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Implementing the online game Mobile Legends: Bang Bang to support students’ English vocabulary learning

ELT Forum: Journal of English Language Teaching · Vol. 14 No. 3 (2025) · hlm. 143–156

DOI
10.15294/elt.v14iSpecial
ISSN
2721-4532, 2252-6706
Terbit
2025-08-17
Penerbit
Universitas Negeri Semarang
Bahasa
eng

Abstrak

This study explores the integration of Mobile Legend Bang-Bang (MLBB) to support vocabulary learning, applying Notion’s (2001) framework of noticing, retrieval, and generation. Most studies focus on how MLBB functions to promote vocabulary outcomes; however; there is a gap in exploring the cognitive processes behind vocabulary acquisition hero quotes from the game. This research seeks to fill that gap by clarifying how hero quotes assist in vocabulary learning. With a qualitative case study design at at a vocational high school in Indonesia, data collected included classroom observations and interviews with thirty-three students and one English teacher. The results indicated that MLBB helps foster vocabulary noticing, remembering, and using words. Furthermore, students were more digitally interested as well as more imaginatively engaged cognitively with the material. Teachers reported improved student participation along with more creative lesson planning, greater digital engagement, and instructional flexibility tailored to learners’ levels. The study concludes that controlled usage of MLBB leads to purposeful vocabulary learning, indicating that game-centered media have positive impacts on language teaching and learning in classrooms designed for digital natives. Practical implementation may include quote-based noticing tasks, retrieval games, expressive production activities, and structured teacher mediation to optimize learning outcomes.

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  • State University of Semarang
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Rekan penulisOrganisasiArtikel bersama
Meidistiani LakantuState University of Semarang1
Muhammad Wahyu PrasetyaAfiliasi tidak diketahui1
Laela Nur MuktasidaAfiliasi tidak diketahui1
Nurwilis Elsa Zahara Nurwilis Elsa ZaharaAfiliasi tidak diketahui1
Lucky Puput HidayahAfiliasi tidak diketahui1
Zahratunnisa' AuliaAfiliasi tidak diketahui1
Wahyu FitriatiAfiliasi tidak diketahui1
Safirah TristasariAfiliasi tidak diketahui1

Afiliasi berasal dari OpenAlex; metadata OAI-PMH jurnal tidak memuatnya. Penulis tanpa ID OpenAlex dicocokkan berdasarkan nama, sehingga dua orang bisa tergabung atau satu orang bisa terpisah.

Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/journals/elt/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en">Implementing the online game Mobile Legends: Bang Bang to support students’ English vocabulary learning</dc:title>
	<dc:creator xml:lang="en">Asih Dayanti, Asih Dayanti</dc:creator>
	<dc:creator xml:lang="en">Yuliati</dc:creator>
	<dc:subject xml:lang="en">hero quotes</dc:subject>
	<dc:subject xml:lang="en">Mobile Legends</dc:subject>
	<dc:subject xml:lang="en">online game</dc:subject>
	<dc:subject xml:lang="en">perception</dc:subject>
	<dc:subject xml:lang="en">vocabulary</dc:subject>
	<dc:description xml:lang="en">This study explores the integration of Mobile Legend Bang-Bang (MLBB) to support vocabulary learning, applying Notion’s (2001) framework of noticing, retrieval, and generation. Most studies focus on how MLBB functions to promote vocabulary outcomes; however; there is a gap in exploring the cognitive processes behind vocabulary acquisition hero quotes from the game. This research seeks to fill that gap by clarifying how hero quotes assist in vocabulary learning. With a qualitative case study design at at a vocational high school in Indonesia, data collected included classroom observations and interviews with thirty-three students and one English teacher. The results indicated that MLBB helps foster vocabulary noticing, remembering, and using words. Furthermore, students were more digitally interested as well as more imaginatively engaged cognitively with the material. Teachers reported improved student participation along with more creative lesson planning, greater digital engagement, and instructional flexibility tailored to learners’ levels. The study concludes that controlled usage of MLBB leads to purposeful vocabulary learning, indicating that game-centered media have positive impacts on language teaching and learning in classrooms designed for digital natives. Practical implementation may include quote-based noticing tasks, retrieval games, expressive production activities, and structured teacher mediation to optimize learning outcomes.</dc:description>
	<dc:publisher xml:lang="en">Universitas Negeri Semarang</dc:publisher>
	<dc:date>2025-08-17</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/journals/elt/article/view/28931</dc:identifier>
	<dc:identifier>10.15294/elt.v14iSpecial Issue.28931</dc:identifier>
	<dc:source xml:lang="en">ELT Forum: Journal of English Language Teaching; Vol. 14 No. 3 (2025): ELT Forum: Journal of English Language Teaching - Special Issue (August); 143-156</dc:source>
	<dc:source>2721-4532</dc:source>
	<dc:source>2252-6706</dc:source>
	<dc:source>10.15294/elt.v14iSpecial Issue</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/journals/elt/article/view/28931/5775</dc:relation>
	<dc:rights xml:lang="en">Copyright (c) 2025 Asih Dayanti, Yuliati (Author)</dc:rights>
</oai_dc:dc>