Jurnal
SINTA 2
Using Customer Emotional Experience from E-Commerce for Generating Natural Language Evaluation and Advice Reports on Game Products
Journal of ICT Research and Applications (JICTRA) · Vol. 13 No. 2 (2019) · pp. 145–161
ISSN 2338-5499, 2337-5787
Published 2019-09-30
Publisher DRI - ITB
Language eng
Abstract
Investigating customer emotional experience using natural language processing (NLP) is an example of a way to obtain product insight. However, it relies on interpreting and representing the results understandably. Currently, the results of NLP are presented in numerical or graphical form, and human experts still need to provide an explanation in natural language. It is desirable to develop a computational system that can automatically transform NLP results into a descriptive report in natural language. The goal of this study was to develop a computational linguistic description method to generate evaluation and advice reports on game products. This study used NLP to extract emotional experiences (emotions and sentiments) from e-commerce customer reviews in the form of numerical information. This paper also presents a linguistic description method to generate evaluation and advice reports, adopting the Granular Linguistic Model of a Phenomenon (GLMP) method for analyzing the results of the NLP method. The test result showed that the proposed method could successfully generate evaluation and advice reports assessing the quality of 5 game products based on the emotional experience of customers.
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Metadata source: OAI-PMH (metadata jurnal) https://journals.itb.ac.id/index.php/jictra/oai,
first harvested 26 Okt 2026,
last seen 26 Okt 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en-US">Using Customer Emotional Experience from E-Commerce for Generating Natural Language Evaluation and Advice Reports on Game Products</dc:title>
<dc:creator>Gani, Hamdan</dc:creator>
<dc:creator>Tomimatsu, Kiyoshi</dc:creator>
<dc:subject xml:lang="en-US">advice</dc:subject>
<dc:subject xml:lang="en-US">customer review</dc:subject>
<dc:subject xml:lang="en-US">emotional experience</dc:subject>
<dc:subject xml:lang="en-US">linguistic description of evaluation</dc:subject>
<dc:subject xml:lang="en-US">natural language processing</dc:subject>
<dc:description xml:lang="en-US">Investigating customer emotional experience using natural language processing (NLP) is an example of a way to obtain product insight. However, it relies on interpreting and representing the results understandably. Currently, the results of NLP are presented in numerical or graphical form, and human experts still need to provide an explanation in natural language. It is desirable to develop a computational system that can automatically transform NLP results into a descriptive report in natural language. The goal of this study was to develop a computational linguistic description method to generate evaluation and advice reports on game products. This study used NLP to extract emotional experiences (emotions and sentiments) from e-commerce customer reviews in the form of numerical information. This paper also presents a linguistic description method to generate evaluation and advice reports, adopting the Granular Linguistic Model of a Phenomenon (GLMP) method for analyzing the results of the NLP method. The test result showed that the proposed method could successfully generate evaluation and advice reports assessing the quality of 5 game products based on the emotional experience of customers.</dc:description>
<dc:publisher xml:lang="en-US">DRI - ITB</dc:publisher>
<dc:date>2019-09-30</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journals.itb.ac.id/index.php/jictra/article/view/8168</dc:identifier>
<dc:identifier>10.5614/itbj.ict.res.appl.2019.13.2.5</dc:identifier>
<dc:source xml:lang="en-US">Journal of ICT Research and Applications; Vol. 13 No. 2 (2019); 145-161</dc:source>
<dc:source>2338-5499</dc:source>
<dc:source>2337-5787</dc:source>
<dc:source>10.5614/itbj.ict.res.appl.2019.13.2</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journals.itb.ac.id/index.php/jictra/article/view/8168/4338</dc:relation>
</oai_dc:dc>
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Cite this article
APA 7
Gani, H., & Tomimatsu, K. (2019). Using Customer Emotional Experience from E-Commerce for Generating Natural Language Evaluation and Advice Reports on Game Products. Journal of ICT Research and Applications (JICTRA), 13(2), 145–161. https://doi.org/10.5614/itbj.ict.res.appl.2019.13.2.5
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IEEE
H. Gani and K. Tomimatsu, “Using Customer Emotional Experience from E-Commerce for Generating Natural Language Evaluation and Advice Reports on Game Products,” Journal of ICT Research and Applications (JICTRA), vol. 13, no. 2, pp. 145–161, 2019, doi: 10.5614/itbj.ict.res.appl.2019.13.2.5.
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