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DEVELOPMENT OF LEARNING MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES ON PRODUCT BRANDING MATERIALS IN VOCATIONAL HIGH SCHOOLS

Jurnal Pendidikan Teknik Mesin · Vol. 25 No. 02 (2025) · hlm. 36–43

DOI
10.15294/jptm.v25i02.37848
ISSN
2503-1759, 2503-1759
Terbit
2025-12-31
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

The purpose of this study is to analyze the needs of teachers and students for learning media, to determine the feasibility of learning media, and to measure the effectiveness of this learning media on Shiva learning outcomes. This type of research is Research and Development (R&D). With the validation of the research instrument, it is then continued with the research procedure using 10 stages, and quantitative descriptive data analysis techniques. The results of the media feasibility test obtained a percentage of 95% for the media assessment so that the product was categorized as "very feasible", and 93% for the assessment of material experts so that the product was also categorized as "very feasible". Student learning outcomes at n-gain value get an average score of 0.8547, meaning that the increase in student learning outcomes is in the "high" category. The researcher suggested that the use of android-based learning media to improve student learning outcomes on product branding materials could be an alternative and reference for learning media.

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18 penulis · 54 tautan kepenulisan bersama · 6 lintas organisasi

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  • Universitas Ivet
  • State University of Semarang
  • Universitas Halu Oleo
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
  • Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Sena MahendraUniversitas Ivet2
- BudiyantoUniversitas Halu Oleo1
Bayu AriwibowoUniversitas Ivet1
BudiyantoUniversitas Ivet1
Muhammad Rizky RohmawanUniversitas Ivet1
Wahid Bagas WaraUniversitas Ivet1
Yansen CaprianoUniversitas Ivet1
Gigih MujiyonoUniversitas Ivet1
Ladunia RahmahState University of Semarang1
Rusiyanto RusiyantoState University of Semarang1
Wara Dyah Pita RenggaState University of Semarang1
Ria WulansarieState University of Semarang1
Kiki Diyah Ayu UtamiState University of Semarang1
Miftakhul Izza ArinandaState University of Semarang1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/JPTM/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">DEVELOPMENT OF LEARNING MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES ON PRODUCT BRANDING MATERIALS IN VOCATIONAL HIGH SCHOOLS</dc:title>
	<dc:creator xml:lang="en">Alfian, rangga dino</dc:creator>
	<dc:creator xml:lang="en">Bahtiar, Fahmy Zuhda </dc:creator>
	<dc:creator xml:lang="en">Rahman, Fathur </dc:creator>
	<dc:creator xml:lang="en">Burhan, Nurul </dc:creator>
	<dc:subject xml:lang="en">Learning Media</dc:subject>
	<dc:subject xml:lang="en">android</dc:subject>
	<dc:subject xml:lang="en">Product Branding</dc:subject>
	<dc:description xml:lang="en">The purpose of this study is to analyze the needs of teachers and students for learning media, to determine the feasibility of learning media, and to measure the effectiveness of this learning media on Shiva learning outcomes. This type of research is Research and Development (R&amp;amp;D). With the validation of the research instrument, it is then continued with the research procedure using 10 stages, and quantitative descriptive data analysis techniques. The results of the media feasibility test obtained a percentage of 95% for the media assessment so that the product was categorized as "very feasible", and 93% for the assessment of material experts so that the product was also categorized as "very feasible". Student learning outcomes at n-gain value get an average score of 0.8547, meaning that the increase in student learning outcomes is in the "high" category. The researcher suggested that the use of android-based learning media to improve student learning outcomes on product branding materials could be an alternative and reference for learning media.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-12-31</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/JPTM/article/view/37848</dc:identifier>
	<dc:identifier>10.15294/jptm.v25i02.37848</dc:identifier>
	<dc:source xml:lang="en">Jurnal Pendidikan Teknik Mesin; Vol. 25 No. 02 (2025): December 2025 ; 36 - 43</dc:source>
	<dc:source>2503-1759</dc:source>
	<dc:source>2503-1759</dc:source>
	<dc:source>10.15294/jptm.v25i02</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/JPTM/article/view/37848/8612</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2026 Jurnal Pendidikan Teknik Mesin</dc:rights>
</oai_dc:dc>