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Translation Orientations in Japanese-Indonesian Anime Subtitling: A Comparative Study of Muse Indonesia and Bstation in New Game!!

NAWA: Journal of Japanese Studies · Vol. 3 No. 2 (2026) · hlm. 1–15

DOI
10.69908/habhs504
ISSN
3062-6544, 3062-6773
Terbit
2026-09-29
Penerbit
Departemen Sastra Jepang, Fakultas Ilmu Budaya, Universitas Hasanuddin
Bahasa
en
Lisensi
creativecommons.org/licenses/by-nc/4.0

Abstrak

This study analyzed subtitle orientations in the Indonesian subtitles of New Game!! episodes 1–3 produced by Muse Indonesia and Bstation. The study aimed to examine how different subtitle orientations reflected contextual adaptation, semantic transfer, and subtitle readability in Japanese-Indonesian audiovisual translation. This study employed a descriptive qualitative approach. The data consisted of 49 subtitle segments showing differences in lexical choice, subtitle rendering, contextual interpretation, or translation strategy between the two subtitle versions. The data were collected through repeated viewing, transcription, comparison, and classification of Japanese dialogue and corresponding Indonesian subtitle renderings. The findings demonstrated that Muse Indonesia generally prioritized communicative readability, emotional accessibility, and contextual naturalness through more audience-oriented subtitle renderings. In contrast, Bstation tended to preserve semantic meaning, source-language elements, and Japanese cultural nuances more directly. The findings also showed that subtitle translation involved pragmatic adaptation, semantic negotiation, cultural and contextual adaptation, and audience-oriented communication within audiovisual translation constraints. Overall, the study demonstrated that different subtitle orientations resulted in variations in the rendering of semantic, contextual, interpersonal, and cultural meanings in Japanese-Indonesian anime subtitling. The findings suggest that future comparative studies of anime subtitling should consider how semantic, pragmatic, and cultural factors interact with the communicative constraints of audiovisual translation.

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  • Hasanuddin University
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Rekan penulisOrganisasiArtikel bersama
Sampson Trimein SimangunsongHasanuddin University1
Erland Rakarussi GadingHasanuddin University1
Fithyani AnwarHasanuddin University1
Nurfitri NurfitriHasanuddin University1
Aqilah NurilmiAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unhas.ac.id/index.php/nawa/oai, pertama di-harvest 2 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Translation Orientations in Japanese-Indonesian Anime Subtitling: A Comparative Study of Muse Indonesia and Bstation in New Game!!</dc:title>
	<dc:creator xml:lang="en">Maulana, Muh. Namli</dc:creator>
	<dc:creator xml:lang="en">Kasmawati, Kasmawati</dc:creator>
	<dc:subject xml:lang="en">audiovisual translation</dc:subject>
	<dc:subject xml:lang="en">anime subtitling</dc:subject>
	<dc:subject xml:lang="en">subtitle orientations</dc:subject>
	<dc:subject xml:lang="en">semantic fidelity</dc:subject>
	<dc:subject xml:lang="en">contextual adaptation</dc:subject>
	<dc:description xml:lang="en">This study analyzed subtitle orientations in the Indonesian subtitles of New Game!! episodes 1–3 produced by Muse Indonesia and Bstation. The study aimed to examine how different subtitle orientations reflected contextual adaptation, semantic transfer, and subtitle readability in Japanese-Indonesian audiovisual translation. This study employed a descriptive qualitative approach. The data consisted of 49 subtitle segments showing differences in lexical choice, subtitle rendering, contextual interpretation, or translation strategy between the two subtitle versions. The data were collected through repeated viewing, transcription, comparison, and classification of Japanese dialogue and corresponding Indonesian subtitle renderings. The findings demonstrated that Muse Indonesia generally prioritized communicative readability, emotional accessibility, and contextual naturalness through more audience-oriented subtitle renderings. In contrast, Bstation tended to preserve semantic meaning, source-language elements, and Japanese cultural nuances more directly. The findings also showed that subtitle translation involved pragmatic adaptation, semantic negotiation, cultural and contextual adaptation, and audience-oriented communication within audiovisual translation constraints. Overall, the study demonstrated that different subtitle orientations resulted in variations in the rendering of semantic, contextual, interpersonal, and cultural meanings in Japanese-Indonesian anime subtitling. The findings suggest that future comparative studies of anime subtitling should consider how semantic, pragmatic, and cultural factors interact with the communicative constraints of audiovisual translation.</dc:description>
	<dc:publisher xml:lang="en">Departemen Sastra Jepang, Fakultas Ilmu Budaya, Universitas Hasanuddin</dc:publisher>
	<dc:date>2026-09-29</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unhas.ac.id/index.php/nawa/article/view/51026</dc:identifier>
	<dc:identifier>10.69908/habhs504</dc:identifier>
	<dc:source xml:lang="en">NAWA: Journal of Japanese Studies; Vol. 3 No. 2 (2026): September 2026; 1-15</dc:source>
	<dc:source>3062-6544</dc:source>
	<dc:source>3062-6773</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.unhas.ac.id/index.php/nawa/article/view/51026/15047</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Muh. Namli Maulana, Kasmawati Kasmawati</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by-nc/4.0</dc:rights>
</oai_dc:dc>