweight Skeleton–Based Hand Gesture Recognition Using Machine Learning for Human-Robot Interaction</dc:title>
	<dc:creator>Mudjirahardjo, Panca</dc:creator>
	<dc:creator>Rahmadwati</dc:creator>
	<dc:creator>Razak, Angger Abdul</dc:creator>
	<dc:creator>Setyawan, Raden Arief</dc:creator>
	<dc:creator>Yui, Tanjo</dc:creator>
	<dc:description xml:lang="en-US">Background: Gesture-based control has emerged as a natural and intuitive approach for human–robot interaction (HRI). Advances in computer vision, particularly skeletal pose estimation, provide robust solutions to hand gesture recognition that are independent of lighting conditions and other sensor dependencies. However, most previous studies have relied heavily on deep neural network approaches, such as graph convolutional networks (GCN) and transformer-based architectures, which require substantial computational resources, making them less suitable for real-time robotic system applications.
Objective: This study aims to develop a lightweight skeleton pose-based gesture recognition framework for human – robot interaction, focusing on accuracy, robustness, and computational efficiency.
Methods: In this experiment, hand movement reference points were extracted using skeleton pose estimation. From these reference points, referred to as joint coordinates, feature vectors are constructed. These feature vectors are then used as input to the ML model, including SVMs, RF, GBM, and LGBM. The machine learning models were comparatively evaluated in terms of F1-score recognition, latency, and robustness in dynamic environments.
Results: The SVM classifier consistently outperformed RF, GBM, and LGBM, achieving an F1-score of 91.3%. Real-time processing with an average latency of 44 ms per frame (≈22.7 FPS) and demonstrated stable performance under dynamic operating conditions. These results indicate that the selected skeleton keypoints and feature representation are effective in capturing discriminative hand-gesture patterns while maintaining low computational overhead.
Conclusion: When combined with conventional machine learning classifiers, this study demonstrates that efficient skeleton pose-based feature construction offers a viable alternative for lightweight computation in gesture-based human – robot interaction. This study’s findings indicate that reliable and responsive gesture-based control supports practical deployment on embedded humanoid robot platforms.
 
Keywords: Skeleton-based gesture recognition, human – robot interaction, machine learning, computer vision, embedded robotics</dc:description>
	<dc:publisher xml:lang="en-US">Universitas Airlangga</dc:publisher>
	<dc:date>2026-07-07</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>text/xml</dc:format>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://e-journal.unair.ac.id/JISEBI/article/view/78026</dc:identifier>
	<dc:identifier>10.20473/jisebi.12.2.223-235</dc:identifier>
	<dc:source xml:lang="en-US">Journal of Information Systems Engineering and Business Intelligence; Vol. 12 No. 2 (2026):  June; 223-235</dc:source>
	<dc:source>2443-2555</dc:source>
	<dc:source>2598-6333</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://e-journal.unair.ac.id/JISEBI/article/view/78026/39614</dc:relation>
	<dc:relation>https://e-journal.unair.ac.id/JISEBI/article/view/78026/38893</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2026 The Authors. Published by Universitas Airlangga.</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>