Jurnal
TEACHERS’ PERSPECTIVES ON THE IMPLEMENTATION OF DIGITAL GAMIFICATION FOR VOCABULARY LEARNING: A THEMATIC ANALYSIS
Language Circle: Journal of Language and Literature · Vol. 21 No. 1 (2026) · hlm. 266–276
ISSN 2460-853X, 1858-0157
Terbit 2026-04-30
Penerbit Universitas Negeri Semarang
Bahasa eng
Abstrak
This study explores teachers’ voices toward the Implementation of Digital Gamification (DG) in the context of vocabulary mastery among young English as a Foreign Language ( EFL) Learners. Employing qualitative thematic analysis, this research delves into the experiences of teachers at a junior high school in Malang, based on data from semi-structured interviews. The findings on the benefits consistently highlighted two key themes: (1) enhanced vocabulary retention as perceived by teachers through enjoyable, repetitive exposure, and (2) enhanced learner motivation and engagement caused by interactive game-based activities. However, the implementation is impeded by several prominent challenges. The teachers’ voices pointed to significant technological barriers (unstable internet, device shortages), severe time constraints related to preparing and adapting game content, and issues managing young learners’ off-task behavior or excessive competitive stress. The study concludes that while teachers acknowledge the substantial pedagogical value of DG, successful integration requires systemic support to mitigate the identified technical and practical challenges. particularly in supporting students’ vocabulary development and addressing technological barriers in learning activities, and also solving the technological barriers in learning activity.
Jaringan kolaborasi para penulis
5 penulis ·
6 tautan kepenulisan bersama
· 2 lintas organisasi
Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.
Universitas Islam Malang Universitas Kanjuruhan Afiliasi tidak diketahui
Organisasi berbeda
Organisasi sama
Afiliasi tidak diketahui
Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.
Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/LC/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title xml:lang="en">TEACHERS’ PERSPECTIVES ON THE IMPLEMENTATION OF DIGITAL GAMIFICATION FOR VOCABULARY LEARNING: A THEMATIC ANALYSIS</dc:title>
<dc:creator xml:lang="en">Istiyani, Yeni</dc:creator>
<dc:creator xml:lang="en">Heriyawati, Dwi Fita</dc:creator>
<dc:creator xml:lang="en">Mafulah, Siti</dc:creator>
<dc:subject xml:lang="en">Digital gamification</dc:subject>
<dc:subject xml:lang="en">Teacher's perspective</dc:subject>
<dc:subject xml:lang="en">vocabulary learning</dc:subject>
<dc:description xml:lang="en">This study explores teachers’ voices toward the Implementation of Digital Gamification (DG) in the context of vocabulary mastery among young English as a Foreign Language ( EFL) Learners. Employing qualitative thematic analysis, this research delves into the experiences of teachers at a junior high school in Malang, based on data from semi-structured interviews. The findings on the benefits consistently highlighted two key themes: (1) enhanced vocabulary retention as perceived by teachers through enjoyable, repetitive exposure, and (2) enhanced learner motivation and engagement caused by interactive game-based activities. However, the implementation is impeded by several prominent challenges. The teachers’ voices pointed to significant technological barriers (unstable internet, device shortages), severe time constraints related to preparing and adapting game content, and issues managing young learners’ off-task behavior or excessive competitive stress. The study concludes that while teachers acknowledge the substantial pedagogical value of DG, successful integration requires systemic support to mitigate the identified technical and practical challenges. particularly in supporting students’ vocabulary development and addressing technological barriers in learning activities, and also solving the technological barriers in learning activity.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2026-04-30</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/LC/article/view/38626</dc:identifier>
<dc:identifier>10.15294/lc.v20i2.38626</dc:identifier>
<dc:source xml:lang="en">Language Circle: Journal of Language and Literature; Vol. 21 No. 1 (2026): Regular Edition of April 2026; 266 - 276</dc:source>
<dc:source>2460-853X</dc:source>
<dc:source>1858-0157</dc:source>
<dc:source>10.15294/lc.v20i2</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/LC/article/view/38626/9589</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2026 Language Circle: Journal of Language and Literature</dc:rights>
</oai_dc:dc>
Sitasi dan pengindeksan
Jumlah menurut tiap indeks pada 13 Nov 2026; setiap indeks menghitung sitasi dengan cara berbeda.
OpenAlex juga mencatat karya ini di: crossref, doaj.
Sitasi artikel ini
APA 7
Istiyani, Y., Heriyawati, D. F., & Mafulah, S. (2026). TEACHERS’ PERSPECTIVES ON THE IMPLEMENTATION OF DIGITAL GAMIFICATION FOR VOCABULARY LEARNING: A THEMATIC ANALYSIS. Language Circle: Journal of Language and Literature, 21(1), 266–276. https://doi.org/10.15294/lc.v20i2.38626
Salin
IEEE
Y. Istiyani, D. F. Heriyawati, and S. Mafulah, “TEACHERS’ PERSPECTIVES ON THE IMPLEMENTATION OF DIGITAL GAMIFICATION FOR VOCABULARY LEARNING: A THEMATIC ANALYSIS,” Language Circle: Journal of Language and Literature, vol. 21, no. 1, pp. 266–276, 2026, doi: 10.15294/lc.v20i2.38626.
Salin
Dibuat dari metadata jurnal; periksa nama penulis sebelum dipakai.