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PENERAPAN MEDIA GAME EDUKASI (KARTU SERU) PADA PEMBELAJARAN BAHASA ARAB DI MTS DARUSSALIHIN BERRU

Jurnal Sarjana Ilmu Budaya · Vol. 4 No. 03 (2024) · pp. 49–69

DOI
10.12259/jsib.v4i03
ISSN
2986-0504, 0000-0000
Published
2024-10-01
Publisher
Departemen Sastra Asia Barat, Fakultas Ilmu budaya, Universitas Hasanuddin
Language
en
License
creativecommons.org/licenses/by-nc/4.0

Abstract

English

This research is motivated by the Kartu Seru learning media which has never been applied in Arabic language learning at Mts Darusshalihin Berru. The purpose of this study was to determine the effect of the application of educational game media (Kartu Seru) in improving vocabulary skills of Arabic language learning at MTs Darusshalihin Berru. This research approach is a quantitative approach with experimental research type. This research design used one group pretest-posttest design. The population in this study were all students of Madrasah Tsanawiyyah Darusshalihin Berru class VIII consisting of class VIII A, VIII B, and VIII C. Sampling using random sampling technique and resulted in class VIII A as the experimental class and class VIII B as the control class. The type of instrument used is a pretest and posttest question of student learning outcomes totaling 30 questions with 10 matching questions with 20 multiple choice questions. The results showed that the experimental class experienced an increase in mastery of Arabic vocabulary (mufradat) with a higher percentage value than the control class. This is evidenced by the average value of class VIII B (control class) of 57.8% (pre-test) and 50.8% (post-test). The average value of class VIII A (experimental class) in percentage units is 63.4% (pre-test) and 92.2% (post-test). These results show that the application of educational games (Kartu Seru) in Arabic language learning has an influence on student learning outcome and is effective to be used to achieve Arabic language learning objectives. Keyword: influence, educational game media kartu seru.

Bahasa Indonesia

Abstrak Penelitian ini dilatarbelakangi dengan media pembelajaran Kartu Seru yang belum pernah diterapkan dalam pembelajaran bahasa Arab di Mts Darusshalihin Berru. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan media game edukasi (Kartu Seru) dalam meningkatkan kemampuan kosakata pembelajaran Bahasa Arab di MTs Darusshalihin Berru. Pendekatan penelitian ini adalah pendekatan kuantitatif dengan jenis penelitian eksperimen. Desain penelitian ini menggunakan one group pretest-posttest design. Populasi dalam penelitian ini adalah seluruh seluruh peserta didik Madrasah Tsanawiyyah Darusshalihin Berru kelas VIII yang terdiri dari kelas VIII A, VIII B, dan VIII C. Pengambilan sampel menggunakan teknik sampling random dan menghasilkan kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Jenis instrumen yang digunakan adalah soal pretest dan posttest hasil belajar peserta didik berjumlah 30 soal dengan 10 soal menjodohkan dengan 20 soal pilihan ganda. Hasil penelitian menunjukkan bahwa kelas eksperimen mengalami peningkatan penguasaan kosa kata bahasa Arab (mufradat) dengan nilai presentase lebih tinggi dibanding kelas kontrol. Hal tersebut dibuktikan dengan nilai rata-rata kelas VIII B (kelas kontrol) sebesar 57,8% (pre-test) dan 50,8% (post-test). Adapun nilai rata-rata kelas VIII A (kelas eksperimen) dalam satuan presentase sebesar 63,4% (pre-test) dan 92,2% (post-test). Hasil ini menunjukkan bahwa penerapan media game edukasi (Kartu Seru) pada pembelajaran bahasa Arab memberikan pengaruh terhadap hasil belajar peserta didik dan efektif untuk digunakan guna mencapai tujuan pembelajaran bahasa Arab. Kata kunci: pengaruh, media game edukasi kartu seru.

