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Jurnal SINTA 2

Optimasi Rendering Game 2D Asteroids Menggunakan Pemrograman CUDA

Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) · Vol. 4 No. 4 (2017) · pp. 221–226

DOI
10.25126/jtiik.201744488
ISSN
2528-6579, 2355-7699
Published
2017-12-31
Publisher
Fakultas Ilmu Komputer, Universitas Brawijaya
Language
en

Abstract

AbstrakSumber untuk mendapatkan hiburan sangatlah banyak, salah satunya melalui media video game. Minatnya masyarakat terhadap video game dibuktikan dengan besarnya angka pengguna video game. Oleh karena itu, performa video game sangatlah diperhitungkan agar dapat memperluas pasar. Salah satu cara untuk meningkatkan performa dari video game adalah dengan memanfaatkan GPU. Cara untuk membuktikan bahwa performa GPU lebih baik daripada CPU dalam pemrosesan secara parallel adalah dengan cara membandingkan hasil dari proses CPU dibandingkan dengan hasil proses GPU. Paper ini memaparkan perbedaan performa sebuah video game yang diimplementasikan menggunakan CPU yang dibandingkan dengan implementasi GPU.Kata kunci: games, video game, game development, CPU, GPU, CUDA, optimasi, analisisAbstractThere are many sources for having fun, one of them is through video game. Public interest on video game is proven by the large number of video game user. Therefore, the performance of video game is considered to expand the market. One of many ways to improve performance is using GPU processing. The way to prove that GPU processing is faster than CPU processing on parallel process is by comparing the result of GPU processing and CPU processing. This paper describes the differences in performance of video game that is implemented using GPU approach and CPU approach.Keywords: games, video game, game development, CPU, GPU, CUDA, optimization, analysis

