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Perancangan User Experience Aplikasi E-Business Pasar Tradisional Dengan Metode Human Centered Design (Studi Kasus: Pasar Oro-Oro Dowo)

Jurnal Teknologi Informasi dan Ilmu Komputer (JTIIK) · Vol. 9 No. 1 (2022) · pp. 163–172

DOI
10.25126/jtiik.2022915592
ISSN
2528-6579, 2355-7699
Published
2022-02-07
Publisher
Fakultas Ilmu Komputer, Universitas Brawijaya
Language
id

Abstract

Penyebaran COVID-19 di Indonesia mengakibatkan penurunan transaksi pada pasar tradisional, hal ini dikarenakan adanya penurunan jumlah pengunjung dan minat beli serta minat beli masyarakat secara luas. Salah satu pasar tradisional yang terdampak adalah Pasar Oro-oro Dowo Kota Malang. Untuk tetap mempertahankan transaksi di pasar, pedagang Pasar Oro-oro Dowo menggunakan aplikasi WhatsApp untuk menawarkan barangnya, selain itu ada pula solusi yang ditawarkan Pemerintah Kota yakni menyediakan sarana untuk jual beli secara online. Namun solusi tersebut belum mampu memberikan pengalaman penggunaan yang mudah serta adanya beberapa fungsi yang masih terpisah dari platform utama membuat solusi tersebut kurang efektif. Oleh karena itu, melalui penelitian ini diusulkan rancangan aplikasi e-business pasar berdasarkan penerapan elemen UX dengan menggunakan pendekatan Human-Centered Design. Hasil dari penelitian berupa tiga prototype yang diujikan kepada tiga kelompok pengguna yakni pembeli, pedagang, dan admin pasar. Pengujian rancangan prototype aplikasi tersebut dilakukan dengan pendekatan usability testing yang mengukur aspek efektivitas, efisiensi dan kepuasan pengguna. Skor efektivitas dari aplikasi pedagang, pembeli dan admin berturut-turut sebesar 100%, 98% dan 100%. Sedangkan skor efisiensi berturut-turut sebesar 100%, 97,03% dan 100%. Dalam pengujian aspek kepuasan pengguna, kuesioner yang digunakan adalah PSSUQ dengan hasil skor sebesar 2,0 pada aplikasi pedagang, 2,15 pada aplikasi pembeli dan 1,11 pada website admin.AbstractA covid-19 pandemic causes the decrease of transactions in the traditional market. This is due to the decrease in the number of visitors and public purchase intention extensively. One of the markets affected is Oro-Oro Dowo Market in Malang City. To maintain the transaction in the market, the sellers in Oro-Oro Dowo Market use the WhatsApp application to offer their items. Moreover, the solution offered by the City Government is by providing a platform for the online transaction. However, the solution has not been able to provide an easy user experience, and several functions that are still separated from the main platform make this solution less effective. Therefore, through this study, the user experience design of the conventional market e-business application using Human-Centered Design is proposed. The results of the study are in the form of three prototypes that are tested to three user groups, buyer, seller, and market admin. The testing for application prototype design is conducted by usability testing approach, which measures the effectiveness, efficiency, and user satisfaction aspects. The effectiveness score of seller, buyer, and admin applications are 100%, 98%, and 100%, respectively. Meanwhile, the efficiency score is 100%, 97.03%, and 100%, respectively. In testing the user satisfaction aspect, the questionnaire used is PSSUQ with a score of 2.0 in seller application, 2.15 in buyer application, and 1.11 in admin website.