Collaboration network of the authors

28 authors · 73 co-authorship links

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  • Universitas Nahdlatul Ulama Kalimantan Timur
  • Universitas Muslim Indonesia
  • Universitas Sembilanbelas November Kolaka
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Andi AgussalimAffiliation unknown6
Sitti Wahidah MasnaniAffiliation unknown4
Fadlan AhmadAffiliation unknown3
Mujadilah nurAffiliation unknown3
Faridah RahmanAffiliation unknown3
Najmuddin H. Abd SafaAffiliation unknown3
Amalia DzulqaidahAffiliation unknown2
Zuhriah ZuhriahAffiliation unknown2
Ilham RamadhanAffiliation unknown2
Nur RahmahUniversitas Nahdlatul Ulama Kalimantan Timur1
Mukhtar MukhtarAffiliation unknown1
Safaruddin SafaruddinUniversitas Muslim Indonesia1
Arifuddin Mas'udAffiliation unknown1
Muh. Fauzi IrwanAffiliation unknown1
Husnul RajaAffiliation unknown1
Mutiara Annisa MarlinaAffiliation unknown1
Andi MisrawatiAffiliation unknown1
Najiyah Nur Ismirah -Affiliation unknown1
ZuhriahAffiliation unknown1
Yulia Rahmah AmaliaAffiliation unknown1
HaeruddinAffiliation unknown1
Sri Rahmayanti RukmanaAffiliation unknown1
Supratman SupratmanUniversitas Sembilanbelas November Kolaka1
Haeriyyah HaeriyyahAffiliation unknown1
Haeruddin HaeruddinAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unhas.ac.id/index.php/jsbsk/oai, first harvested 2 Nov 2026, last seen 2 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">PENERAPAN MEDIA GAME EDUKASI (KARTU SERU) PADA PEMBELAJARAN BAHASA ARAB DI MTS DARUSSALIHIN BERRU</dc:title>
	<dc:creator xml:lang="en">Masnah</dc:creator>
	<dc:creator xml:lang="en">Yusring Sanusi Baso</dc:creator>
	<dc:creator xml:lang="en">Muhammad Ridwan</dc:creator>
	<dc:description xml:lang="en">This research is motivated by the Kartu Seru learning media which has never been applied in Arabic language learning at Mts Darusshalihin Berru. The purpose of this study was to determine the effect of the application of educational game media (Kartu Seru) in improving vocabulary skills of Arabic language learning at MTs Darusshalihin Berru. This research approach is a quantitative approach with experimental research type. This research design used one group pretest-posttest design. The population in this study were all students of Madrasah Tsanawiyyah Darusshalihin Berru class VIII consisting of class VIII A, VIII B, and VIII C. Sampling using random sampling technique and resulted in class VIII A as the experimental class and class VIII B as the control class. The type of instrument used is a pretest and posttest question of student learning outcomes totaling 30 questions with 10 matching questions with 20 multiple choice questions. The results showed that the experimental class experienced an increase in mastery of Arabic vocabulary (mufradat) with a higher percentage value than the control class. This is evidenced by the average value of class VIII B (control class) of 57.8% (pre-test) and 50.8% (post-test). The average value of class VIII A (experimental class) in percentage units is 63.4% (pre-test) and 92.2% (post-test). These results show that the application of educational games (Kartu Seru) in Arabic language learning has an influence on student learning outcome and is effective to be used to achieve Arabic language learning objectives.
Keyword : influence, educational game media kartu seru.</dc:description>
	<dc:description xml:lang="id">Abstrak
Penelitian ini dilatarbelakangi dengan media pembelajaran Kartu Seru yang belum pernah diterapkan dalam pembelajaran bahasa Arab di Mts Darusshalihin Berru. Penelitian ini bertujuan untuk mengetahui pengaruh penerapan media game edukasi (Kartu Seru) dalam meningkatkan kemampuan kosakata pembelajaran Bahasa Arab di MTs Darusshalihin Berru. Pendekatan penelitian ini adalah pendekatan kuantitatif dengan jenis penelitian eksperimen. Desain penelitian ini menggunakan one group pretest-posttest design. Populasi dalam penelitian ini adalah seluruh seluruh peserta didik Madrasah Tsanawiyyah Darusshalihin Berru kelas VIII yang terdiri dari kelas VIII A, VIII B, dan VIII C. Pengambilan sampel menggunakan teknik sampling random dan menghasilkan kelas VIII A sebagai kelas eksperimen dan kelas VIII B sebagai kelas kontrol. Jenis instrumen yang digunakan adalah soal pretest dan posttest hasil belajar peserta didik berjumlah 30 soal dengan 10 soal menjodohkan dengan 20 soal pilihan ganda. Hasil penelitian menunjukkan bahwa kelas eksperimen mengalami peningkatan penguasaan kosa kata bahasa Arab (mufradat) dengan nilai presentase lebih tinggi dibanding kelas kontrol. Hal tersebut dibuktikan dengan nilai rata-rata kelas VIII B (kelas kontrol) sebesar 57,8% (pre-test) dan 50,8% (post-test). Adapun nilai rata-rata kelas VIII A (kelas eksperimen) dalam satuan presentase sebesar 63,4% (pre-test) dan 92,2% (post-test). Hasil ini menunjukkan bahwa penerapan media game edukasi (Kartu Seru) pada pembelajaran bahasa Arab memberikan pengaruh terhadap hasil belajar peserta didik dan efektif untuk digunakan guna mencapai tujuan pembelajaran bahasa Arab.
Kata kunci : pengaruh, media game edukasi kartu seru.</dc:description>
	<dc:publisher xml:lang="en">Departemen Sastra Asia Barat, Fakultas Ilmu budaya, Universitas Hasanuddin</dc:publisher>
	<dc:date>2024-10-01</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
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	<dc:identifier>https://journal.unhas.ac.id/index.php/jsbsk/article/view/36969</dc:identifier>
	<dc:identifier>10.12259/jsib.v4i03 (September).36969</dc:identifier>
	<dc:source xml:lang="en">Jurnal Sarjana Ilmu Budaya; Vol. 4 No. 03 (September) (2024): Jurnal Sarjana Ilmu Budaya; 49-69</dc:source>
	<dc:source>2986-0504</dc:source>
	<dc:source>0000-0000</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.unhas.ac.id/index.php/jsbsk/article/view/36969/12043</dc:relation>
	<dc:coverage xml:lang="en">MTS Darusshalihin Berru</dc:coverage>
	<dc:rights xml:lang="en">http://creativecommons.org/licenses/by-nc/4.0</dc:rights>
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