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Development of the traditional digital games for strengthening childhood's verbal skill

Jurnal Pendidikan Vokasi · Vol. 9 No. 1 (2019) · hlm. 75–82

DOI
10.21831/jpv.v9i1.22802
ISSN
2476-9401, 2088-2866
Terbit
2019-03-05
Penerbit
ADGVI & Graduate School of Universitas Negeri Yogyakarta
Bahasa
eng

Abstrak

The aims of this research was to: (1) know the portability aspect of the Traditional Digital Games application as a medium for early childhood learning; and (2) know the usability aspect of the Traditional Digital Games applications as a medium for early childhood learning. The method used in this study is Research and Development (R & D). The stages through which the waterfall will be useful to be able to produce reliable and effective software. The waterfall flowchart consists of: analysis, design, implementation, testing, and improvement. The results of this study were: (1) the results of testing from the portability aspect using a different smartphone, it can be concluded that traditional digital game applications have entered into a very good category; and (2) the results of testing usability aspects averaged over 70%, so that in both aspects the test was considered feasible and good. Although in the aspect of learning games the score shows 70.83% so it needs an increase.

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16 penulis · 35 tautan kepenulisan bersama · 22 lintas organisasi

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  • Indonesia University of Education
  • Yogyakarta State University
  • Universitas Islam Negeri Ar-Raniry
  • Universiti Sains Malaysia
  • Universitas Muhammadiyah Purworejo
  • Universitas Negeri Surabaya
  • Sebelas Maret University
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Rekan penulisOrganisasiArtikel bersama
Putu SudiraYogyakarta State University2
Muhammad Isfa' LanaIndonesia University of Education1
Afika RiantiIndonesia University of Education1
Ahmad FauziUniversitas Islam Negeri Ar-Raniry1
Ilham Agung PambudiIndonesia University of Education1
Muhamad Akda Fathul BarriIndonesia University of Education1
Ayu Permata SariIndonesia University of Education1
Amara Seviany AgustinIndonesia University of Education1
Md Baharuddin Bin Abdul RahmanUniversiti Sains Malaysia1
Suyitno SuyitnoUniversitas Muhammadiyah Purworejo1
Warju WarjuUniversitas Negeri Surabaya1
Pardjono PardjonoYogyakarta State University1
Farid MutohhariYogyakarta State University1
Fajar Danur IsnantyoSebelas Maret University1

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Sumber metadata: OAI-PMH (metadata jurnal) http://journal.uny.ac.id/index.php/jpv/oai, pertama di-harvest 9 Nov 2026, terakhir terlihat 9 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Development of the traditional digital games for strengthening childhood's verbal skill</dc:title>
	<dc:creator>Majid, Nuur Wachid Abdul</dc:creator>
	<dc:creator>Ridwan, Taufik</dc:creator>
	<dc:subject xml:lang="en-US">traditional digital games for learning</dc:subject>
	<dc:subject xml:lang="en-US">education</dc:subject>
	<dc:subject xml:lang="en-US">verbal</dc:subject>
	<dc:description xml:lang="en-US">The aims of this research was to: (1) know the portability aspect of the Traditional Digital Games application as a medium for early childhood learning; and (2) know the usability aspect of the Traditional Digital Games applications as a medium for early childhood learning. The method used in this study is Research and Development (R &amp;amp; D). The stages through which the waterfall will be useful to be able to produce reliable and effective software. The waterfall flowchart consists of: analysis, design, implementation, testing, and improvement. The results of this study were: (1) the results of testing from the portability aspect using a different smartphone, it can be concluded that traditional digital game applications have entered into a very good category; and (2) the results of testing usability aspects averaged over 70%, so that in both aspects the test was considered feasible and good. Although in the aspect of learning games the score shows 70.83% so it needs an increase.</dc:description>
	<dc:publisher xml:lang="en-US">ADGVI &amp; Graduate School of Universitas Negeri Yogyakarta</dc:publisher>
	<dc:date>2019-03-05</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.uny.ac.id/index.php/jpv/article/view/22802</dc:identifier>
	<dc:identifier>10.21831/jpv.v9i1.22802</dc:identifier>
	<dc:source xml:lang="en-US">Jurnal Pendidikan Vokasi; Vol. 9 No. 1 (2019); 75-82</dc:source>
	<dc:source>2476-9401</dc:source>
	<dc:source>2088-2866</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.uny.ac.id/index.php/jpv/article/view/22802/11854</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2019 Jurnal Pendidikan Vokasi</dc:rights>
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