Jurnal
SINTA 2
Serious Game Development Model Based on the Game-Based Learning Foundation
Journal of ICT Research and Applications (JICTRA) · Vol. 15 No. 3 (2021) · pp. 291–305
ISSN 2338-5499, 2337-5787
Published 2021-12-28
Publisher DRI - ITB
Language eng
Abstract
Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.
Collaboration network of the authors
9 authors ·
20 co-authorship links
· 12 across different organisations
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Telkom University Universiti Teknikal Malaysia Melaka Warsaw University of Life Sciences Universitas Amikom Purwokerto Affiliation unknown
Different organisations
Same organisation
Affiliation unknown
Thicker line = more joint articles · bigger circle = more articles
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Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.
Metadata source: OAI-PMH (metadata jurnal) https://journals.itb.ac.id/index.php/jictra/oai,
first harvested 26 Okt 2026,
last seen 26 Okt 2026.
Original metadata (oai_dc)
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<dc:title xml:lang="en-US">Serious Game Development Model Based on the Game-Based Learning Foundation</dc:title>
<dc:creator>Roedavan, Rickman</dc:creator>
<dc:creator>Pudjoatmodjo, Bambang</dc:creator>
<dc:creator>Siradj, Yahdi</dc:creator>
<dc:creator>Salam, Sazilah</dc:creator>
<dc:creator>Hardianti, BQ Desy</dc:creator>
<dc:subject xml:lang="en-US">applied games</dc:subject>
<dc:subject xml:lang="en-US">game development life cycle</dc:subject>
<dc:subject xml:lang="en-US">Game Based Learning Foundation</dc:subject>
<dc:subject xml:lang="en-US">serious games</dc:subject>
<dc:description xml:lang="en-US">Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.</dc:description>
<dc:publisher xml:lang="en-US">DRI - ITB</dc:publisher>
<dc:date>2021-12-28</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journals.itb.ac.id/index.php/jictra/article/view/15578</dc:identifier>
<dc:identifier>10.5614/itbj.ict.res.appl.2021.15.3.6</dc:identifier>
<dc:source xml:lang="en-US">Journal of ICT Research and Applications; Vol. 15 No. 3 (2021); 291-305</dc:source>
<dc:source>2338-5499</dc:source>
<dc:source>2337-5787</dc:source>
<dc:source>10.5614/itbj.ict.res.appl.2021.15.3</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journals.itb.ac.id/index.php/jictra/article/view/15578/5563</dc:relation>
<dc:rights xml:lang="en-US">Copyright (c) 2021 Journal of ICT Research and Applications</dc:rights>
</oai_dc:dc>
Citations and indexing
OpenAlex
Indexed
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46 citations
Crossref
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32 citations
Counts as reported by each index on 26 Okt 2026; indexes count citations differently.
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Cite this article
APA 7
Roedavan, R., Pudjoatmodjo, B., Siradj, Y., Salam, S., & Hardianti, B. D. (2021). Serious Game Development Model Based on the Game-Based Learning Foundation. Journal of ICT Research and Applications (JICTRA), 15(3), 291–305. https://doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6
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IEEE
R. Roedavan, B. Pudjoatmodjo, Y. Siradj, S. Salam, and B. D. Hardianti, “Serious Game Development Model Based on the Game-Based Learning Foundation,” Journal of ICT Research and Applications (JICTRA), vol. 15, no. 3, pp. 291–305, 2021, doi: 10.5614/itbj.ict.res.appl.2021.15.3.6.
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