Jurnal
3D MASCOT DESIGN FOR PORSIMAPTAR EVENT
Arty: Jurnal Seni Rupa · Vol. 15 No. 2 (2026) · hlm. 25–32
ISSN 2721-8961, 2252-7516
Terbit 2026-08-31
Penerbit Universitas Negeri Semarang
Bahasa eng
Abstrak
A mascot is a visual identity element that plays an important role in shaping the image and appeal of an event. Porsimaptar (Sports and Arts Week for Students, Pupils, and Cadets) is a prestigious annual competition organized by the Semarang Police Academy (Akpol). The official Porsimaptar logo features the silhouette of Gajah Mada, a national hero who is a symbol of unity and fighting spirit, but until now has not been realized in the form of a representative three-dimensional (3D) mascot. This design aims to create a 3D mascot with the character of Gajah Mada that elevates the visual identity of the Porsimaptar logo while presenting a fun and friendly impression to all participants. The method used is Design Thinking with five stages: Empathize, Define, Ideate, Prototype, and Test. The design process was carried out using Blender software as the main medium for 3D modeling and rendering. This 3D mascot is expected to be a consistent and adaptive visual asset for various Porsimaptar promotional media.
Jaringan kolaborasi para penulis
11 penulis ·
25 tautan kepenulisan bersama
Arahkan kursor atau ketuk sebuah nama untuk menyorot rekan penulisnya. Klik dua kali untuk membuka halaman penulis.
Organisasi berbeda
Organisasi sama
Afiliasi tidak diketahui
Garis lebih tebal = lebih banyak artikel bersama · lingkaran lebih besar = lebih banyak artikel
Tampilkan sebagai tabel
Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.
Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/arty/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 5 Nov 2026.
Metadata asli (oai_dc)
<oai_dc:dc xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
<dc:title xml:lang="en">3D MASCOT DESIGN FOR PORSIMAPTAR EVENT</dc:title>
<dc:creator xml:lang="en">Putra, Yusuf</dc:creator>
<dc:creator xml:lang="en">Sanjaya, Bangkit</dc:creator>
<dc:subject xml:lang="en">Mascot</dc:subject>
<dc:subject xml:lang="en">3d</dc:subject>
<dc:subject xml:lang="en">Visual Identity</dc:subject>
<dc:subject xml:lang="en">Porsimaptar</dc:subject>
<dc:subject xml:lang="en">AKPOL</dc:subject>
<dc:description xml:lang="en">A mascot is a visual identity element that plays an important role in shaping the image and appeal of an event. Porsimaptar (Sports and Arts Week for Students, Pupils, and Cadets) is a prestigious annual competition organized by the Semarang Police Academy (Akpol). The official Porsimaptar logo features the silhouette of Gajah Mada, a national hero who is a symbol of unity and fighting spirit, but until now has not been realized in the form of a representative three-dimensional (3D) mascot. This design aims to create a 3D mascot with the character of Gajah Mada that elevates the visual identity of the Porsimaptar logo while presenting a fun and friendly impression to all participants. The method used is Design Thinking with five stages: Empathize, Define, Ideate, Prototype, and Test. The design process was carried out using Blender software as the main medium for 3D modeling and rendering. This 3D mascot is expected to be a consistent and adaptive visual asset for various Porsimaptar promotional media.</dc:description>
<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
<dc:date>2026-08-31</dc:date>
<dc:type>info:eu-repo/semantics/article</dc:type>
<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
<dc:format>application/pdf</dc:format>
<dc:identifier>https://journal.unnes.ac.id/journals/arty/article/view/49073</dc:identifier>
<dc:identifier>10.15294/arty.v15i2.49073</dc:identifier>
<dc:source xml:lang="en">Arty: Jurnal Seni Rupa; Vol. 15 No. 2 (2026): Regular Issue; 25-32</dc:source>
<dc:source>2721-8961</dc:source>
<dc:source>2252-7516</dc:source>
<dc:source>10.15294/arty.v15i2</dc:source>
<dc:language>eng</dc:language>
<dc:relation>https://journal.unnes.ac.id/journals/arty/article/view/49073/11235</dc:relation>
<dc:rights xml:lang="en">Copyright (c) 2026 Arty: Jurnal Seni Rupa</dc:rights>
</oai_dc:dc>
Sitasi dan pengindeksan
OpenAlex
Belum diperiksa
Crossref
Belum diperiksa
Sitasi artikel ini
APA 7
Putra, Y., & Sanjaya, B. (2026). 3D MASCOT DESIGN FOR PORSIMAPTAR EVENT. Arty: Jurnal Seni Rupa, 15(2), 25–32. https://doi.org/10.15294/arty.v15i2.49073
Salin
IEEE
Y. Putra and B. Sanjaya, “3D MASCOT DESIGN FOR PORSIMAPTAR EVENT,” Arty: Jurnal Seni Rupa, vol. 15, no. 2, pp. 25–32, 2026, doi: 10.15294/arty.v15i2.49073.
Salin
Dibuat dari metadata jurnal; periksa nama penulis sebelum dipakai.