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Improving Student’s English Vocabulary Mastery through Scattergories Game

ELS Journal on Interdisciplinary Studies in Humanities · Vol. 8 No. 2 (2025) · pp. 405–411

DOI
10.34050/els-jish.v8i2.44398
ISSN
2621-0835, 2621-0843
Published
2025-06-10
Publisher
Hasanuddin University
Language
en
License
creativecommons.org/licenses/by-sa/4.0

Abstract

The intent of this study is to determine whether employing Scattergories Game is effective in order to enhance the vocabulary mastery of grade eighth students of SMP Negeri 2 Palu. The pre-experimental research design was utilized by the researcher. In determining the sample, the researcher employed a purposive sampling technique. The selected sample was class VIII B, comprising 32 students. Data were obtained through the use of both pre-tests and post-tests. The outcomes of the data analysis indicates that the mean score of student’s post-tests 85.06 is higher than students pretest score 57.97. The research findings that the t-counted value (31.157) is higher than the t-table value (2.039). This indicates that the hypothesis of the study is accepted. In conclusion, scattegories game is effective to improve students' vocabulary mastery of the student’s grade at SMP Negeri 2 Palu

Keywords

Collaboration network of the authors

26 authors · 53 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Universitas Pembangunan Nasional Veteran Jakarta
  • STKIP Taman Siswa Bima
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Reniasni KamidiAffiliation unknown2
Mukrim MukrimAffiliation unknown2
Maf'ulah Maf'ulahAffiliation unknown1
Muhammad Syahruramadana SyukurAffiliation unknown1
Tri RahayuUniversitas Pembangunan Nasional Veteran Jakarta1
Sriati UsmanAffiliation unknown1
Priskila AngelikaAffiliation unknown1
Zarkiani ZarkianiAffiliation unknown1
Abd. KamarrudinAffiliation unknown1
Zarkiani HasyimAffiliation unknown1
Sarah SuciatiAffiliation unknown1
Wahyudin WahyudinSTKIP Taman Siswa Bima1
Megasari MongiAffiliation unknown1
Moh Abraham Akbar EisenringAffiliation unknown1
Rai Ayu Wilena DewiAffiliation unknown1
Grace Novenasari ManurungAffiliation unknown1
Nila SahriyahAffiliation unknown1
Fadhilah ZamzamAffiliation unknown1
Abd. KamaruddinAffiliation unknown1
Darmawan DarmawanAffiliation unknown1
Abdul KamaruddinAffiliation unknown1
Fajria DolitaAffiliation unknown1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

Metadata source: OAI-PMH (metadata jurnal) https://journal.unhas.ac.id/index.php/jish/oai, first harvested 3 Nov 2026, last seen 3 Nov 2026.
Original metadata (oai_dc)
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	<dc:title xml:lang="en">Improving Student’s English Vocabulary Mastery through Scattergories Game</dc:title>
	<dc:creator xml:lang="en">Octaviana, Dita</dc:creator>
	<dc:creator xml:lang="en">Hastini, Hastini</dc:creator>
	<dc:creator xml:lang="en">R Mertosono, Sudarkam</dc:creator>
	<dc:creator xml:lang="en">Mahrum, Mochtar</dc:creator>
	<dc:subject xml:lang="en">Improving</dc:subject>
	<dc:subject xml:lang="en">Scattergories Game</dc:subject>
	<dc:subject xml:lang="en">Vocabulary Mastery</dc:subject>
	<dc:description xml:lang="en">The intent of this study is to determine whether employing Scattergories Game is effective in order to enhance the vocabulary mastery of grade eighth students of SMP Negeri 2 Palu. The pre-experimental research design was utilized by the researcher. In determining the sample, the researcher employed a purposive sampling technique. The selected sample was class VIII B, comprising 32 students. Data were obtained through the use of both pre-tests and post-tests. The outcomes of the data analysis indicates that the mean score of student’s post-tests 85.06 is higher than students pretest score 57.97. The research findings that the t-counted value (31.157) is higher than the t-table value (2.039). This indicates that the hypothesis of the study is accepted. In conclusion, scattegories game is effective to improve students' vocabulary mastery of the student’s grade at SMP Negeri 2 Palu</dc:description>
	<dc:publisher xml:lang="en">Hasanuddin University</dc:publisher>
	<dc:date>2025-06-10</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unhas.ac.id/index.php/jish/article/view/44398</dc:identifier>
	<dc:identifier>10.34050/els-jish.v8i2.44398</dc:identifier>
	<dc:source xml:lang="en">ELS Journal on Interdisciplinary Studies in Humanities; Vol. 8 No. 2 (2025): JUNE; 405-411</dc:source>
	<dc:source>2621-0835</dc:source>
	<dc:source>2621-0843</dc:source>
	<dc:source>10.34050/els-jish.v8i2</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://journal.unhas.ac.id/index.php/jish/article/view/44398/12921</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Dita Octaviana, Hastini, Sudarkam R Mertosono, Mochtar Mahrum</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by-sa/4.0</dc:rights>
</oai_dc:dc>