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Analisis Evaluasi Pembelajaran Digital Berbasis Game Edukasi Quizizz Bagi Guru Sekolah Menengah Pertama Karimunjawa

BERDAYA Indonesian Journal of Community Empowerment · Vol. 2 No. 1 (2022) · hlm. 36–42

DOI
10.15294/berdaya.v2i1.60597
ISSN
2808-2133
Terbit
2022-11-11
Penerbit
Fakultas Matematika dan Ilmu Pengetahuan Alam
Bahasa
eng

Abstrak

The main priority problems faced by partners are the lack of knowledge of digital learning evaluation and the absence of Quizizz that can be offered to the community. So that the solution offered is to increase the evaluation capacity of Quizizz-based digital learning at SMPN 1 Karimunja-wa. The solution was implemented in the form of a Quizizz Development workshop for SMPN 1 Karimunjawa, a digital learning evaluation facilitator workshop, Quizizz development for SMPN 1 Karimunjawa; and making Quizizz-based digital learning evaluation simulation videos. In general, the implementation of activities using the Quizizz-based digital learning evaluation model approach is divided into four stages, namely the preparation stage, the implementation stage, and the evaluation and monitoring stage. The effort for program sustainability is through implementation assistance to students. Program sustainability is also pursued by building partnerships between SMP/MTs with various parties in the Karimunjawa District, such as SMPN 2 Karimunjawa, MTs Safinatul Huda 2 Karimunjawa, and various parties engaged in learning evaluation. Based on the evaluation analysis after the activity, it was found that there was an increase in knowledge of 86% about the use of Quizizz Educational Games in learning evaluation.

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  • State University of Semarang
  • Institut Teknologi Kalimantan
  • National Research and Innovation Agency
  • Afiliasi tidak diketahui
  • Organisasi berbeda
  • Organisasi sama
  • Afiliasi tidak diketahui
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Tampilkan sebagai tabel
Rekan penulisOrganisasiArtikel bersama
Riza ArifudinState University of Semarang9
Alamsyah AlamsyahInstitut Teknologi Kalimantan7
Much Aziz MuslimState University of Semarang4
Amalia Ika WulandariAfiliasi tidak diketahui3
Subhan SubhanState University of Semarang3
Dwijanto DwijantoState University of Semarang3
Anggyi Trisnawan PutraAfiliasi tidak diketahui3
Chris Jeremy Verian SitorusInstitut Teknologi Kalimantan2
Muhammad Uswah PawaraInstitut Teknologi Kalimantan2
Rodlian Jamal IkhwaniInstitut Teknologi Kalimantan2
Suardi SuardiAfiliasi tidak diketahui2
Amalia Ika WulandariInstitut Teknologi Kalimantan2
Suardi SuardiInstitut Teknologi Kalimantan2
Untsa Zaaidatunni'mahState University of Semarang2
Nuril AsyrofiyyahState University of Semarang2
Dany PradanaState University of Semarang2
Lisa AriyantiState University of Semarang2
Amin SuyitnoState University of Semarang2
Amin SuyitnoState University of Semarang2
Budi PrasetiyoState University of Semarang2
Jumanto JumantoState University of Semarang2
Rofik RofikState University of Semarang2
Sugiman SugimanAfiliasi tidak diketahui2
M. Akiyasul AzkiyaState University of Semarang1
Charles Sambera KalaAfiliasi tidak diketahui1
Niti Gede KumandangInstitut Teknologi Kalimantan1
Arif Nur IskandarAfiliasi tidak diketahui1
Taufik HidayatNational Research and Innovation Agency1
Taufik HidayatInstitut Teknologi Kalimantan1
Arif Nur IskandarInstitut Teknologi Kalimantan1
Abrari Noor HasmiAfiliasi tidak diketahui1
Abrari Noor HasmiInstitut Teknologi Kalimantan1
Asram Dio PratamaInstitut Teknologi Kalimantan1
Rodlian Jamal IkhwaniAfiliasi tidak diketahui1
Irvan SetiawanInstitut Teknologi Kalimantan1
Samsu Dlukha NurcholiqAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/berdaya/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Analisis Evaluasi Pembelajaran Digital Berbasis Game Edukasi Quizizz Bagi Guru Sekolah Menengah Pertama Karimunjawa</dc:title>
	<dc:creator>Ifriza, Yahya Nur</dc:creator>
	<dc:creator>Sugiharti, Endang</dc:creator>
	<dc:creator>alamsyah, alamsyah</dc:creator>
	<dc:creator>Budiman, Kholiq</dc:creator>
	<dc:description xml:lang="en-US">The main priority problems faced by partners are the lack of knowledge of digital learning evaluation and the absence of Quizizz that can be offered to the community. So that the solution offered is to increase the evaluation capacity of Quizizz-based digital learning at SMPN 1 Karimunja-wa. The solution was implemented in the form of a Quizizz Development workshop for SMPN 1 Karimunjawa, a digital learning evaluation facilitator workshop, Quizizz development for SMPN 1 Karimunjawa; and making Quizizz-based digital learning evaluation simulation videos. In general, the implementation of activities using the Quizizz-based digital learning evaluation model approach is divided into four stages, namely the preparation stage, the implementation stage, and the evaluation and monitoring stage. The effort for program sustainability is through implementation assistance to students. Program sustainability is also pursued by building partnerships between SMP/MTs with various parties in the Karimunjawa District, such as SMPN 2 Karimunjawa, MTs Safinatul Huda 2 Karimunjawa, and various parties engaged in learning evaluation. Based on the evaluation analysis after the activity, it was found that there was an increase in knowledge of 86% about the use of Quizizz Educational Games in learning evaluation.</dc:description>
	<dc:publisher xml:lang="en-US">Fakultas Matematika dan Ilmu Pengetahuan Alam</dc:publisher>
	<dc:date>2022-11-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/berdaya/article/view/60597</dc:identifier>
	<dc:identifier>10.15294/berdaya.v2i1.60597</dc:identifier>
	<dc:source xml:lang="en-US">BERDAYA Indonesian Journal of Community Empowerment; Vol 2 No 1 (2022): Vol 2 No 1; 36-42</dc:source>
	<dc:source>2808-2133</dc:source>
	<dc:source>10.15294/berdaya.v2i1</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/berdaya/article/view/60597/22835</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2022 BERDAYA Indonesian Journal of Community Empowerment</dc:rights>
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