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The Investigation on Using Unity3D Game Engine in Urban Design Study

Journal of ICT Research and Applications (JICTRA) · Vol. 3 No. 1 (2013) · pp. 1–18

DOI
10.5614/itbj.ict.2009.3.1.1
ISSN
2338-5499, 2337-5787
Published
2013-09-13
Publisher
DRI - ITB
Language
eng

Abstract

Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform. The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and engage with the game objects. However, most CAD and GIS applications are not equipped with 3D tools and navigation systems intended to the user experience. In particular, 3D game engines provide standard 3D navigation tools as well as any programmable view to create engaging navigation thorough the virtual environment. By using a game engine, it is possible to create other interaction such as object manipulation, non playing character (NPC) interaction with player and/or environment. We conducted analysis on previous game engines and experiment on urban design project with Unity3D game engine for visualization and interactivity. At the end, we present the advantages and limitations using game technology as visual representation tool for architecture and urban design studies.

Collaboration network of the authors

4 authors · 4 co-authorship links · 1 across different organisations

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  • Bandung Institute of Technology
  • Shibaura Institute of Technology
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Zulhadi SahputraBandung Institute of Technology1
Agus SuharjonoBandung Institute of Technology1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journals.itb.ac.id/index.php/jictra/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">The Investigation on Using Unity3D Game Engine in Urban Design Study</dc:title>
	<dc:creator>Indraprastha, Aswin</dc:creator>
	<dc:creator>Shinozaki, Michihiko</dc:creator>
	<dc:description xml:lang="en-US">Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform. The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and engage with the game objects. However, most CAD and GIS applications are not equipped with 3D tools and navigation systems intended to the user experience. In particular, 3D game engines provide standard 3D navigation tools as well as any programmable view to create engaging navigation thorough the virtual environment. By using a game engine, it is possible to create other interaction such as object manipulation, non playing character (NPC) interaction with player and/or environment. We conducted analysis on previous game engines and experiment on urban design project with Unity3D game engine for visualization and interactivity. At the end, we present the advantages and limitations using game technology as visual representation tool for architecture and urban design studies.</dc:description>
	<dc:publisher xml:lang="en-US">DRI - ITB</dc:publisher>
	<dc:date>2013-09-13</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journals.itb.ac.id/index.php/jictra/article/view/180</dc:identifier>
	<dc:identifier>10.5614/itbj.ict.2009.3.1.1</dc:identifier>
	<dc:source xml:lang="en-US">Journal of ICT Research and Applications; Vol. 3 No. 1 (2009); 1-18</dc:source>
	<dc:source>2338-5499</dc:source>
	<dc:source>2337-5787</dc:source>
	<dc:language>eng</dc:language>
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