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The implementation of gamification to teach grammar in higher education

ELT Forum: Journal of English Language Teaching · Vol. 12 No. 2 (2023) · hlm. 122–133

DOI
10.15294/elt.v12i2.64683
ISSN
2721-4532, 2252-6706
Terbit
2023-07-30
Penerbit
English Department, Faculty of Languages and Arts, Universitas Negeri Semarang
Bahasa
eng

Abstrak

Teachers today must create strategies or techniques that meet both the demands of students and the times since we are today grow and develop alongside technology. A gaming technique called gamification can be used in non-game environments, like education. In addition, many students continue to believe that grammar is uninteresting and contains a lot of content. The purpose of this study is to better understand how the lecturers utilize gamification in the classroom and how students react to it when it is used to teach grammar in higher education settings. A qualitative case study methodology is used in this research approach. Data were gathered through observation, interviews, and documentation; they were then condensed, displayed, and used to make inferences and conduct verification. Twenty-three students and a lecturer took part in this investigation. The findings are broken down into two points based on the research objectives. The implementation of gamification in grammar instruction can be done in ten phases and is supported by current theory. The second discovery is that there are five possible student reactions to gamified learning, each of which relates to the positives and negatives of utilizing gamification. The results of this study should help provide further light on how gamification might be used to teach English, particularly grammar.

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  • Universitas Islam Negeri Antasari Banjarmasin
  • State University of Makassar
  • Universitas Sulawesi Barat
  • Sultan Idris Education University
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Rekan penulisOrganisasiArtikel bersama
Iskandar IskandarState University of Makassar1
Idawati GarimState University of Makassar1
Kisman SalijaState University of Makassar1
Amreet Kaur Jageer SinghSultan Idris Education University1
Rafiqa RafiqaUniversitas Sulawesi Barat1
Muhammad AswadUniversitas Sulawesi Barat1

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Sumber metadata: OAI-PMH (metadata jurnal) https://journal.unnes.ac.id/sju/index.php/elt/oai, pertama di-harvest 5 Nov 2026, terakhir terlihat 8 Nov 2026.
Metadata asli (oai_dc)
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	<dc:title xml:lang="en-US">The implementation of gamification to teach grammar in higher education</dc:title>
	<dc:creator>Jannah, Rahmatul</dc:creator>
	<dc:creator>Nor, Hidayah</dc:creator>
	<dc:creator>Asfihana, Raida</dc:creator>
	<dc:description xml:lang="en-US">Teachers today must create strategies or techniques that meet both the demands of students and the times since we are today grow and develop alongside technology. A gaming technique called gamification can be used in non-game environments, like education. In addition, many students continue to believe that grammar is uninteresting and contains a lot of content. The purpose of this study is to better understand how the lecturers utilize gamification in the classroom and how students react to it when it is used to teach grammar in higher education settings. A qualitative case study methodology is used in this research approach. Data were gathered through observation, interviews, and documentation; they were then condensed, displayed, and used to make inferences and conduct verification. Twenty-three students and a lecturer took part in this investigation. The findings are broken down into two points based on the research objectives. The implementation of gamification in grammar instruction can be done in ten phases and is supported by current theory. The second discovery is that there are five possible student reactions to gamified learning, each of which relates to the positives and negatives of utilizing gamification. The results of this study should help provide further light on how gamification might be used to teach English, particularly grammar.</dc:description>
	<dc:publisher xml:lang="en-US">English Department, Faculty of Languages and Arts, Universitas Negeri Semarang</dc:publisher>
	<dc:date>2023-07-30</dc:date>
	<dc:type>info:eu-repo/semantics/article</dc:type>
	<dc:type>info:eu-repo/semantics/publishedVersion</dc:type>
	<dc:type xml:lang="en-US">Peer-reviewed Article</dc:type>
	<dc:format>application/pdf</dc:format>
	<dc:identifier>https://journal.unnes.ac.id/sju/elt/article/view/64683</dc:identifier>
	<dc:identifier>10.15294/elt.v12i2.64683</dc:identifier>
	<dc:source xml:lang="en-US">ELT Forum: Journal of English Language Teaching; Vol 12 No 2 (2023): ELT Forum: Journal of English Language Teaching; 122-133</dc:source>
	<dc:source>2721-4532</dc:source>
	<dc:source>2252-6706</dc:source>
	<dc:source>10.15294/elt.v12i2</dc:source>
	<dc:language>eng</dc:language>
	<dc:relation>https://journal.unnes.ac.id/sju/elt/article/view/64683/24880</dc:relation>
	<dc:rights xml:lang="en-US">Copyright (c) 2023 Rahmatul Jannah</dc:rights>
</oai_dc:dc>