Jurnal SINTA 2
Penggalian Perilaku Pemain dalam Penentuan Tipe Permainan pada E-Learning Pemrograman Berbasis Gamification
Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) · Vol. 7 No. 4 (2020) · pp. 765–772
- ISSN
- 2528-6579, 2355-7699
- Published
- 2020-08-07
- Publisher
- Fakultas Ilmu Komputer, Universitas Brawijaya
- Language
- id
Abstract
Salah satu kompetensi utama yang harus dimiliki oleh lulusan dari jurusan atau program studi bidang keilmuan komputer adalah kemampuan programming (membuat program). Berbagi informasi untuk meningkatkan kualitas pembelajaran pemrograman telah dilakukan di banyak kampus di Indonesia. Salah satunya adalah penerapan media pembelajaran online atau disebut juga sebagai E-Learning. Salah satu sistem pembelajaran yang paling umum, yang didukung oleh teknologi informasi, adalah e-learning. Namun, banyak juga sistem e-learning tidak mencapai tujuan yang diinginkan karena ketidakpatuhan dan kurangnya pengetahuan tentang teknik dan metode untuk pengembangan sistem informasi online. Tujuan yang dicapai antara lain efisiensi, efektifitas, motivasi dan keterlibatan siswa. Pendekatan gamification dapat digunakan untuk meningkatkan beberapa hal tersebut demi tercapainya tujuan pembelajaran online. Dalam sistem Code Maniac, terdapat beberapa elemen gamification yang digunakan, yaitu poin pengalaman, poin aktivitas dan badge. Namun, hal tersebut terbukti masih kurang meningkatkan motivasi mahasiswa dalam menggunakan Code Maniac. Pendekatan player-centric memungkinkan sistem menyesuaikan gameplay yang sesuai dengan gaya bermain seorang pemain. Untuk dapat mewujudkan sebuah media pembelajaran yang berorientasi pada pemain, maka dibutuhkan sebuah mekanisme untuk mengenali karakteristik pemainnya. Pada penelitian ini menekanan metode yang digunakan untuk menggali perilaku permainan. Penggalian pola dilakukan pada data log proses per pemain dan per sesi yang berjumlah 136 proses. Kemudian proses tersebut dikelompokan sesuai dengan kedekatan atau kesamaan karakteristik bermain. Hasil penentuan jumlah kelompok yang paling optimal adalah k=2 dan k=3. Untuk itu pengelompokan dilakukan dan menghasilkan 2 kelompok dan 3 kelompok data. Kelompok tersebut dapat menjadi dasar untuk untuk penentuan gameplay pada Code Maniac. AbstractOne of the main competencies that must be possessed by graduates of departments or study programs in computer science is programming skills (making programs). Sharing information to improve the quality of programming learning has been done on many campuses in Indonesia. One of them is the application of online learning media or also called the E-Learning.. One of the most common learning systems, supported by information technology, is e-learning. However, many e-learning systems do not achieve the desired goals because of non-compliance and lack of knowledge about techniques and methods for developing information systems online. The objectives achieved include efficiency, effectiveness, motivation and student involvement. The gamification approach can be used to improve some of these things in order to achieve online learning goals. In the Code Maniac system, there are several gamification elements used, namely experience points, activity points and badges. However, this proved to be still lacking in increasing student motivation in using Code Maniac. The player-centric approach allows the system to adjust the gameplay to suit a player's playing style. To be able to realize a player-oriented learning media, a mechanism is needed to recognize the characteristics of the players. In this study emphasizes the methods used to explore game behavior. Pattern mining is performed on process log data per player and per session which amounts to 136 processes. Then the process is grouped according to the closeness or similarity of playing characteristics. The results of determining the most optimal number of groups are k = 2 and k = 3. For this reason, grouping is done and produces 2 groups and 3 groups of data. The group can be the basis for determining the gameplay in Code Maniac.
Collaboration network of the authors
40 authors · 68 co-authorship links · 3 across different organisations · showing the 40 most connected
Hover or tap a name to highlight its co-authors. Double-click to open the author's page.
- University of Brawijaya
- Institut Teknologi Sepuluh Nopember
- Akademi Komunitas Negeri Putra Sang Fajar Blitar
- Affiliation unknown
- Different organisations
- Same organisation
- Affiliation unknown
- Thicker line = more joint articles · bigger circle = more articles
Show as table
| Co-author | Organisation | Joint articles |
|---|---|---|
| Retno Indah Rokhmawati | University of Brawijaya | 5 |
| Fitri Utaminingrum | University of Brawijaya | 3 |
| Satrio Agung Wicaksono | University of Brawijaya | 2 |
| Achmad Basuki | University of Brawijaya | 2 |
| Imam Cholissodin | University of Brawijaya | 2 |
| Muhammad Wafi | University of Brawijaya | 2 |
| Novanto Yudistira | University of Brawijaya | 2 |
| Herman Tolle | University of Brawijaya | 2 |
| Aisyah Awalina | University of Brawijaya | 2 |
| Aditya Rachmadi | University of Brawijaya | 2 |
| Mochammad Adhy | University of Brawijaya | 2 |
| Elke Cahya Putri | University of Brawijaya | 2 |
| Mochammad Dearifaldi Al Ikhsan | University of Brawijaya | 2 |
| Rona Salsabila | University of Brawijaya | 2 |
| Muhammad Zulfikarrahman | University of Brawijaya | 2 |
| Diva Fardiana Risa | University of Brawijaya | 2 |
| Intan Yusuf Habibie | University of Brawijaya | 2 |
| Joseph Ananda Sugihdharma | University of Brawijaya | 1 |
| Rizal Setya Perdana | University of Brawijaya | 1 |
| Nathanael Victor Darenoh | University of Brawijaya | 1 |
| Siti Rochimah | Institut Teknologi Sepuluh Nopember | 1 |
| Riyanarto Sarno | Institut Teknologi Sepuluh Nopember | 1 |
| Barlian Henryranu P. | Affiliation unknown | 1 |
| Wijaya Kurniawan | University of Brawijaya | 1 |
| Ripto Mukti Wibowo | Akademi Komunitas Negeri Putra Sang Fajar Blitar | 1 |
| Aulia Akhrian Syahidi | University of Brawijaya | 1 |
| Fajerin Biabdillah | University of Brawijaya | 1 |
| Nanang Yudi Setiawan | University of Brawijaya | 1 |
| Iqbal Taufiq Ahmad Nur | University of Brawijaya | 1 |
| Indra Syahputra | University of Brawijaya | 1 |
| Bayu Sutawijaya | University of Brawijaya | 1 |
| Sulandri Sulandri | University of Brawijaya | 1 |
| Aisyatul Maulidah | University of Brawijaya | 1 |
| Adam Syarif Hidayatullah | University of Brawijaya | 1 |
| Ovy Rochmawanti | University of Brawijaya | 1 |
| Budi Darma Setiawan | University of Brawijaya | 1 |
| Muhammad Nugraha Delta Revanza | Affiliation unknown | 1 |
Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.