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Efektifitas Model Pembelajaran Drill disertai Media Pembelajaran Crossword Puzzle Terhadap Aktivitas dan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VII SMPN 12 Semarang

Edu Komputika Journal · Vol. 3 No. 2 (2018)

DOI
10.15294/edukomputika.v3i2.20515
ISSN
2599-297X, 2252-6811
Terbit
2018-01-11
Penerbit
Jurusan Teknik Elektro Universitas Negeri Semarang
Bahasa
eng

Abstrak

This study aims to determine students' learning activities and improving student learning outcomes in subjects ICT class VII High School 12 Semarang after using drill method learning with instructional media crossword puzzle. The design used in this study is nonequivalent control group design. The tools used in this study was the observation sheet and test sheet pretest and posttest. From the analysis of the data, the result of observation of student learning activities as a whole in the experimental class earned an average percentage of 83%, this data shows the experimental class students learning activities is high. On average value of pretest and posttest cognitive learning outcomes in the experimental class at 62.56 and 79.22. While the average value of pretest and posttest in control class is 62.73 and 73.83. To increase students' cognitive learning outcomes seen from the gain test. The result of the gain in the experimental class of cognitive learning outcome category was 0.44. While the test results on the gain control class 0.29 low category. Based on the research results can be concluded that the use of learning model drill with instructional media crossword puzzle on the activity and student learning outcomes in subjects ICT class VII High School 12 Semarang more effective than expository teaching model with the lecture method.

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  • State University of Semarang
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Rekan penulisOrganisasiArtikel bersama
Ahmad SupandiAfiliasi tidak diketahui1
Marstya FirdanaAfiliasi tidak diketahui1
Muhammad HarlanuAfiliasi tidak diketahui1
Septiyana DewiAfiliasi tidak diketahui1
Sita NurmasitahAfiliasi tidak diketahui1
Godham Eko SaputroState University of Semarang1
Samsudin AnisState University of Semarang1
Adhi KusumastutiState University of Semarang1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/edukom/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">Efektifitas Model Pembelajaran Drill disertai Media Pembelajaran Crossword Puzzle Terhadap Aktivitas dan Hasil Belajar Siswa pada Mata Pelajaran TIK Kelas VII SMPN 12 Semarang</dc:title>
	<dc:creator>Ardiyanti, Yunita Nur Ayu</dc:creator>
	<dc:creator>Ananta, Henry</dc:creator>
	<dc:creator>Utomo, Aryo Baskoro</dc:creator>
	<dc:description xml:lang="en-US">This study aims to determine students' learning activities and improving student learning outcomes in subjects ICT class VII High School 12 Semarang after using drill method learning with instructional media crossword puzzle. The design used in this study is nonequivalent control group design. The tools used in this study was the observation sheet and test sheet pretest and posttest. From the analysis of the data, the result of observation of student learning activities as a whole in the experimental class earned an average percentage of 83%, this data shows the experimental class students learning activities is high. On average value of pretest and posttest cognitive learning outcomes in the experimental class at 62.56 and 79.22. While the average value of pretest and posttest in control class is 62.73 and 73.83. To increase students' cognitive learning outcomes seen from the gain test. The result of the gain in the experimental class of cognitive learning outcome category was 0.44. While the test results on the gain control class 0.29 low category. Based on the research results can be concluded that the use of learning model drill with instructional media crossword puzzle on the activity and student learning outcomes in subjects ICT class VII High School 12 Semarang more effective than expository teaching model with the lecture method.</dc:description>
	<dc:publisher xml:lang="en-US">Jurusan Teknik Elektro Universitas Negeri Semarang</dc:publisher>
	<dc:date>2018-01-11</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/edukom/article/view/20515</dc:identifier>
	<dc:identifier>10.15294/edukomputika.v3i2.20515</dc:identifier>
	<dc:source xml:lang="en-US">Edu Komputika Journal; Vol 3 No 2 (2016): Edu Komputika Journal; 24</dc:source>
	<dc:source>2599-297X</dc:source>
	<dc:source>2252-6811</dc:source>
	<dc:source>10.15294/edukomputika.v3i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/edukom/article/view/20515/9723</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2018 Edu Komputika Journal</dc:rights>
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