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The Effect of Game Based Learning and Perfect Ear on Learning Concentration In Reading Rhythmic Notation

Catharsis · Vol. 13 No. 2 (2024) · hlm. 199–224

ISSN
2502-4531, 2252-6900
Terbit
2024-11-30
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

The learning of Art Music in Junior High School can be conducted in various ways, one of which is the use of innovative media. One of these innovative media is Perfect Ear as an Android application used to train aural skills and musical taste in a person who is eager to learn about music theory, specifically rhythmic training. Perfect Ear has been widely played and uploaded by a large number of people. This study aims to measure the effect of Perfect Ear on students' learning concentration level. The method used in this research is Classroom Action Research with a Quantitative approach and using statistical analysis (SPSS). The results showed that the independent variables X1: Game Based Learning, X2: Perfect Ear, and X3: Reading rhythmic notation have a correlation with each other on the dependent variable Y: Learning Concentration. Here are the research results: 1) Game Based Learning is 95% proven to significantly affect the level of learning concentration, 2) Perfect Ear is also proven by 95% in influencing the level of concentration, 3) Reading rhythmic notation has no influence on the level of learning concentration, but 4) Game Based Learning, Perfect Ear, and reading rhythmic notation have a 95% influence on the level of learning concentration when they are combined. And in the final measurement, the R Squared value is 31.80%, which means that the total percentage of the effectiveness of the independent variables (X1, X2, X3) on the dependent variable (Y) is smaller than the total percentage derived from other independent variables

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  • State University of Semarang
  • IPB University
  • Universitas Halu Oleo
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Sunarto SunartoAfiliasi tidak diketahui11
Wadiyo WadiyoAfiliasi tidak diketahui10
Totok Sumaryanto FlorentinusState University of Semarang7
Eko SugiartoAfiliasi tidak diketahui7
Triyanto TriyantoAfiliasi tidak diketahui6
Agus CahyonoAfiliasi tidak diketahui6
Hartono HartonoAfiliasi tidak diketahui4
Widodo WidodoIPB University4
Muhammad JazuliAfiliasi tidak diketahui4
Totok Sumaryanto. FAfiliasi tidak diketahui3
Slamet HaryonoAfiliasi tidak diketahui3
Nita RukminasariAfiliasi tidak diketahui2
Dwi Fajriyati InakuAfiliasi tidak diketahui2
Widya Hary CahyatiAfiliasi tidak diketahui2
Margareta RahayuningsihAfiliasi tidak diketahui2
Tjetjep Rohendi RohidiAfiliasi tidak diketahui2
Totok Sumaryanto FlorentinusAfiliasi tidak diketahui2
Malarsih MalarsihAfiliasi tidak diketahui2
Edy SiswantoAfiliasi tidak diketahui2
Farid AhmadiAfiliasi tidak diketahui2
Gunawan GunawanAfiliasi tidak diketahui1
Jopang JopangUniversitas Halu Oleo1
Budi UtomoAfiliasi tidak diketahui1
Adi Kurniawan YusimAfiliasi tidak diketahui1
Yusran Nur IndarAfiliasi tidak diketahui1
Farida SitepuAfiliasi tidak diketahui1
Basse Siang ParawansaAfiliasi tidak diketahui1
Irmawati IrmawatiAfiliasi tidak diketahui1
Hadiratul KudsiahAfiliasi tidak diketahui1
Dewi Yanuarita SatariAfiliasi tidak diketahui1
Sharifuddin Bin Andy OmarAfiliasi tidak diketahui1
Dewi YanuaritaAfiliasi tidak diketahui1
Budiman YunusAfiliasi tidak diketahui1
Jamaluddin JompaAfiliasi tidak diketahui1
Alinda N HasanahAfiliasi tidak diketahui1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/catharsis/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 5 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">The Effect of Game Based Learning and Perfect Ear on Learning Concentration In Reading Rhythmic Notation</dc:title>
	<dc:creator xml:lang="en">Bertina, Metha</dc:creator>
	<dc:creator xml:lang="en">Udi Utomo</dc:creator>
	<dc:creator xml:lang="en">Syahrul Syah Sinaga</dc:creator>
	<dc:creator xml:lang="en">Suharto Suharto</dc:creator>
	<dc:creator xml:lang="en">Wandah Wibawanto</dc:creator>
	<dc:subject xml:lang="en">Game Based Learning, Perfect Ear, Reading Rhythmic Notation, Learning Concentration</dc:subject>
	<dc:description xml:lang="en">The learning of Art Music in Junior High School can be conducted in various ways, one of which is the use of innovative media. One of these innovative media is Perfect Ear as an Android application used to train aural skills and musical taste in a person who is eager to learn about music theory, specifically rhythmic training. Perfect Ear has been widely played and uploaded by a large number of people. This study aims to measure the effect of Perfect Ear on students' learning concentration level. The method used in this research is Classroom Action Research with a Quantitative approach and using statistical analysis (SPSS). The results showed that the independent variables X1: Game Based Learning, X2: Perfect Ear, and X3: Reading rhythmic notation have a correlation with each other on the dependent variable Y: Learning Concentration. Here are the research results: 1) Game Based Learning is 95% proven to significantly affect the level of learning concentration, 2) Perfect Ear is also proven by 95% in influencing the level of concentration, 3) Reading rhythmic notation has no influence on the level of learning concentration, but 4) Game Based Learning, Perfect Ear, and reading rhythmic notation have a 95% influence on the level of learning concentration when they are combined. And in the final measurement, the R Squared value is 31.80%, which means that the total percentage of the effectiveness of the independent variables (X1, X2, X3) on the dependent variable (Y) is smaller than the total percentage derived from other independent variables</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2024-11-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/catharsis/article/view/18019</dc:identifier>
	<dc:source xml:lang="en">Catharsis; Vol. 13 No. 2 (2024): November 2024; 199-224</dc:source>
	<dc:source>2502-4531</dc:source>
	<dc:source>2252-6900</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/catharsis/article/view/18019/4005</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2024 Catharsis</dc:rights>
</oai_dc:dc>