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Jurnal SINTA 2

PENERAPAN LOGIKA FUZZY SUGENO UNTUK PENENTUAN REWARD PADA GAME EDUKASI AKU BISA

JUTI: Jurnal Ilmiah Teknologi Informasi · Vol. 17 No. 2 (2019) · pp. 117–124

DOI
10.12962/j24068535.v17i2.a825
ISSN
2406-8535, 1412-6389
Published
2019-08-20
Publisher
Institut Teknologi Sepuluh Nopember
Language
eng

Abstract

This study discusses an application of fuzzy logic in educational game. This game requires a fast player response. We made this game in order to raise children awareness to encounter strangers. In this game, strangers are enemies in the form of hand drawings. The main characters in this game are boy and girl. The player can choose a character as desired. Each selected character has a different level. At each level, there is a level of difficulty based on the ease of passing enemies to reach the goal. The player would win the game once he/she manages to escape from strangers and arrives at home. Each level of the game has an enemy who tries to approach the player. If the enemy caught by the player, it will get consequences according to the fuzzy rules that applied to the game. The application of fuzzy logic in this game is to regulate the form of reward that will receive by the player. The basis for determining reward is the living conditions, time, and scores obtained by the player. In this research, we use fuzzy Sugeno logic for giving rewards. We conclude that fuzzy logic applies to our educational game.

Collaboration network of the authors

3 authors · 2 co-authorship links

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  • Universitas Bhinneka Nusantara
  • Different organisations
  • Same organisation
  • Affiliation unknown
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Co-authorOrganisationJoint articles
Dwiky Satria HutomoUniversitas Bhinneka Nusantara1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://juti.if.its.ac.id/index.php/juti/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">PENERAPAN LOGIKA FUZZY SUGENO UNTUK PENENTUAN REWARD PADA GAME EDUKASI AKU BISA</dc:title>
	<dc:creator xml:lang="en">Oktavia, Chaulina Alfianti</dc:creator>
	<dc:creator xml:lang="en">Maulidi, Rakhmad</dc:creator>
	<dc:description xml:lang="en">This study discusses an application of fuzzy logic in educational game. This game requires a fast player response. We made this game in order to raise children awareness to encounter strangers. In this game, strangers are enemies in the form of hand drawings. The main characters in this game are boy and girl. The player can choose a character as desired. Each selected character has a different level. At each level, there is a level of difficulty based on the ease of passing enemies to reach the goal. The player would win the game once he/she manages to escape from strangers and arrives at home. Each level of the game has an enemy who tries to approach the player. If the enemy caught by the player, it will get consequences according to the fuzzy rules that applied to the game. The application of fuzzy logic in this game is to regulate the form of reward that will receive by the player. The basis for determining reward is the living conditions, time, and scores obtained by the player. In this research, we use fuzzy Sugeno logic for giving rewards. We conclude that fuzzy logic applies to our educational game.</dc:description>
	<dc:publisher xml:lang="en">Institut Teknologi Sepuluh Nopember</dc:publisher>
	<dc:date>2019-08-20</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://juti.if.its.ac.id/index.php/juti/article/view/825</dc:identifier>
	<dc:identifier>10.12962/j24068535.v17i2.a825</dc:identifier>
	<dc:source xml:lang="en">JUTI: Jurnal Ilmiah Teknologi Informasi; Vol. 17, No. 2, Juli 2019; 117-124</dc:source>
	<dc:source>2406-8535</dc:source>
	<dc:source>1412-6389</dc:source>
	<dc:source>10.12962/j24068535.v17i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://juti.if.its.ac.id/index.php/juti/article/view/825/390</dc:relation>
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