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EFFECTIVENESS STUDIES OF THE LEARNING BASIC MATHEMATICAL OPERATIONS ON USERS USING EDUCATION GAMES WITH ESCALATING DIFFICULTY LEVEL IN SEVERAL TYPES OF GAMES

JUTI: Jurnal Ilmiah Teknologi Informasi · Vol. 18 No. 2 (2020) · pp. 115–124

DOI
10.12962/j24068535.v18i2.a989
ISSN
2406-8535, 1412-6389
Published
2020-07-31
Publisher
Institut Teknologi Sepuluh Nopember
Language
eng

Abstract

Mathematic is basic but fundamental knowledge, but in fact many students do not have the motivation to learn it because they think mathematic is boring. Therefore, an innovation is needed to motivate students, one of them is by using an educational game. Racing, shooting and fighting games are the most popular types of games in 2019 according to InvisionCommunity. Shooting game is a genre that used a lot in the educational games for learning math, while racing game and fighting game are not used much for educational games. This research aims to develop and measure the effectiveness of the games from these three genre of games as a means of learning elementary arithmetic at the elementary school level. The effectiveness of an educational game can be observed from the increment in learning outcomes obtained after conducting an experiment. We can know the most effective type of game in this experiment by compare the improvement in learning outcomes after playing all three games. The comparative analysis will be carried out using ANOVA. In this research, we used data from 60 participant with elementary level of education between grade 1 to 3. The results were obtained by calculating the difference in the participants' initial scores obtained from before playing the game and participants’ final scores obtained after playing the educational game. The results show that educational racing games have the highest increase of 6.3% compared to shooter games with 3% increase or fighting games with increase of 4.3%.

Collaboration network of the authors

23 authors · 44 co-authorship links

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  • Institut Teknologi Sepuluh Nopember
  • Affiliation unknown
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  • Same organisation
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Co-authorOrganisationJoint articles
Agus Zainal ArifinInstitut Teknologi Sepuluh Nopember2
Imam KuswardayanInstitut Teknologi Sepuluh Nopember2
Ratri Enggar PaweningAffiliation unknown1
Tio DarmawanInstitut Teknologi Sepuluh Nopember1
Rizqa Raaiqa BintanaInstitut Teknologi Sepuluh Nopember1
Nursuci Putri HusainInstitut Teknologi Sepuluh Nopember1
Nursanti Novi ArisaInstitut Teknologi Sepuluh Nopember1
Putri Nur RahayuInstitut Teknologi Sepuluh Nopember1
Yuna SugianelaInstitut Teknologi Sepuluh Nopember1
Qonita Luthfia SutinoAffiliation unknown1
Joko Lianto BulialiInstitut Teknologi Sepuluh Nopember1
Giri WiriapradjaAffiliation unknown1
Supria SupriaInstitut Teknologi Sepuluh Nopember1
Wijayanti Nurul KhotimahInstitut Teknologi Sepuluh Nopember1
Ridho Rahman HariadiInstitut Teknologi Sepuluh Nopember1
Imaduddin Al FikriInstitut Teknologi Sepuluh Nopember1
Deny Prasetia HermawanInstitut Teknologi Sepuluh Nopember1
Musta'inul AbdiInstitut Teknologi Sepuluh Nopember1
Hadziq FabroyirInstitut Teknologi Sepuluh Nopember1
Matthew Vieri SuriawanInstitut Teknologi Sepuluh Nopember1
Muhammad Zain Fawwaz Nuruddin SiswantoroAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://juti.if.its.ac.id/index.php/juti/oai, first harvested 26 Okt 2026, last seen 26 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">EFFECTIVENESS STUDIES OF THE LEARNING BASIC MATHEMATICAL OPERATIONS ON USERS USING EDUCATION GAMES WITH ESCALATING DIFFICULTY LEVEL IN SEVERAL TYPES OF GAMES</dc:title>
	<dc:creator xml:lang="en">Nafis, Ari Mahardika Ahmad</dc:creator>
	<dc:creator xml:lang="en">Herumurti, Darlis</dc:creator>
	<dc:description xml:lang="en">Mathematic is basic but fundamental knowledge, but in fact many students do not have the motivation to learn it because they think mathematic is boring. Therefore, an innovation is needed to motivate students, one of them is by using an educational game. Racing, shooting and fighting games are the most popular types of games in 2019 according to InvisionCommunity. Shooting game is a genre that used a lot in the educational games for learning math, while racing game and fighting game are not used much for educational games. This research aims to develop and measure the effectiveness of the games from these three genre of games as a means of learning elementary arithmetic at the elementary school level. The effectiveness of an educational game can be observed from the increment in learning outcomes obtained after conducting an experiment. We can know the most effective type of game in this experiment by compare the improvement in learning outcomes after playing all three games. The comparative analysis will be carried out using ANOVA. In this research, we used data from 60 participant with elementary level of education between grade 1 to 3. The results were obtained by calculating the difference in the participants' initial scores obtained from before playing the game and participants’ final scores obtained after playing the educational game. The results show that educational racing games have the highest increase of 6.3% compared to shooter games with 3% increase or fighting games with increase of 4.3%.</dc:description>
	<dc:publisher xml:lang="en">Institut Teknologi Sepuluh Nopember</dc:publisher>
	<dc:date>2020-07-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://juti.if.its.ac.id/index.php/juti/article/view/989</dc:identifier>
	<dc:identifier>10.12962/j24068535.v18i2.a989</dc:identifier>
	<dc:source xml:lang="en">JUTI: Jurnal Ilmiah Teknologi Informasi; Vol. 18, No. 2, July 2020; 115-124</dc:source>
	<dc:source>2406-8535</dc:source>
	<dc:source>1412-6389</dc:source>
	<dc:source>10.12962/j24068535.v18i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://juti.if.its.ac.id/index.php/juti/article/view/989/425</dc:relation>
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