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Pengukuran Performa Algoritma Culling untuk Optimasi Grafis pada Game Tiga Dimensi

Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) · Vol. 7 No. 1 (2020) · pp. 37–40

ISSN
2528-6579, 2355-7699
Published
2020-02-04
Publisher
Fakultas Ilmu Komputer, Universitas Brawijaya
Language
id

Abstract

Saat ini, teknologi game berkembang pesat. Terdapat banyak pengembang game yang mengembangkan game menggunakan grafis 3D. Meskipun teknologi GPU berkembang dengan pesat, optimasi tetap dibutuhkan seiring dengan perkembangan teknologi visualisasi. Penelitian ini mengulas performa algoritma Occlusion Culling berbasis GPU serta algoritma Occlusion Culling klasik dalam melakukan rendering pada game tiga dimensi. Berdasarkan penelitian ini, kami ingin mengetahui apakah Occlusion Culling berbasis GPU relevan untuk digunakan pada proses rendering game tiga dimensi. AbstractGame technology is getting bigger. There are many games developed using 3D graphics. Although GPU technology is growing rapidly, we still need optimization technique because the complexity of visualization always increases day by day. In this paper, we want to investigate the performance of GPU driven occlusion culling algorithm and classic occlusion culling in 3D Game Rendering. According to this research, we want to find whether GPU driven occlusion culling relevant for 3D Game or not.

Collaboration network of the authors

6 authors · 11 co-authorship links · 1 across different organisations

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  • Politeknik Elektronika Negeri Surabaya
  • UIN Sunan Ampel Surabaya
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
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Co-authorOrganisationJoint articles
Nurissaidah UlinnuhaUIN Sunan Ampel Surabaya1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jtiik.ub.ac.id/index.php/jtiik/en/oai, first harvested 27 Okt 2026, last seen 1 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="id">Pengukuran Performa Algoritma Culling untuk Optimasi Grafis pada Game Tiga Dimensi</dc:title>
	<dc:creator xml:lang="id">Fathoni, Kholid</dc:creator>
	<dc:creator xml:lang="id">Shaliha, Nur Shabrina</dc:creator>
	<dc:creator xml:lang="id">Sa'dyah, Halimatus</dc:creator>
	<dc:creator xml:lang="id">Basuki, Dwi Kurnia</dc:creator>
	<dc:creator xml:lang="id">Basofi, Arif</dc:creator>
	<dc:description xml:lang="id">Saat ini, teknologi game berkembang pesat. Terdapat banyak pengembang game yang mengembangkan game menggunakan grafis 3D. Meskipun teknologi GPU berkembang dengan pesat, optimasi tetap dibutuhkan seiring dengan perkembangan teknologi visualisasi. Penelitian ini mengulas performa algoritma Occlusion Culling berbasis GPU serta algoritma Occlusion Culling klasik dalam melakukan rendering pada game tiga dimensi. Berdasarkan penelitian ini, kami ingin mengetahui apakah Occlusion Culling berbasis GPU relevan untuk digunakan pada proses rendering game tiga dimensi. AbstractGame technology is getting bigger. There are many games developed using 3D graphics. Although GPU technology is growing rapidly, we still need optimization technique because the complexity of visualization always increases day by day. In this paper, we want to investigate the performance of GPU driven occlusion culling algorithm and classic occlusion culling in 3D Game Rendering. According to this research, we want to find whether GPU driven occlusion culling relevant for 3D Game or not.</dc:description>
	<dc:publisher xml:lang="en">Fakultas Ilmu Komputer, Universitas Brawijaya</dc:publisher>
	<dc:date>2020-02-04</dc:date>
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	<dc:identifier>https://jtiik.ub.ac.id/index.php/jtiik/article/view/1159</dc:identifier>
	<dc:source xml:lang="id">Jurnal Teknologi Informasi dan Ilmu Komputer; Vol 7 No 1: Februari 2020; 37-40</dc:source>
	<dc:source xml:lang="en">Jurnal Teknologi Informasi dan Ilmu Komputer; Vol. 7 No. 1: Februari 2020; 37-40</dc:source>
	<dc:source>2528-6579</dc:source>
	<dc:source>2355-7699</dc:source>
	<dc:source>10.25126/jtiik.202071</dc:source>
	<dc:language>id</dc:language>
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	<dc:rights xml:lang="en">Copyright (c) 2020 Jurnal Teknologi Informasi dan Ilmu Komputer</dc:rights>
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