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Serious Game Development Model Based on the Game-Based Learning Foundation

Journal of ICT Research and Applications (JICTRA) · Vol. 15 No. 3 (2021) · pp. 291–305

DOI
10.5614/itbj.ict.res.appl.2021.15.3.6
ISSN
2338-5499, 2337-5787
Published
2021-12-28
Publisher
DRI - ITB
Language
eng

Abstract

Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.

Keywords

Collaboration network of the authors

9 authors · 20 co-authorship links · 12 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Telkom University
  • Universiti Teknikal Malaysia Melaka
  • Warsaw University of Life Sciences
  • Universitas Amikom Purwokerto
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Azizul Mohd YusoffUniversiti Teknikal Malaysia Melaka3
Siti Nurul Mahfuzah MohamadUniversiti Teknikal Malaysia Melaka3
Abdullah Pirus LemanAffiliation unknown2
Rujianto Eko SaputroUniversitas Amikom Purwokerto1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journals.itb.ac.id/index.php/jictra/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Serious Game Development Model Based on the Game-Based Learning Foundation</dc:title>
	<dc:creator>Roedavan, Rickman</dc:creator>
	<dc:creator>Pudjoatmodjo, Bambang</dc:creator>
	<dc:creator>Siradj, Yahdi</dc:creator>
	<dc:creator>Salam, Sazilah</dc:creator>
	<dc:creator>Hardianti, BQ Desy</dc:creator>
	<dc:subject xml:lang="en-US">applied games</dc:subject>
	<dc:subject xml:lang="en-US">game development life cycle</dc:subject>
	<dc:subject xml:lang="en-US">Game Based Learning Foundation</dc:subject>
	<dc:subject xml:lang="en-US">serious games</dc:subject>
	<dc:description xml:lang="en-US">Serious games or applied games are digital games applied in serious fields such as education, advertising, health, business, and the military. Currently, serious game development is mostly based on the Game Development Life Cycle (GDLC) approach. A serious game is a game product with unique characteristics that require a particular approach to its development. This paper proposes a serious game development model adapted from the Game-Based Learning Foundation. This paper’s main contribution is to enhance knowledge in the game development field and game-related application research. The proposed model was validated using the relativism approach and it was used to develop several game prototypes for universities, national companies, and the military.</dc:description>
	<dc:publisher xml:lang="en-US">DRI - ITB</dc:publisher>
	<dc:date>2021-12-28</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journals.itb.ac.id/index.php/jictra/article/view/15578</dc:identifier>
	<dc:identifier>10.5614/itbj.ict.res.appl.2021.15.3.6</dc:identifier>
	<dc:source xml:lang="en-US">Journal of ICT Research and Applications; Vol. 15 No. 3 (2021); 291-305</dc:source>
	<dc:source>2338-5499</dc:source>
	<dc:source>2337-5787</dc:source>
	<dc:source>10.5614/itbj.ict.res.appl.2021.15.3</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journals.itb.ac.id/index.php/jictra/article/view/15578/5563</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2021 Journal of ICT Research and Applications</dc:rights>
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