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Jurnal SINTA 2

Pengembangan Media Pembelajaran Video Animasi 2 Dimensi dengan Model ADDIE pada Mata Pelajaran Teknik Pengolahan Audio dan Video Kelas XII Multimedia SMKN 12 Malang

Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) · Vol. 9 No. 6 (2022) · pp. 1137–1144

DOI
10.25126/jtiik.2022934886
ISSN
2528-6579, 2355-7699
Published
2022-12-22
Publisher
Fakultas Ilmu Komputer, Universitas Brawijaya
Language
id

Abstract

Selama pandemi Covid-19 yang saat ini terjadi banyak inovasi baru dalam pembuatan media pembelajaran seperti media pembelajaran video. Media pembelajaran video digunakan untuk peserta didik melakukan pembelajaran daring. Pengembangan media pembelajaran dilakukan menggunakan model ADDIE dengan tahap antara lain (1) Melakukan analisis karakter peserta didik, analisis media dan analisis pembelajaran yang dilakukan; (2) Merancang desain karakter, skenario media dan merancang lembar instrumen; (3) Melakukan tahap development video animasi, perekaman audio dan finalisasi video; (4) Melakukan implementasi pada kegiatan pembelajaran tatap muka maupun daring; dan (5) Melakukan kegiatan evaluasi pembelajaran dan pengujian validitas media dan materi kepada 3 ahli media dan 2 ahli materi. Pengujian dilakukan mendapatkan hasil pada validitas media dengan kategori Cukup valid berjumlah 1 butir, Valid berjumlah 6 butir dan Sangat Valid berjumlah 13 butir, sedangkan pada pengujian validitas materi mendapatkan hasil dengan kategori Valid berjumlah 13 butir dan Sangat Valid berjumlah 7 butir. Hasil pengembangan yang dilakukan adalah berupa produk video pembelajaran animasi dua dimensi yang diunggah pada youtube dan website e-learning sekolah. Produk video animasi dua dimensi yang dikembangkan berguna bagi peserta didik jurusan multimedia untuk meningkatkan hasil belajar ketika masa pandemi. AbsctractDuring the Covid-19 pandemic, there are currently many new innovations in the manufacture of learning media such as video learning media. Video learning media are used for students to do online learning. The development of learning media is carried out using the ADDIE model with the following stages: (1) Conducting student character analysis, media analysis and learning analysis; (2) Designing character designs, media scenarios and designing instrument sheets; (3) Performing the animation video development stage, audio recording and video finalization; (4) Implementing face-to-face and online learning activities; and (5) Conducting learning evaluation activities and testing the validity of media and materials to 3 media experts and 2 material experts. The test was carried out to get results on the validity of the media with the category of Fairly valid amounting to 1 item, Valid amounting to 6 items and Very Valid amounting to 13 items, while in testing the validity of the material obtained results with the Valid category amounting to 13 items and Very Valid amounting to 7 items. The result of the development carried out is in the form of a two-dimensional animation learning video product that is uploaded on YouTube and the school's e-learning website. The two-dimensional animated video product developed is useful for students majoring in multimedia to improve learning outcomes during the pandemic.

Collaboration network of the authors

40 authors · 80 co-authorship links · 16 across different organisations · showing the 40 most connected

