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Pengembangan Media Pembelajaran Game Edukasi Berbasis Android Pada Materi Fluida Statis Kelas XI

Indonesian Journal of Physics and its Applications · Vol. 2 No. 1 (2022) · pp. 21–28

ISSN
2775-9903
Published
2022-08-20
Publisher
Pendidikan Fisika FKIP Universitas Halu Oleo
Language
eng
License
creativecommons.org/licenses/by-nc/4.0

Abstract

This study aims to produce learning media for game an appropriate android-based educational class XI static fluids. This type of research is development research (RD) with a 4-D design consisting of four stages, namely define, design, develop, and disseminate. This research was conducted at SMAN 9 Kendari. The learning media game android-based educational that was developed was tested limited to 15 students of class XI MIPA 2. Data collection was carried out by giving validation sheets to expert validator, giving response questionnaires to teachers and students, and giving pretest and posttest to participants. students to assess the feasibility of the learning media product game android-based educationa ldeveloped. The feasibility of the learning media product is game androis-based educational seen from the validation score using aiken analysis, practicality based on the percentage of teacher and student response scores, and effectiveness through improving student learning outcomes based on analysis of pretest and posttest questions using standard gain (g). The results showed that first, the learning media was game android-based educational declared valid for class xi static fluids with a validity level of 7,4 in the valid category. Second,learning media game android-based educational declared effective based on increasing student learning outcomes after using learning media game android-based educational by the value standard gain of 0.51 in the medium category. Third, the learning process using learning media game android-based educational declared practical as indicated by the percentage of teacher responses of 93.4% in the very good category and the percentage of student responses by 86.07% in the very good category.

Keywords

Collaboration network of the authors

40 authors · 90 co-authorship links · 5 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Halu Oleo
  • State University of Malang
  • Nara Institute of Science and Technology
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
La SaharaAffiliation unknown5
Muhammad AnasAffiliation unknown5
Erniwati ErniwatiAffiliation unknown4
La Maronta GalibAffiliation unknown3
Vivi Hastuti RMAffiliation unknown2
Kasman KasmanAffiliation unknown2
Hunaidah HunaidahAffiliation unknown2
Nilawati UteUniversitas Halu Oleo2
SutopoState University of Malang1
Supriyono Koes HandayantoState University of Malang1
Andi Marwanti PanreNara Institute of Science and Technology1
Syarifuddin SyarifuddinUniversitas Halu Oleo1
La Ode NursalamUniversitas Halu Oleo1
La Ode SaharaUniversitas Halu Oleo1
Muhammad AnasUniversitas Halu Oleo1
La TahangUniversitas Halu Oleo1
Hunaidah .Affiliation unknown1
Hadija HadijaAffiliation unknown1
I Gusti Ngurah Putu Sutama AriAffiliation unknown1
Yeyen Atusman MangidiAffiliation unknown1
Vivi Hastuti Rufa MongkitoAffiliation unknown1
Jurmila JurmilaAffiliation unknown1
Wa Ode SurianiAffiliation unknown1
Dewi SatriyantiAffiliation unknown1
Yeni Sariani HasanAffiliation unknown1
Asra AsraAffiliation unknown1
Nini KarlinaAffiliation unknown1
Asmira TokaseAffiliation unknown1
Asriani SapoAffiliation unknown1
Yulin YulinAffiliation unknown1
Wulan SuciAffiliation unknown1
Lucky LuckyAffiliation unknown1
Nur IndahAffiliation unknown1
HUSEIN HUSEINUniversitas Halu Oleo1
Nurul Reski Al-QuraniAffiliation unknown1
Mardiana NapirahAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://ojs.uho.ac.id/index.php/IJPiA/oai, first harvested 30 Okt 2026, last seen 30 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en-US">Pengembangan Media Pembelajaran Game Edukasi Berbasis Android Pada Materi Fluida Statis Kelas XI</dc:title>
	<dc:creator>Penginan, Anna Puteri</dc:creator>
	<dc:creator>Sukariasih, Luh</dc:creator>
	<dc:creator>Tahang, La</dc:creator>
	<dc:creator>Abdin, Abdin</dc:creator>
	<dc:subject xml:lang="en-US">Learning media; educational games; android; learning outcomes; valid; effective; pratical</dc:subject>
	<dc:description xml:lang="en-US">This study aims to produce learning media for game an appropriate android-based educational class XI static fluids. This type of research is development research (RD) with a 4-D design consisting of four stages, namely define, design, develop, and disseminate. This research was conducted at SMAN 9 Kendari. The learning media game android-based educational that was developed was tested limited to 15 students of class XI MIPA 2. Data collection was carried out by giving validation sheets to expert validator, giving response questionnaires to teachers and students, and giving pretest and posttest to participants. students to assess the feasibility of the learning media product game android-based educationa ldeveloped. The feasibility of the learning media product is game androis-based educational seen from the validation score using aiken analysis, practicality based on the percentage of teacher and student response scores, and effectiveness through improving student learning outcomes based on analysis of pretest and posttest questions using standard gain (g). The results showed that first, the learning media was game android-based educational declared valid for class xi static fluids with a validity level of 7,4 in the valid category. Second ,learning media game android-based educational declared effective based on increasing student learning outcomes after using  learning media game android-based educational by the value standard gain of 0.51 in the medium category. Third, the learning process using learning media game android-based educational declared practical as indicated by the percentage of teacher responses of 93.4% in the very good category and the percentage of student responses by 86.07% in the very good category.</dc:description>
	<dc:publisher xml:lang="en-US">Pendidikan Fisika FKIP Universitas Halu Oleo</dc:publisher>
	<dc:contributor xml:lang="en-US"></dc:contributor>
	<dc:date>2022-08-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://ojs.uho.ac.id/index.php/IJPiA/article/view/25806</dc:identifier>
	<dc:source xml:lang="en-US">Indonesian Journal of Physics and its Applications; Vol 2, No 1 (2022): EDISI MARET 2022; 21-28</dc:source>
	<dc:source>2775-9903</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://ojs.uho.ac.id/index.php/IJPiA/article/view/25806/15951</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 Indonesian Journal of Physics and its Applications</dc:rights>
	<dc:rights xml:lang="en-US">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
</oai_dc:dc>