Collaboration network of the authors

35 authors · 89 co-authorship links · 16 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • University of Brawijaya
  • Politeknik Negeri Malang
  • Institut Teknologi Adhi Tama Surabaya
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Fitra Abdurrachman BachtiarUniversity of Brawijaya3
Fajar PradanaUniversity of Brawijaya3
Buce Trias HanggaraUniversity of Brawijaya2
Sugiyanto SugiyantoInstitut Teknologi Adhi Tama Surabaya1
Mochamad Chandra SaputraUniversity of Brawijaya1
Yhouga Beta EvantioUniversity of Brawijaya1
Dahnial SyauqyUniversity of Brawijaya1
Indrazno SiradjuddinPoliteknik Negeri Malang1
Ferdian RonilayaPoliteknik Negeri Malang1
Adhitya BhawiyugaUniversity of Brawijaya1
Budi Eko PrasetyoPoliteknik Negeri Malang1
Sigi Syah WibowoPoliteknik Negeri Malang1
Supriatna AdhisuwignjoPoliteknik Negeri Malang1
Intan Yusuf HabibieUniversity of Brawijaya1
Yusi Tyroni MursityoUniversity of Brawijaya1
Reyhan IvandiUniversity of Brawijaya1
Kharis AlfianUniversity of Brawijaya1
Issa ArwaniUniversity of Brawijaya1
Ghazian HamdiUniversity of Brawijaya1
Tsania DzulkarnainUniversity of Brawijaya1
Griscipta YosefanitaUniversity of Brawijaya1
Hanifah Muslimah Az-ZahraUniversity of Brawijaya1
Muhammad Haris SetiawanUniversity of Brawijaya1
Herman TolleUniversity of Brawijaya1
Asyora Dewi PrabandaniUniversity of Brawijaya1
Satrio Hadi WijoyoUniversity of Brawijaya1
I Putu Ardhika PranaliwaUniversity of Brawijaya1
Muhammad Ifa AmrillahUniversity of Brawijaya1
Hanifa Putri RahimaAffiliation unknown1
Ferdhy Ihza ArmandaAffiliation unknown1
Widhy Hayuhardhika Nugraha PutraAffiliation unknown1
Ferdhy Ihza ArmandaUniversity of Brawijaya1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://jtiik.ub.ac.id/index.php/jtiik/en/oai, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="id">Perancangan User Experience Aplikasi E-Business Pasar Tradisional Dengan Metode Human Centered Design (Studi Kasus: Pasar Oro-Oro Dowo)</dc:title>
	<dc:creator xml:lang="id">Larasati, Indrihana Kharismaning</dc:creator>
	<dc:creator xml:lang="id">Putra, Widhy Hayuhardhika Nugraha</dc:creator>
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	<dc:description xml:lang="id">Penyebaran COVID-19 di Indonesia mengakibatkan penurunan transaksi pada pasar tradisional, hal ini dikarenakan adanya penurunan jumlah pengunjung dan minat beli serta minat beli masyarakat secara luas. Salah satu pasar tradisional yang terdampak adalah Pasar Oro-oro Dowo Kota Malang. Untuk tetap mempertahankan transaksi di pasar, pedagang Pasar Oro-oro Dowo menggunakan aplikasi WhatsApp untuk menawarkan barangnya, selain itu ada pula solusi yang ditawarkan Pemerintah Kota yakni menyediakan sarana untuk jual beli secara online. Namun solusi tersebut belum mampu memberikan pengalaman penggunaan yang mudah serta adanya beberapa fungsi yang masih terpisah dari platform utama membuat solusi tersebut kurang efektif. Oleh karena itu, melalui penelitian ini diusulkan rancangan aplikasi e-business pasar berdasarkan penerapan elemen UX dengan menggunakan pendekatan Human-Centered Design. Hasil dari penelitian berupa tiga prototype yang diujikan kepada tiga kelompok pengguna yakni pembeli, pedagang, dan admin pasar. Pengujian rancangan prototype aplikasi tersebut dilakukan dengan pendekatan usability testing yang mengukur aspek efektivitas, efisiensi dan kepuasan pengguna. Skor efektivitas dari aplikasi pedagang, pembeli dan admin berturut-turut sebesar 100%, 98% dan 100%. Sedangkan skor efisiensi berturut-turut sebesar 100%, 97,03% dan 100%. Dalam pengujian aspek kepuasan pengguna, kuesioner yang digunakan adalah PSSUQ dengan hasil skor sebesar 2,0 pada aplikasi pedagang, 2,15 pada aplikasi pembeli dan 1,11 pada website admin.AbstractA covid-19 pandemic causes the decrease of transactions in the traditional market. This is due to the decrease in the number of visitors and public purchase intention extensively. One of the markets affected is Oro-Oro Dowo Market in Malang City. To maintain the transaction in the market, the sellers in Oro-Oro Dowo Market use the WhatsApp application to offer their items. Moreover, the solution offered by the City Government is by providing a platform for the online transaction. However, the solution has not been able to provide an easy user experience, and several functions that are still separated from the main platform make this solution less effective. Therefore, through this study, the user experience design of the conventional market e-business application using Human-Centered Design is proposed. The results of the study are in the form of three prototypes that are tested to three user groups, buyer, seller, and market admin. The testing for application prototype design is conducted by usability testing approach, which measures the effectiveness, efficiency, and user satisfaction aspects. The effectiveness score of seller, buyer, and admin applications are 100%, 98%, and 100%, respectively. Meanwhile, the efficiency score is 100%, 97.03%, and 100%, respectively. In testing the user satisfaction aspect, the questionnaire used is PSSUQ with a score of 2.0 in seller application, 2.15 in buyer application, and 1.11 in admin website.</dc:description>
	<dc:publisher xml:lang="en">Fakultas Ilmu Komputer, Universitas Brawijaya</dc:publisher>
	<dc:date>2022-02-07</dc:date>
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