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • University of Brawijaya
  • Institut Teknologi Sepuluh Nopember
  • Universitas Muhammadiyah Malang
  • National Research and Innovation Agency
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Admaja Dwi HerlambangUniversity of Brawijaya7
Yusi Tyroni MursityoUniversity of Brawijaya3
Satrio Agung WicaksonoUniversity of Brawijaya3
Fahrur RoziInstitut Teknologi Sepuluh Nopember2
Septiyan Andika IsantaUniversitas Muhammadiyah Malang2
Aditya RachmadiUniversity of Brawijaya2
Khalid RahmanUniversity of Brawijaya2
Tri AfiriantoUniversity of Brawijaya2
Azka AzkiyahUniversity of Brawijaya2
Diana PurwitasariInstitut Teknologi Sepuluh Nopember1
Yufis AzharUniversitas Muhammadiyah Malang1
Adam Hendra BrataUniversity of Brawijaya1
Rizki Tri SulistyoUniversity of Brawijaya1
Andre DiofanuUniversity of Brawijaya1
Cindy Felita Nur AlimahUniversity of Brawijaya1
Miftakhurrizal KurniawanUniversity of Brawijaya1
Danang Triagus SetiawanUniversity of Brawijaya1
Rizky Tri SulistyoUniversity of Brawijaya1
Muhammad Rosyid MubarokUniversity of Brawijaya1
Anisah IkhsawiyanthiUniversity of Brawijaya1
Hanifah Muslimah Az-ZahraUniversity of Brawijaya1
Alfansya Achmad MulyadiUniversity of Brawijaya1
Meilita Dwi AryatiUniversity of Brawijaya1
Allisa MajidUniversity of Brawijaya1
Ahmad Afif SupiantoUniversity of Brawijaya1
Abdul Harris WicaksonoUniversity of Brawijaya1
Didik KrisnandiNational Research and Innovation Agency1
Ana HeryanaNational Research and Innovation Agency1
Yafie Arbian CiptoUniversity of Brawijaya1
Fatmawati FatmawatiUniversity of Brawijaya1
M. Ro'ifUniversity of Brawijaya1
Rihadatul 'AisyUniversity of Brawijaya1
Syamsul HadiAffiliation unknown1
Alif Rizal MaulanaAffiliation unknown1
Aryo PinanditoUniversity of Brawijaya1
Alfian HakimUniversity of Brawijaya1
Dian Eka RatnawatiUniversity of Brawijaya1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jtiik.ub.ac.id/index.php/jtiik/en/oai, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="id">Pengembangan Media Pembelajaran Video Animasi 2 Dimensi dengan Model ADDIE pada Mata Pelajaran Teknik Pengolahan Audio dan Video Kelas XII Multimedia SMKN 12 Malang</dc:title>
	<dc:creator xml:lang="id">Aprilianto, Pratama</dc:creator>
	<dc:creator xml:lang="id">Wijoyo, Satrio Hadi</dc:creator>
	<dc:creator xml:lang="id">Amalia, Faizatul</dc:creator>
	<dc:description xml:lang="id">Selama pandemi Covid-19 yang saat ini terjadi banyak inovasi baru dalam pembuatan media pembelajaran seperti media pembelajaran video. Media pembelajaran video digunakan untuk peserta didik melakukan pembelajaran daring. Pengembangan media pembelajaran dilakukan menggunakan model ADDIE dengan tahap antara lain (1) Melakukan analisis karakter peserta didik, analisis media dan analisis pembelajaran yang dilakukan; (2) Merancang desain karakter, skenario media dan merancang lembar instrumen; (3) Melakukan tahap development video animasi, perekaman audio dan finalisasi video; (4) Melakukan implementasi pada kegiatan pembelajaran tatap muka maupun daring; dan (5) Melakukan kegiatan evaluasi pembelajaran dan pengujian validitas media dan materi kepada 3 ahli media dan 2 ahli materi. Pengujian dilakukan mendapatkan hasil pada validitas media dengan kategori Cukup valid berjumlah 1 butir, Valid berjumlah 6 butir dan Sangat Valid berjumlah 13 butir, sedangkan pada pengujian validitas materi mendapatkan hasil dengan kategori Valid berjumlah 13 butir dan Sangat Valid berjumlah 7 butir. Hasil pengembangan yang dilakukan adalah berupa produk video pembelajaran animasi dua dimensi yang diunggah pada youtube dan website e-learning sekolah. Produk video animasi dua dimensi yang dikembangkan berguna bagi peserta didik jurusan multimedia untuk meningkatkan hasil belajar ketika masa pandemi. AbsctractDuring the Covid-19 pandemic, there are currently many new innovations in the manufacture of learning media such as video learning media. Video learning media are used for students to do online learning. The development of learning media is carried out using the ADDIE model with the following stages: (1) Conducting student character analysis, media analysis and learning analysis; (2) Designing character designs, media scenarios and designing instrument sheets; (3) Performing the animation video development stage, audio recording and video finalization; (4) Implementing face-to-face and online learning activities; and (5) Conducting learning evaluation activities and testing the validity of media and materials to 3 media experts and 2 material experts. The test was carried out to get results on the validity of the media with the category of Fairly valid amounting to 1 item, Valid amounting to 6 items and Very Valid amounting to 13 items, while in testing the validity of the material obtained results with the Valid category amounting to 13 items and Very Valid amounting to 7 items. The result of the development carried out is in the form of a two-dimensional animation learning video product that is uploaded on YouTube and the school's e-learning website. The two-dimensional animated video product developed is useful for students majoring in multimedia to improve learning outcomes during the pandemic.</dc:description>
	<dc:publisher xml:lang="en">Fakultas Ilmu Komputer, Universitas Brawijaya</dc:publisher>
	<dc:date>2022-12-22</dc:date>
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	<dc:source xml:lang="id">Jurnal Teknologi Informasi dan Ilmu Komputer; Vol 9 No 6: Desember 2022; 1137-1144</dc:source>
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	<dc:source>2528-6579</dc:source>
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