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Assessment-driven Learning through Serious Games: Guidance and Effective Outcomes

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 8 No. 5 (2018)

DOI
10.11591/ijece.v8i5.pp3304-3316
ISSN
2088-8708, 2088-8708
Published
2018-10-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-nc/4.0

Abstract

Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of pedagogical objectives, the performance of student in relation to these objectives defined in the pedagogical scenario, the content of the course and the predefined criteria. However, the effectiveness of learning is under-studied due to the complexity involved to gamify the assessment concept, particularly when it comes to intangible measures related to the progression of learning outcomes, which is among the most important aspects of evaluation in serious games. This paper reviews the literature regarding assessment due to their importance in the learning process with a detailed assessment plan applied on serious game. Then, it presents a framework used to facilitate the assessment design integrated in serious games. Finally, a significant example of how the proposed framework proved successful with corresponding results will conclude the paper.

Collaboration network of the authors

7 authors · 17 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Abdelmalek Essaâdi University
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Lotfi ElaachakAbdelmalek Essaâdi University2
Amine BelahbibAbdelmalek Essaâdi University2
Abdelali SlimaniAbdelmalek Essaâdi University2
Fatiha ElouaaiAbdelmalek Essaâdi University2

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 1 Nov 2026.
Metadata as oai_dc, converted from Crossref
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