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Assessing the intelligence of a student through TIC-TAC-TOE game for career guidance

International Journal of Electrical and Computer Engineering (IJECE) · Vol. 9 No. 6 (2019)

DOI
10.11591/ijece.v9i6.pp5545-5551
ISSN
2088-8708, 2088-8708
Published
2019-12-01
Publisher
Institute of Advanced Engineering and Science
License
creativecommons.org/licenses/by-nc/4.0

Abstract

In order to provide Career Guidance by an expert system to a student, apart from his/her academic record, it is necessary to assess various psychological factors of the student like Intelligence, patience and perseverance, Learning ability and Speed of solving problem, etc. The outcome of this research work is an expert system called Tic-Tac-Toe Game Playing Career Guidance System (TTT-GP-CGS) that is useful to assess the psychological factors of the student through Tic-Tac-Toe Game Playing, build the cognitive model of the student and predict the appropriate career(s) for the student. The system plays Tic-Tac-Toe game with the student several times. The average score obtained by the student reflects his/her intelligence. The average time taken by the student for playing the game reflects student's speed of solving problem. The number of attempts the student makes reflects the students patience and perseverance. When the student plays the game with the spaystem every day, if the student's score increases day by day, it reflects that the student has good learning ability. In this way the system will assess the psychological factors of the student and builds the cognitive model of the student. Internally the system converts the quantitative scores into qualitative scores. The system maintains a table of careers and the expected levels of psychological factors that are required from student's side to carry out the career successfully. The system invokes a matching process by considering the cognitive model of the student and the table of careers, and predicts the career(s) suitable to the student.

Collaboration network of the authors

10 authors · 17 co-authorship links

Hover or tap a name to highlight its co-authors. Double-click to open the author's page.

  • Koneru Lakshmaiah Education Foundation
  • Affiliation unknown
  • Different organisations
  • Same organisation
  • Affiliation unknown
  • Thicker line = more joint articles · bigger circle = more articles
Show as table
Co-authorOrganisationJoint articles
Bala Krishna Kamesh DuvvuriAffiliation unknown2
D AnushaAffiliation unknown2
P PadminiAffiliation unknown2
Siva Anjaneyulu GAffiliation unknown2
Sasi Bhanu JammalamadakaKoneru Lakshmaiah Education Foundation1
Kamesh DBKAffiliation unknown1
Valluru Sai Kumar ReddyKoneru Lakshmaiah Education Foundation1
Smt J. Sasi BhanuKoneru Lakshmaiah Education Foundation1

Affiliations come from OpenAlex; journal OAI-PMH metadata carries none. Authors without an OpenAlex ID are matched by name, which can merge or split people.

This record comes from Crossref (what the publisher deposited), because the journal's own OAI-PMH endpoint could not be harvested.

Metadata source: Crossref API (cadangan, berdasarkan ISSN) https://api.crossref.org/journals/2088-8708/works, first harvested 27 Okt 2026, last seen 27 Okt 2026.
Metadata as oai_dc, converted from Crossref
<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/"><dc:title>Assessing the intelligence of a student through TIC-TAC-TOE game for career guidance</dc:title><dc:creator>Jammalamadaka, Sastry Kodanda Rama</dc:creator><dc:creator>Vudatha, Chandra Prakash</dc:creator><dc:description>&lt;jats:p&gt;In order to provide Career Guidance by an expert system to a student, apart from his/her academic record, it is necessary to assess various psychological factors of the student like Intelligence, patience and perseverance, Learning ability and Speed of solving problem, etc. The outcome of this research work is an expert system called Tic-Tac-Toe Game Playing Career Guidance System (TTT-GP-CGS) that is useful to assess the psychological factors of the student through Tic-Tac-Toe Game Playing, build the cognitive model of the student and predict the appropriate career(s) for the student. The system plays Tic-Tac-Toe game with the student several times. The average score obtained by the student reflects his/her intelligence. The average time taken by the student for playing the game reflects student's speed of solving problem. The number of attempts the student makes reflects the students patience and perseverance. When the student plays the game with the spaystem every day, if the student's  score increases day by day, it reflects that the student has good learning ability. In this way the system will assess the psychological factors of the student and builds the cognitive model of the student. Internally the system converts the quantitative scores into qualitative scores. The system maintains a table of careers and the expected levels of psychological factors that are required from student's side to carry out the career successfully. The system invokes a matching process  by considering the cognitive model of the student and the table of careers, and predicts the career(s) suitable  to the student.&lt;/jats:p&gt;</dc:description><dc:publisher>Institute of Advanced Engineering and Science</dc:publisher><dc:date>2019-12-01</dc:date><dc:type>info:eu-repo/semantics/article</dc:type><dc:format>application/pdf</dc:format><dc:identifier>https://doi.org/10.11591/ijece.v9i6.pp5545-5551</dc:identifier><dc:identifier>10.11591/ijece.v9i6.pp5545-5551</dc:identifier><dc:source>International Journal of Electrical and Computer Engineering (IJECE); Vol 9 No 6 (2019); 5545</dc:source><dc:source>2088-8708</dc:source><dc:source>2088-8708</dc:source><dc:relation>http://ijece.iaescore.com/index.php/IJECE/article/viewFile/15429/13283</dc:relation><dc:rights>http://creativecommons.org/licenses/by-nc/4.0</dc:rights></oai_dc:dc>