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AN INTEGRATED AIGAR MODEL USING DESIGN-BASED RESEARCH COMBINING ARTIFICIAL INTELLIGENCE, GAMIFICATION, RELIGIOSITY, AND CRITICAL LITERACY

Jurnal Ilmiah Ilmu Terapan Universitas Jambi · Vol. 10 No. 2 (2026) · hlm. 1084–1099

DOI
10.22437/jiituj.v10i2.53922
ISSN
2580-2259, 2580-2240
Terbit
2026-04-30
Penerbit
LPPM Universitas Jambi
Bahasa
en
Lisensi
creativecommons.org/licenses/by/4.0

Abstrak

The integration of digital technology in Islamic higher education remains fragmented and often overlooks the role of religiosity in shaping students’ critical literacy. Existing studies tend to examine artificial intelligence, gamification, and religiosity separately without providing an integrated pedagogical framework. This study aims to develop and validate the AIGaR model by integrating artificial intelligence, gamification, and religiosity to enhance students’ critical literacy. This study employed a design-based research approach involving iterative phases of design, implementation, and evaluation. The participants were students in Islamic higher education institutions. Data were collected using validated instruments measuring critical literacy, learning engagement, and religiosity. The data were analyzed using structural equation modeling to examine relationships among variables and evaluate the effectiveness of the model. The results indicate that the AIGaR model significantly improves students’ critical literacy, particularly in analytical and evaluative skills. Gamification enhances student engagement, while religiosity strengthens reflective and ethical dimensions. The model demonstrates strong validity and reliability across implementation cycles. This study offers a novel integrative AIGaR model that systematically combines artificial intelligence, gamification, and religiosity within a unified learning framework. The findings provide practical implications for educators and curriculum designers to develop technology-enhanced learning that is pedagogically effective, ethically grounded, and contextually relevant in Islamic higher education. However, this study is limited to a specific context and sample size. Future research should examine the model across broader settings and populations.

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6 penulis · 9 tautan kepenulisan bersama · 6 lintas organisasi

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  • Universitas Muslim Nusantara Al Washliyah
  • Universitas Islam Negeri Ar-Raniry
  • State University of Semarang
  • Sultan Zainal Abidin University
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Rekan penulisOrganisasiArtikel bersama
SUTIKNOState University of Semarang1
Samsul BahriUniversitas Islam Negeri Ar-Raniry1
Wan Nor Jazmina Wan AriffinSultan Zainal Abidin University1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://online-journal.unja.ac.id/index.php/JIITUJ/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">AN INTEGRATED AIGAR MODEL USING DESIGN-BASED RESEARCH COMBINING ARTIFICIAL INTELLIGENCE, GAMIFICATION, RELIGIOSITY, AND CRITICAL LITERACY</dc:title>
	<dc:creator xml:lang="en">Widodo, Hadi</dc:creator>
	<dc:creator xml:lang="en">Bahri, Samsul</dc:creator>
	<dc:creator xml:lang="en">Tumiyem, Tumiyem</dc:creator>
	<dc:subject xml:lang="en">Artificial Intelligence</dc:subject>
	<dc:subject xml:lang="en">Critical Literacy</dc:subject>
	<dc:subject xml:lang="en">Design-Based Research</dc:subject>
	<dc:subject xml:lang="en">Gamification</dc:subject>
	<dc:subject xml:lang="en">Religiosity</dc:subject>
	<dc:description xml:lang="en">The integration of digital technology in Islamic higher education remains fragmented and often overlooks the role of religiosity in shaping students’ critical literacy. Existing studies tend to examine artificial intelligence, gamification, and religiosity separately without providing an integrated pedagogical framework. This study aims to develop and validate the AIGaR model by integrating artificial intelligence, gamification, and religiosity to enhance students’ critical literacy. This study employed a design-based research approach involving iterative phases of design, implementation, and evaluation. The participants were students in Islamic higher education institutions. Data were collected using validated instruments measuring critical literacy, learning engagement, and religiosity. The data were analyzed using structural equation modeling to examine relationships among variables and evaluate the effectiveness of the model. The results indicate that the AIGaR model significantly improves students’ critical literacy, particularly in analytical and evaluative skills. Gamification enhances student engagement, while religiosity strengthens reflective and ethical dimensions. The model demonstrates strong validity and reliability across implementation cycles. This study offers a novel integrative AIGaR model that systematically combines artificial intelligence, gamification, and religiosity within a unified learning framework. The findings provide practical implications for educators and curriculum designers to develop technology-enhanced learning that is pedagogically effective, ethically grounded, and contextually relevant in Islamic higher education. However, this study is limited to a specific context and sample size. Future research should examine the model across broader settings and populations.</dc:description>
	<dc:publisher xml:lang="en">LPPM Universitas Jambi</dc:publisher>
	<dc:date>2026-04-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://online-journal.unja.ac.id/JIITUJ/article/view/53922</dc:identifier>
	<dc:identifier>10.22437/jiituj.v10i2.53922</dc:identifier>
	<dc:source xml:lang="en">Jurnal Ilmiah Ilmu Terapan Universitas Jambi; Vol. 10 No. 2 (2026): Volume 10, Nomor 2, April 2026; 1084-1099</dc:source>
	<dc:source>2580-2259</dc:source>
	<dc:source>2580-2240</dc:source>
	<dc:language>en</dc:language>
	<dc:relation>https://online-journal.unja.ac.id/JIITUJ/article/view/53922/24164</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Hadi Widodo, Samsul Bahri, Tumiyem Tumiyem</dc:rights>
	<dc:rights xml:lang="en">https://creativecommons.org/licenses/by/4.0</dc:rights>
</oai_dc:dc>