Keywords

Collaboration network of the authors

40 authors · 107 co-authorship links · 3 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • University of Brawijaya
  • Universitas Amikom Purwokerto
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Arief Andy SoebrotoUniversity of Brawijaya3
Daneswara JauhariUniversity of Brawijaya3
Dhimas Anjar PrabowoUniversity of Brawijaya3
Sutrisno .Affiliation unknown2
Nurul HidayatUniversity of Brawijaya2
Canny Amerilyse CaesarUniversity of Brawijaya2
Latifah HanumUniversity of Brawijaya2
Muhammad FhadliUniversity of Brawijaya2
Anang HanafiUniversity of Brawijaya2
Listiya SurtiningsihUniversity of Brawijaya2
Fitra Abdurrachman BachtiarUniversity of Brawijaya2
Ahmad Afif SupiantoUniversity of Brawijaya1
Randy Cahya WihandikaUniversity of Brawijaya1
Maria Tenika FrestantiyaUniversity of Brawijaya1
Ziya El AriefUniversity of Brawijaya1
Candra DewiUniversity of Brawijaya1
Rina ChristantiUniversity of Brawijaya1
Budi Darma SetiawanUniversity of Brawijaya1
Rekyan Regasari Mardi PutriUniversity of Brawijaya1
Lailil MuflikhahUniversity of Brawijaya1
Muhammad SyafiqUniversity of Brawijaya1
Achmad Jafar Al KadafiUniversity of Brawijaya1
Rizka Husnun ZakiyyahUniversity of Brawijaya1
Wanda Athira LuqyanaUniversity of Brawijaya1
Uswatun HasanahUniversitas Amikom Purwokerto1
Lintang Resita MayangsariUniversity of Brawijaya1
Andhica PratamaUniversity of Brawijaya1
Mochammad Ainun NajibUniversity of Brawijaya1
Handika Agus FauziUniversity of Brawijaya1
Sutrisno SutrisnoUniversity of Brawijaya1
Aryeswara SunaryoUniversity of Brawijaya1
Maryamah .University of Brawijaya1
Moh. Fadel AsikinUniversity of Brawijaya1
Daisy KurniawatyUniversity of Brawijaya1
Selly Kurnia SariUniversity of Brawijaya1
Agnes Rossi Trisna LestariUniversity of Brawijaya1
Umi RofiqohUniversity of Brawijaya1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jtiik.ub.ac.id/index.php/jtiik/en/oai, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="id">Optimasi Rendering Game 2D Asteroids Menggunakan Pemrograman CUDA</dc:title>
	<dc:creator xml:lang="en">Irawan, Fathony Teguh</dc:creator>
	<dc:creator xml:lang="en">Ma’rufi, Muhammad Rizal</dc:creator>
	<dc:creator xml:lang="en">Cholissodin, Imam</dc:creator>
	<dc:subject xml:lang="en">games</dc:subject>
	<dc:subject xml:lang="en">video game</dc:subject>
	<dc:subject xml:lang="en">game development</dc:subject>
	<dc:subject xml:lang="en">CPU</dc:subject>
	<dc:subject xml:lang="en">GPU</dc:subject>
	<dc:subject xml:lang="en">CUDA</dc:subject>
	<dc:subject xml:lang="en">optimization</dc:subject>
	<dc:subject xml:lang="en">analysis</dc:subject>
	<dc:subject xml:lang="id">games</dc:subject>
	<dc:subject xml:lang="id">video game</dc:subject>
	<dc:subject xml:lang="id">game development</dc:subject>
	<dc:subject xml:lang="id">CPU</dc:subject>
	<dc:subject xml:lang="id">GPU</dc:subject>
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	<dc:subject xml:lang="id">optimization</dc:subject>
	<dc:subject xml:lang="id">analysis</dc:subject>
	<dc:description xml:lang="id">AbstrakSumber untuk mendapatkan hiburan sangatlah banyak, salah satunya melalui media video game. Minatnya masyarakat terhadap video game dibuktikan dengan besarnya angka pengguna video game. Oleh karena itu, performa video game sangatlah diperhitungkan agar dapat memperluas pasar. Salah satu cara untuk meningkatkan performa dari video game adalah dengan memanfaatkan GPU. Cara untuk membuktikan bahwa performa GPU lebih baik daripada CPU dalam pemrosesan secara parallel adalah dengan cara membandingkan hasil dari proses CPU dibandingkan dengan hasil proses GPU. Paper ini memaparkan perbedaan performa sebuah video game yang diimplementasikan menggunakan CPU yang dibandingkan dengan implementasi GPU.Kata kunci: games, video game, game development, CPU, GPU, CUDA, optimasi, analisisAbstractThere are many sources for having fun, one of them is through video game. Public interest on video game is proven by the large number of video game user. Therefore, the performance of video game is considered to expand the market. One of many ways to improve performance is using GPU processing. The way to prove that GPU processing is faster than CPU processing on parallel process is by comparing the result of GPU processing and CPU processing. This paper describes the differences in performance of video game that is implemented using GPU approach and CPU approach.Keywords: games, video game, game development, CPU, GPU, CUDA, optimization, analysis</dc:description>
	<dc:publisher xml:lang="en">Fakultas Ilmu Komputer, Universitas Brawijaya</dc:publisher>
	<dc:date>2017-12-31</dc:date>
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	<dc:identifier>https://jtiik.ub.ac.id/index.php/jtiik/article/view/488</dc:identifier>
	<dc:identifier>10.25126/jtiik.201744488</dc:identifier>
	<dc:source xml:lang="id">Jurnal Teknologi Informasi dan Ilmu Komputer; Vol 4 No 4: Desember 2017; 221-226</dc:source>
	<dc:source xml:lang="en">Jurnal Teknologi Informasi dan Ilmu Komputer; Vol. 4 No. 4: Desember 2017; 221-226</dc:source>
	<dc:source>2528-6579</dc:source>
	<dc:source>2355-7699</dc:source>
	<dc:source>10.25126/jtiik.201744</dc:source>
	<dc:language>en</dc:language>
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	<dc:rights xml:lang="en">Copyright (c) 2017 Jurnal Teknologi Informasi dan Ilmu Komputer</dc:rights>
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