Melola Discovery

← Melola Discovery

Jurnal SINTA 2

Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students

Journal of ICT Research and Applications (JICTRA) · Vol. 18 No. 2 (2024) · pp. 81–92

DOI
10.5614/itbj.ict.res.appl.2023.18.2.1
ISSN
2338-5499, 2337-5787
Published
2024-09-30
Publisher
DRI - ITB
Language
eng

Abstract

Virtual reality (VR) technology has emerged in response to recent developments in the 3-dimensional (3D) world. VR enables people to engage in various metaverse world experiences in a more immersive way. Immersive learning is a learning method that uses 3D digital technology to facilitate the learning process by visualization in the classroom. This research used a case study of the Interior Design II studio course taken by level-2 students of the Department of Interior Design, School of Creative Industries, Telkom University, Indonesia. The Interior Design II course requires students to design the interior of a residence with a minimum area of 100 m2. The method of paired sample test analysis was used to assess student’s preferences for pre-test and post-test statements from the VR intervention method in assessing student’s sense of place in the final design of the course. The results showed significant differences in student preferences during the pre-test (481.3% and 790.6%), which increased during the post-test (641.7% and 801%). The paired sample t-test analysis results also showed a Sig (2-tailed) number of 0.000 < 0.05, so there is a significant relationship between the pre-test and post-test intervention.

Keywords

Collaboration network of the authors

4 authors · 6 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Telkom University
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journals.itb.ac.id/index.php/jictra/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/  http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
	<dc:title xml:lang="en-US">Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students</dc:title>
	<dc:creator>Akhmadi, Akhmadi</dc:creator>
	<dc:creator>Ismiranti, Athifa Sri</dc:creator>
	<dc:creator>Azhar, Hanif</dc:creator>
	<dc:creator>Sheha, Ahmad Nur</dc:creator>
	<dc:subject xml:lang="en-US">immersive learning</dc:subject>
	<dc:subject xml:lang="en-US">interior design studio</dc:subject>
	<dc:subject xml:lang="en-US">sense of place</dc:subject>
	<dc:subject xml:lang="en-US">virtual reality</dc:subject>
	<dc:subject xml:lang="en-US">visual method design</dc:subject>
	<dc:description xml:lang="en-US">Virtual reality (VR) technology has emerged in response to recent developments in the 3-dimensional (3D) world. VR enables people to engage in various metaverse world experiences in a more immersive way. Immersive learning is a learning method that uses 3D digital technology to facilitate the learning process by visualization in the classroom. This research used a case study of the Interior Design II studio course taken by level-2 students of the Department of Interior Design, School of Creative Industries, Telkom University, Indonesia. The Interior Design II course requires students to design the interior of a residence with a minimum area of 100 m2. The method of paired sample test analysis was used to assess student’s preferences for pre-test and post-test statements from the VR intervention method in assessing student’s sense of place in the final design of the course. The results showed significant differences in student preferences during the pre-test (481.3% and 790.6%), which increased during the post-test (641.7% and 801%). The paired sample t-test analysis results also showed a Sig (2-tailed) number of 0.000 &amp;lt; 0.05, so there is a significant relationship between the pre-test and post-test intervention.</dc:description>
	<dc:publisher xml:lang="en-US">DRI - ITB</dc:publisher>
	<dc:date>2024-09-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journals.itb.ac.id/index.php/jictra/article/view/22395</dc:identifier>
	<dc:identifier>10.5614/itbj.ict.res.appl.2023.18.2.1</dc:identifier>
	<dc:source xml:lang="en-US">Journal of ICT Research and Applications; Vol. 18 No. 2 (2024); 81-92</dc:source>
	<dc:source>2338-5499</dc:source>
	<dc:source>2337-5787</dc:source>
	<dc:source>10.5614/itbj.ict.res.appl.2023.18.2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journals.itb.ac.id/index.php/jictra/article/view/22395/6767</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2024 Journal of ICT Research and Applications</dc:rights>
</oai_dc:dc>