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Augmented reality objects design in augmented story book mobile application for better engagement

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 9 No. 1 (2019)

DOI
10.11591/ijece.v9i1.pp570-576
ISSN
2088-8708, 2088-8708
Published
2019-02-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-nc/4.0

Abstract

The folktale is a kind of story that has some good points, such as developing a sense of story and shaping up positive attitudes towards children. However, people seem to abandon those good points and often give the children smartphones instead of folktale through the conventional book. Recently, smartphones’ capabilities have rapidly improved, so that augmented reality (AR) story books which combine conventional book and smartphone can be developed. This research is conducted to examine which one from three provided models that work best for engagement in a folktale augmented book. Those designs will be discussed in both subjective and objective approach, correspondingly. The result from subjective approach is the animated video AR design becomes the most pleasing design. The picture and narrator’s voice AR design, by contrast, becomes the most efficient design based on objective approach.

Collaboration network of the authors

31 authors · 54 co-authorship links · 8 across different organisations

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • University of Brawijaya
  • Institut Teknologi, Sains, dan Kesehatan RS.DR. Soepraoen Kesdam V/BRW
  • National Central University
  • Politeknik Negeri Malang
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Fitra Abdurrachman BachtiarUniversity of Brawijaya2
Ahmad Afif SupiantoUniversity of Brawijaya2
Wahyu Teja KusumaInstitut Teknologi, Sains, dan Kesehatan RS.DR. Soepraoen Kesdam V/BRW2
Fitri UtaminingrumUniversity of Brawijaya1
Waskitha WijayaUniversity of Brawijaya1
Moechammad SarosaPoliteknik Negeri Malang1
Mokhamad Hadi WijayaUniversity of Brawijaya1
Hanifah Muslimah Az-ZahraUniversity of Brawijaya1
Farassulthana Azzahra Willary YaasiinUniversity of Brawijaya1
Admi Rut SinanaUniversity of Brawijaya1
Mochammad Isa AnshoriInstitut Teknologi, Sains, dan Kesehatan RS.DR. Soepraoen Kesdam V/BRW1
Sabriansyah Rizqika AkbarUniversity of Brawijaya1
Andrian Riza HermawanUniversity of Brawijaya1
Retno Indah RokhmawatiUniversity of Brawijaya1
Asyora Dewi PrabandaniUniversity of Brawijaya1
Ratih Kartika DewiUniversity of Brawijaya1
Annisah AmaliaUniversity of Brawijaya1
Irsa Ainun Nisa Sofia Nur Rohma FaizaUniversity of Brawijaya1
Dwi Cahya Astriya NugrahaUniversity of Brawijaya1
Buce Trias HanggaraUniversity of Brawijaya1
Maulana Derifato AchmadUniversity of Brawijaya1
Tri Astoto KurniawanUniversity of Brawijaya1
Arief Triatmaja Permana SadewaUniversity of Brawijaya1
Stevania BereAffiliation unknown1
Stevania BereAffiliation unknown1
Hanas SubaktiNational Central University1
Muhammad AswinNational Central University1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Augmented reality objects design in augmented story book mobile application for better engagement</dc:title><dc:creator>Izzaty, Sherina</dc:creator><dc:creator>Tolle, Herman</dc:creator><dc:creator>Dermawi, Rizdania</dc:creator><dc:creator>Permana, Frihandhika</dc:creator><dc:description>&lt;jats:p&gt;&amp;lt;span lang="EN-US"&amp;gt;The folktale is a kind of story that &amp;lt;/span&amp;gt;&amp;lt;span lang="EN-US"&amp;gt;has some good points, such as developing a sense of story and shaping up positive attitudes towards children. However, people seem to abandon those good points and often give the children smartphones instead of folktale through the conventional book. Recently, smartphones’ capabilities have rapidly improved, so that augmented reality (AR) story books which combine conventional book and smartphone can be developed. This research is conducted to examine which one from three provided models that work best for engagement in a folktale augmented book. Those designs will be discussed in both subjective and objective approach, correspondingly. The result from subjective approach is the animated video AR design becomes the most pleasing design. The picture and narrator’s voice AR design, by contrast, becomes the most efficient design based on objective approach.&amp;lt;/span&amp;gt;&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2019-02-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v9i1.pp570-576</dc:identifier><dc:identifier>10.11591/ijece.v9i1.pp570-576</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 9 No 1 (2019); 570</dc:source><dc:source>2088-8708</dc:source><dc:source>2088-8708</dc:source><dc:relation>http://ijece.iaescore.com/index.php/IJECE/article/viewFile/11370/11087</dc:relation><dc:rights>http://creativecommons.org/licenses/by-nc/4.0</dc:rights></oai_dc:dc>